adds apply and revert color feature to editor

This commit is contained in:
Michel Fedde 2024-02-01 14:47:42 +01:00
parent 7b86199ee5
commit 816b5e51cb
7 changed files with 208 additions and 9 deletions

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import bpy
class IDEDITOR_ColorApplyOperator(bpy.types.Operator):
bl_idname = "id_mask_editor.apply_colors"
bl_label = "Apply changed ID-Mask colors"
bl_description = "Searches the current ID-mask for colors and adds them to the id-list"
bl_options = {'INTERNAL'}
triggeredByList: bpy.props.BoolProperty(default=False)
listId: bpy.props.IntProperty(default=0)
@classmethod
def poll(cls, context):
obj = context.active_object
if obj.type != 'MESH':
return False
if not obj.data:
return False
mesh = obj.data
properties = mesh.id_mask_editor_properties
if not properties.target_attribute:
return False
return True
def execute(self, context):
obj = context.active_object
old_mode = bpy.context.object.mode
if old_mode != "OBJECT":
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
mesh = obj.data
properties = mesh.id_mask_editor_properties
color_attribute = mesh.color_attributes.get(properties.target_attribute)
colors = []
if self.triggeredByList:
list_item = properties.possible_ids[self.listId]
if list_item.color_changed:
colors.append((list_item.original_color, list_item.color))
else:
for id in properties.possible_ids:
if not id.color_changed:
continue
colors.append((id.original_color, id.color))
for polygon in mesh.polygons:
polygon_color = self.get_color_from_polygon(color_attribute, polygon)
for (original_color, color) in colors:
if original_color[0] != polygon_color[0] or original_color[1] != polygon_color[1] or original_color[2] != polygon_color[2]:
continue
for idx in polygon.loop_indices:
color_attribute.data[idx].color = (color.r, color.g, color.b, 1.0)
break
if self.triggeredByList:
list_item = properties.possible_ids[self.listId]
list_item.color_changed = False
else:
for id in properties.possible_ids:
id.color_changed = False
if old_mode != "OBJECT":
bpy.ops.object.mode_set(mode=old_mode, toggle=False)
return {'FINISHED'}
def reset_color(self, value):
if not value.color_changed:
return
value.color = value.original_color
value.color_changed = False
def get_color_from_polygon(self, attribute, polygon):
color = attribute.data[polygon.loop_indices[0]].color
return (color[0], color[1], color[2], 1.0)

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import bpy
class IDEDITOR_ColorResetOperator(bpy.types.Operator):
bl_idname = "id_mask_editor.reset_colors"
bl_label = "Resets ID-Mask colors"
bl_description = "Resets the colors to the previous values"
bl_options = {'INTERNAL'}
triggeredByList: bpy.props.BoolProperty(default=False)
listId: bpy.props.IntProperty(default=0)
@classmethod
def poll(cls, context):
obj = context.active_object
if obj.type != 'MESH':
return False
if not obj.data:
return False
mesh = obj.data
properties = mesh.id_mask_editor_properties
if not properties.target_attribute:
return False
return True
def execute(self, context):
obj = context.active_object
mesh = obj.data
properties = mesh.id_mask_editor_properties
if self.triggeredByList:
self.reset_color(properties.possible_ids[self.listId])
return {'FINISHED'}
for prop in properties.possible_ids:
self.reset_color(prop)
return {'FINISHED'}
def reset_color(self, value):
if not value.color_changed:
return
value.color = value.original_color
value.color_changed = False