adds option for different selection modes

This commit is contained in:
Michel Fedde 2024-01-30 20:19:58 +01:00
parent 53366cc71d
commit 060612d789
7 changed files with 95 additions and 15 deletions

View file

@ -27,7 +27,7 @@ class BakeToIDMapOperator(bpy.types.Operator):
def paint_id_mask(self, context, props):
source = get_source(props.source)
targets = source.get_targets(context)
targets = self.get_targets(context, source, props)
if len(targets) < 1:
return
@ -49,6 +49,35 @@ class BakeToIDMapOperator(bpy.types.Operator):
colors.append(colorsys.hls_to_rgb(h, l, s))
target = get_target(props.target)
target.paint_targets(props, targets, colors)
self.paint_targets(props, target, targets, colors)
if 'after_painting' in dir(source):
source.after_painting(context, props)
source.after_painting(context, props)
def get_targets(self, context, source, props):
if props.selection_mode == 'SINGLE':
return source.get_targets([context.active_object])
if props.selection_mode == 'MULTIPLE_COMBINED':
return source.get_targets(context.selected_objects)
if props.selection_mode == 'MULTIPLE_SEPARATE':
result = []
for obj in context.selected_objects:
if obj.type != 'MESH':
continue
obj_targets = source.get_targets([obj])
result.append(obj_targets)
return result
raise ValueError('Invalid selection_mode')
def paint_targets(self, props, target, targets, colors):
if props.selection_mode == 'MULTIPLE_SEPARATE':
for targetList in targets:
target.paint_targets(props,targetList, colors)
return
target.paint_targets(props, targets, colors)