adds option for different selection modes
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parent
53366cc71d
commit
060612d789
7 changed files with 95 additions and 15 deletions
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@ -27,7 +27,7 @@ class BakeToIDMapOperator(bpy.types.Operator):
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def paint_id_mask(self, context, props):
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source = get_source(props.source)
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targets = source.get_targets(context)
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targets = self.get_targets(context, source, props)
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if len(targets) < 1:
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return
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@ -49,6 +49,35 @@ class BakeToIDMapOperator(bpy.types.Operator):
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colors.append(colorsys.hls_to_rgb(h, l, s))
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target = get_target(props.target)
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target.paint_targets(props, targets, colors)
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self.paint_targets(props, target, targets, colors)
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if 'after_painting' in dir(source):
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source.after_painting(context, props)
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def get_targets(self, context, source, props):
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if props.selection_mode == 'SINGLE':
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return source.get_targets([context.active_object])
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if props.selection_mode == 'MULTIPLE_COMBINED':
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return source.get_targets(context.selected_objects)
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if props.selection_mode == 'MULTIPLE_SEPARATE':
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result = []
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for obj in context.selected_objects:
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if obj.type != 'MESH':
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continue
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obj_targets = source.get_targets([obj])
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result.append(obj_targets)
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return result
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raise ValueError('Invalid selection_mode')
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def paint_targets(self, props, target, targets, colors):
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if props.selection_mode == 'MULTIPLE_SEPARATE':
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for targetList in targets:
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target.paint_targets(props,targetList, colors)
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return
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target.paint_targets(props, targets, colors)
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@ -13,4 +13,19 @@ class BakeToIDMapPanel(bpy.types.Panel):
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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self.layout.operator("object.bake_to_id_map", text="Bake")
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props = context.scene.bake_to_id_props
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operator_row = layout.row()
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operator_row.operator("object.bake_to_id_map", text="Bake")
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operator_row.enabled = self.check_if_props_valid(context, props)
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layout.prop(props, "selection_mode")
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def check_if_props_valid(self, context, props):
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if (props.selection_mode == "SINGLE" and context.active_object is None):
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return False
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if (props.selection_mode != "SINGLE" and len(context.selected_objects) < 1):
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return False
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return True
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@ -19,5 +19,28 @@ class BakeToIDInfoPanel(bpy.types.Panel):
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source = get_source(props.source)
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if props.selection_mode != 'SINGLE':
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layout.label(text="Selected Object-Count: " + str(len(context.selected_objects)))
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layout.label(text="Estimated ID-Count: " + str(source.estimate_ids(context, props)))
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layout.separator()
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if props.selection_mode == 'SINGLE':
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layout.label(text="ID-Total: " + str(source.estimate_ids([context.active_object])))
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if props.selection_mode == 'MULTIPLE_SEPARATE':
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total = 0
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count = 0
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for obj in context.selected_objects:
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if (obj.type != 'MESH'):
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continue
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total += source.estimate_ids([obj])
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count += 1
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layout.label(text="Estimated ID-Total: " + str(total))
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try:
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layout.label(text="Estimated ID-Average: " + str(total / count))
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except ZeroDivisionError:
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layout.label(text="Estimated ID-Average: 0")
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if props.selection_mode == 'MULTIPLE_COMBINED':
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layout.label(text="ID-Total: " + str(source.estimate_ids(context.selected_objects)))
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@ -15,6 +15,8 @@ class BakeToIDOptionsPanel(bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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props = context.scene.bake_to_id_props
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@ -5,11 +5,22 @@ from src.types import get_source_enum, get_targets_enum
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class BakeToIDProperties(PropertyGroup):
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selection_mode: EnumProperty(
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items=[
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("SINGLE", "Only active element", "Only use the currently selected element", 0),
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("MULTIPLE_SEPARATE", "Use Selection, separate", "It performs the transfer for every selected element, but each get there own ids", 1),
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("MULTIPLE_COMBINED", "Use Selection, combined", "It performs the transfer for every selected element, combining the ids", 2)
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],
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name="Selection Mode",
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description="Specifies how the 3D View-Selection is gonna be used.",
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default="MULTIPLE_SEPARATE"
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)
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source: EnumProperty(
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items=get_source_enum(),
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name="Source",
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description="From where should the IDs be taken",
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default = "MATERIAL_INDEX"
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default="MATERIAL_INDEX"
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)
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target: EnumProperty(
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@ -6,9 +6,9 @@ connected_properties = [
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'source_materials_remove_all'
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]
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def get_targets(context):
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def get_targets(objects):
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targets = []
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for obj in context.selected_objects:
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for obj in objects:
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if not obj.material_slots: continue
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mesh = obj.data
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@ -33,9 +33,9 @@ def after_painting(context, props):
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for obj in context.selected_objects:
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obj.data.materials.clear()
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def estimate_ids(context, props):
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def estimate_ids(objects):
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count = 0
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for obj in context.selected_objects:
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for obj in objects:
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count += len(obj.material_slots)
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return count
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@ -4,13 +4,13 @@ description = 'Uses the object id as basis for the ID mask.'
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connected_properties = []
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def get_targets(context):
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def get_targets(objects):
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targets = []
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for obj in context.selected_objects:
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for obj in objects:
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mesh = obj.data
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targets.append((mesh, mesh.polygons))
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return targets
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def estimate_ids(context, props):
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return len(context.selected_objects)
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def estimate_ids(objects):
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return len(objects)
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