adds apply and revert color feature to editor
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7 changed files with 208 additions and 9 deletions
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@ -1,6 +1,6 @@
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## Planned features
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### ID Mask - Editor
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- [ ] A way to automatically get already used colors, f.E. you already did it by hand
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- [X] A way to automatically get already used colors, f.E. you already did it by hand
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- [X] Select by color
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- [ ] Update after color change
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@ -3,10 +3,12 @@ import bpy
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from src.menu import id_mask_select_menu
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from src.menu.id_mask_editor_options import IDEDITOR_IDMaskEditorOptionsMenu
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from src.operators.create_id_mask import CreateIDMaskOperator
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from src.operators.id_editor_apply_color import IDEDITOR_ColorApplyOperator
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from src.operators.id_editor_create_id import IDEDITOR_CreateIDOperator
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from src.operators.id_editor_find_used_ids import IDEDITOR_FindUsedIDsOperator
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from src.operators.id_editor_paint import IDEDITOR_PaintIDMaskOperator
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from src.operators.id_editor_remove_id import IDEDITOR_RemoveIDOperator
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from src.operators.id_editor_revert_color import IDEDITOR_ColorResetOperator
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from src.operators.id_mask_select import IDEDITOR_SelectIDMaskOperator
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from src.panels.id_mask_editor_id_list import IDMaskEditorIDList
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from src.properties.id_mask_editor_value_properties import IDMaskEditorValueProperties
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@ -45,7 +47,9 @@ classes = (
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IDEDITOR_PaintIDMaskOperator,
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IDEDITOR_SelectIDMaskOperator,
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IDEDITOR_FindUsedIDsOperator,
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IDEDITOR_IDMaskEditorOptionsMenu
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IDEDITOR_IDMaskEditorOptionsMenu,
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IDEDITOR_ColorResetOperator,
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IDEDITOR_ColorApplyOperator,
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)
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menu_additions = [
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84
src/operators/id_editor_apply_color.py
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84
src/operators/id_editor_apply_color.py
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@ -0,0 +1,84 @@
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import bpy
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class IDEDITOR_ColorApplyOperator(bpy.types.Operator):
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bl_idname = "id_mask_editor.apply_colors"
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bl_label = "Apply changed ID-Mask colors"
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bl_description = "Searches the current ID-mask for colors and adds them to the id-list"
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bl_options = {'INTERNAL'}
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triggeredByList: bpy.props.BoolProperty(default=False)
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listId: bpy.props.IntProperty(default=0)
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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if obj.type != 'MESH':
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return False
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if not obj.data:
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return False
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mesh = obj.data
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properties = mesh.id_mask_editor_properties
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if not properties.target_attribute:
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return False
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return True
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def execute(self, context):
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obj = context.active_object
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old_mode = bpy.context.object.mode
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if old_mode != "OBJECT":
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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mesh = obj.data
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properties = mesh.id_mask_editor_properties
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color_attribute = mesh.color_attributes.get(properties.target_attribute)
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colors = []
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if self.triggeredByList:
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list_item = properties.possible_ids[self.listId]
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if list_item.color_changed:
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colors.append((list_item.original_color, list_item.color))
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else:
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for id in properties.possible_ids:
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if not id.color_changed:
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continue
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colors.append((id.original_color, id.color))
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for polygon in mesh.polygons:
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polygon_color = self.get_color_from_polygon(color_attribute, polygon)
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for (original_color, color) in colors:
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if original_color[0] != polygon_color[0] or original_color[1] != polygon_color[1] or original_color[2] != polygon_color[2]:
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continue
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for idx in polygon.loop_indices:
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color_attribute.data[idx].color = (color.r, color.g, color.b, 1.0)
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break
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if self.triggeredByList:
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list_item = properties.possible_ids[self.listId]
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list_item.color_changed = False
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else:
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for id in properties.possible_ids:
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id.color_changed = False
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if old_mode != "OBJECT":
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bpy.ops.object.mode_set(mode=old_mode, toggle=False)
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return {'FINISHED'}
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def reset_color(self, value):
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if not value.color_changed:
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return
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value.color = value.original_color
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value.color_changed = False
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def get_color_from_polygon(self, attribute, polygon):
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color = attribute.data[polygon.loop_indices[0]].color
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return (color[0], color[1], color[2], 1.0)
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49
src/operators/id_editor_revert_color.py
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49
src/operators/id_editor_revert_color.py
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@ -0,0 +1,49 @@
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import bpy
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class IDEDITOR_ColorResetOperator(bpy.types.Operator):
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bl_idname = "id_mask_editor.reset_colors"
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bl_label = "Resets ID-Mask colors"
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bl_description = "Resets the colors to the previous values"
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bl_options = {'INTERNAL'}
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triggeredByList: bpy.props.BoolProperty(default=False)
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listId: bpy.props.IntProperty(default=0)
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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if obj.type != 'MESH':
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return False
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if not obj.data:
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return False
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mesh = obj.data
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properties = mesh.id_mask_editor_properties
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if not properties.target_attribute:
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return False
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return True
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def execute(self, context):
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obj = context.active_object
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mesh = obj.data
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properties = mesh.id_mask_editor_properties
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if self.triggeredByList:
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self.reset_color(properties.possible_ids[self.listId])
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return {'FINISHED'}
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for prop in properties.possible_ids:
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self.reset_color(prop)
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return {'FINISHED'}
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def reset_color(self, value):
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if not value.color_changed:
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return
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value.color = value.original_color
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value.color_changed = False
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@ -2,9 +2,11 @@ import bpy
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from src.menu.id_mask_editor_options import IDEDITOR_IDMaskEditorOptionsMenu
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from src.operators.create_id_mask import CreateIDMaskOperator
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from src.operators.id_editor_apply_color import IDEDITOR_ColorApplyOperator
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from src.operators.id_editor_create_id import IDEDITOR_CreateIDOperator
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from src.operators.id_editor_paint import IDEDITOR_PaintIDMaskOperator
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from src.operators.id_editor_remove_id import IDEDITOR_RemoveIDOperator
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from src.operators.id_editor_revert_color import IDEDITOR_ColorResetOperator
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from src.operators.id_mask_select import IDEDITOR_SelectIDMaskOperator
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from src.types.colors import get_color
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@ -61,7 +63,6 @@ class IDMaskEditorPanel(bpy.types.Panel):
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button_row.operator(IDEDITOR_PaintIDMaskOperator.bl_idname, text='Paint', icon='VPAINT_HLT')
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button_row.operator(IDEDITOR_SelectIDMaskOperator.bl_idname, text='Select', icon='SELECT_SET').isCalledFromEditor = True
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col.template_list(
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'IDMaskEditorIDList',
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'IDMaskEditorIDList',
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@ -72,6 +73,23 @@ class IDMaskEditorPanel(bpy.types.Panel):
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rows=3
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)
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color_button_row = col.row(align=True)
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has_color_changed = False
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for id in properties.possible_ids:
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if not id.color_changed:
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continue
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has_color_changed = True
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break
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color_button_row.enabled = has_color_changed
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reset_op = color_button_row.operator(IDEDITOR_ColorResetOperator.bl_idname, icon='LOOP_BACK', text='Reset Colors')
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reset_op.triggeredByList = False
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apply_op = color_button_row.operator(IDEDITOR_ColorApplyOperator.bl_idname, icon='CHECKMARK', text='Apply Colors')
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apply_op.triggeredByList = False
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col = row.column(align=True)
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col.operator(IDEDITOR_CreateIDOperator.bl_idname, icon='ADD', text="")
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col.operator(IDEDITOR_RemoveIDOperator.bl_idname, icon='REMOVE', text="")
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@ -80,7 +98,6 @@ class IDMaskEditorPanel(bpy.types.Panel):
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col.menu(IDEDITOR_IDMaskEditorOptionsMenu.bl_idname, icon='DOWNARROW_HLT', text="")
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def draw_options(self, context, layout, props, element):
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has_render_ui = 'render_ui' in dir(element)
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@ -1,6 +1,9 @@
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import bpy
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from src.operators.id_editor_apply_color import IDEDITOR_ColorApplyOperator
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from src.operators.id_editor_find_used_ids import IDEDITOR_FindUsedIDsOperator
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from src.operators.id_editor_paint import IDEDITOR_PaintIDMaskOperator
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from src.operators.id_editor_revert_color import IDEDITOR_ColorResetOperator
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class IDMaskEditorIDList(bpy.types.UIList):
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@ -11,7 +14,19 @@ class IDMaskEditorIDList(bpy.types.UIList):
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split.alignment = 'LEFT'
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split.prop(attribute, 'color', text='')
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split.emboss = 'NONE'
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split2 = split.split(factor=0.75)
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split2.prop(attribute, "name", text="")
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split2.emboss = 'NORMAL'
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row = split.row()
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col = row.column()
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col.alignment = 'RIGHT'
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col.emboss = 'NONE'
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col.prop(attribute, "name", text="")
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col.emboss = 'NORMAL'
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row1 = row.row(align=True)
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row1.enabled = attribute.color_changed
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reset_op = row1.operator(IDEDITOR_ColorResetOperator.bl_idname, icon='LOOP_BACK', text='')
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reset_op.triggeredByList = True
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reset_op.listId = _index
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apply_op = row1.operator(IDEDITOR_ColorApplyOperator.bl_idname, icon='CHECKMARK', text='')
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apply_op.triggeredByList = True
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apply_op.listId = _index
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@ -1,5 +1,21 @@
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from bpy.types import (PropertyGroup)
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from bpy.props import (StringProperty, FloatVectorProperty)
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from bpy.props import (StringProperty,BoolProperty, FloatVectorProperty)
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def get_color(self):
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return self['color']
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def set_color(self, value):
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if 'color' not in self:
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self['color'] = value
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return
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prev_color = self['color']
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if not self.color_changed:
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self.color_changed = True
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self.original_color = prev_color
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self['color'] = value
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class IDMaskEditorValueProperties(PropertyGroup):
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name: StringProperty(
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@ -8,10 +24,24 @@ class IDMaskEditorValueProperties(PropertyGroup):
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default='ID'
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)
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color_changed: BoolProperty(
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default=False
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)
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color: FloatVectorProperty(
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name="Color",
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subtype='COLOR',
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default=[1.0, 1.0, 1.0],
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min=0,
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max=1,
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get=get_color,
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set=set_color
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)
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original_color: FloatVectorProperty(
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name="Original Color",
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subtype='COLOR',
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default=[1.0, 1.0, 1.0],
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min=0,
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max=1
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)
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