From 46363150d07a480e4b2391ea13fb2d733462a825 Mon Sep 17 00:00:00 2001 From: Michel Fedde <35878897+Neintonine@users.noreply.github.com> Date: Mon, 29 Jan 2024 21:33:39 +0100 Subject: [PATCH] Adds readme --- README.md | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..c493838 --- /dev/null +++ b/README.md @@ -0,0 +1,27 @@ +# Blender - Bake ID Mask Plugin + +A plugin to quickly bake ID masks for meshes from/to different sources and targets. + +### Currently supported: +Sources: +- Material Index + +Targets: +- Vertex Color + +## Installation +1. Download the newest file from the releases tab. +2. Go to your blender preferences +3. In Add-Ons, click on the "Install..." button and navigate to the downloaded file. +4. After selecting it, just enable it and done. + +## Usage +You find the tool in the panel on the right of the "3D Viewport" under "Tool". +![Panel Location](docu/images/panel.png) + +How to use properly it, highly depends on the selected source. + +### Usage - Material Index Source +Here the IDs are given based on the object and its material indices. + +Lets say, you have 10 objects and each has 2 materials attached to it. Then the amount of IDs given is 20, since each object contains the two material indecies.