fixes crash when baking without enough colors
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c16e4c268b
commit
28ab2072e5
3 changed files with 2 additions and 26 deletions
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@ -10,7 +10,6 @@ bl_info = {
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import bpy
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import bpy
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from . panels.panel_options import BakeToIDOptionsPanel
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from . panels.panel_options import BakeToIDOptionsPanel
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from . panels.panel_advanced import BakeToIDAdvancedMenu
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from . operators.bake_to_id_map import BakeToIDMapOperator
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from . operators.bake_to_id_map import BakeToIDMapOperator
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from . panels.panel import BakeToIDMapPanel
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from . panels.panel import BakeToIDMapPanel
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from . panels.panel_info import BakeToIDInfoPanel
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from . panels.panel_info import BakeToIDInfoPanel
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@ -1,24 +0,0 @@
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import math
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import bpy
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class BakeToIDAdvancedMenu(bpy.types.Panel):
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bl_idname = "PANEL.BAKE_TO_ID_MAP_PT_SETTINGS_ADVANCED"
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bl_parent_id = "PANEL.BAKE_TO_ID_MAP_PT_SETTINGS"
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bl_label = "Advanced"
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "Tool"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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props = context.scene.bake_to_id_props
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layout.label(text="Colors")
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layout.prop(props, "adv_total_hues")
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layout.prop(props, "adv_total_satuations")
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layout.prop(props, "adv_total_brightnesses")
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layout.label(text="Max ID-count: " + str(
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))
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@ -10,6 +10,7 @@ connected_properties = [
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def paint_targets(props, targets, colors):
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def paint_targets(props, targets, colors):
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sorted_targets = {}
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sorted_targets = {}
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colors_amount = len(colors)
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for i in range(len(targets)):
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for i in range(len(targets)):
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target = targets[i]
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target = targets[i]
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obj = target[0]
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obj = target[0]
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@ -18,7 +19,7 @@ def paint_targets(props, targets, colors):
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if obj not in sorted_targets:
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if obj not in sorted_targets:
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sorted_targets[obj] = []
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sorted_targets[obj] = []
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sorted_targets[obj].append((indecies, colors[i]))
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sorted_targets[obj].append((indecies, colors[i % colors_amount]))
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layer_name = props.target_vertex_color_attribute_name
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layer_name = props.target_vertex_color_attribute_name
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for mesh in sorted_targets:
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for mesh in sorted_targets:
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