adds option for different selection modes

This commit is contained in:
Michel Fedde 2024-01-30 20:19:58 +01:00
parent 53366cc71d
commit 060612d789
7 changed files with 95 additions and 15 deletions

View file

@ -27,7 +27,7 @@ class BakeToIDMapOperator(bpy.types.Operator):
def paint_id_mask(self, context, props):
source = get_source(props.source)
targets = source.get_targets(context)
targets = self.get_targets(context, source, props)
if len(targets) < 1:
return
@ -49,6 +49,35 @@ class BakeToIDMapOperator(bpy.types.Operator):
colors.append(colorsys.hls_to_rgb(h, l, s))
target = get_target(props.target)
target.paint_targets(props, targets, colors)
self.paint_targets(props, target, targets, colors)
if 'after_painting' in dir(source):
source.after_painting(context, props)
def get_targets(self, context, source, props):
if props.selection_mode == 'SINGLE':
return source.get_targets([context.active_object])
if props.selection_mode == 'MULTIPLE_COMBINED':
return source.get_targets(context.selected_objects)
if props.selection_mode == 'MULTIPLE_SEPARATE':
result = []
for obj in context.selected_objects:
if obj.type != 'MESH':
continue
obj_targets = source.get_targets([obj])
result.append(obj_targets)
return result
raise ValueError('Invalid selection_mode')
def paint_targets(self, props, target, targets, colors):
if props.selection_mode == 'MULTIPLE_SEPARATE':
for targetList in targets:
target.paint_targets(props,targetList, colors)
return
target.paint_targets(props, targets, colors)

View file

@ -13,4 +13,19 @@ class BakeToIDMapPanel(bpy.types.Panel):
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
self.layout.operator("object.bake_to_id_map", text="Bake")
props = context.scene.bake_to_id_props
operator_row = layout.row()
operator_row.operator("object.bake_to_id_map", text="Bake")
operator_row.enabled = self.check_if_props_valid(context, props)
layout.prop(props, "selection_mode")
def check_if_props_valid(self, context, props):
if (props.selection_mode == "SINGLE" and context.active_object is None):
return False
if (props.selection_mode != "SINGLE" and len(context.selected_objects) < 1):
return False
return True

View file

@ -19,5 +19,28 @@ class BakeToIDInfoPanel(bpy.types.Panel):
source = get_source(props.source)
layout.label(text="Selected Object-Count: " + str(len(context.selected_objects)))
layout.label(text="Estimated ID-Count: " + str(source.estimate_ids(context, props)))
if props.selection_mode != 'SINGLE':
layout.label(text="Selected Object-Count: " + str(len(context.selected_objects)))
layout.separator()
if props.selection_mode == 'SINGLE':
layout.label(text="ID-Total: " + str(source.estimate_ids([context.active_object])))
if props.selection_mode == 'MULTIPLE_SEPARATE':
total = 0
count = 0
for obj in context.selected_objects:
if (obj.type != 'MESH'):
continue
total += source.estimate_ids([obj])
count += 1
layout.label(text="Estimated ID-Total: " + str(total))
try:
layout.label(text="Estimated ID-Average: " + str(total / count))
except ZeroDivisionError:
layout.label(text="Estimated ID-Average: 0")
if props.selection_mode == 'MULTIPLE_COMBINED':
layout.label(text="ID-Total: " + str(source.estimate_ids(context.selected_objects)))

View file

@ -15,6 +15,8 @@ class BakeToIDOptionsPanel(bpy.types.Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
props = context.scene.bake_to_id_props

View file

@ -5,11 +5,22 @@ from src.types import get_source_enum, get_targets_enum
class BakeToIDProperties(PropertyGroup):
selection_mode: EnumProperty(
items=[
("SINGLE", "Only active element", "Only use the currently selected element", 0),
("MULTIPLE_SEPARATE", "Use Selection, separate", "It performs the transfer for every selected element, but each get there own ids", 1),
("MULTIPLE_COMBINED", "Use Selection, combined", "It performs the transfer for every selected element, combining the ids", 2)
],
name="Selection Mode",
description="Specifies how the 3D View-Selection is gonna be used.",
default="MULTIPLE_SEPARATE"
)
source: EnumProperty(
items=get_source_enum(),
name="Source",
description="From where should the IDs be taken",
default = "MATERIAL_INDEX"
default="MATERIAL_INDEX"
)
target: EnumProperty(

View file

@ -6,9 +6,9 @@ connected_properties = [
'source_materials_remove_all'
]
def get_targets(context):
def get_targets(objects):
targets = []
for obj in context.selected_objects:
for obj in objects:
if not obj.material_slots: continue
mesh = obj.data
@ -33,9 +33,9 @@ def after_painting(context, props):
for obj in context.selected_objects:
obj.data.materials.clear()
def estimate_ids(context, props):
def estimate_ids(objects):
count = 0
for obj in context.selected_objects:
for obj in objects:
count += len(obj.material_slots)
return count

View file

@ -4,13 +4,13 @@ description = 'Uses the object id as basis for the ID mask.'
connected_properties = []
def get_targets(context):
def get_targets(objects):
targets = []
for obj in context.selected_objects:
for obj in objects:
mesh = obj.data
targets.append((mesh, mesh.polygons))
return targets
def estimate_ids(context, props):
return len(context.selected_objects)
def estimate_ids(objects):
return len(objects)