adds select feature to editor

This commit is contained in:
Michel Fedde 2024-02-01 12:08:11 +01:00
parent 40a7e4b8ba
commit f763479a64
7 changed files with 106 additions and 7 deletions

View file

@ -3,7 +3,7 @@ import bpy
class CreateIDMaskOperator(bpy.types.Operator):
bl_idname = "id_mask_editor.create_id_mask_attribute"
bl_label = ""
bl_label = "Create ID Mask - Attribute"
bl_options = {'INTERNAL'}
@classmethod

View file

@ -2,8 +2,7 @@ import bpy
class IDEDITOR_PaintIDMaskOperator(bpy.types.Operator):
bl_idname = "id_mask_editor.paint_id_mask"
bl_label = "Paint"
bl_options = {'INTERNAL'}
bl_label = "Paint ID Mask"
def execute(self, context):
obj = context.active_object
@ -24,7 +23,6 @@ class IDEDITOR_PaintIDMaskOperator(bpy.types.Operator):
color_attribute = mesh.color_attributes.get(properties.target_attribute)
selected_polygons = []
for polygon in mesh.polygons:
if not polygon.select:
continue

View file

@ -0,0 +1,71 @@
import bpy
class IDEDITOR_SelectIDMaskOperator(bpy.types.Operator):
bl_idname = "id_mask_editor.select_id_mask"
bl_label = "Select by ID Mask"
bl_description = "Selects the faces of the active object, based on current ID mask"
isCalledFromEditor: bpy.props.BoolProperty(default=False)
@classmethod
def poll(cls, context):
obj = context.active_object
if obj.type != 'MESH':
return False
if not obj.data:
return False
mesh = obj.data
properties = mesh.id_mask_editor_properties
if not properties.target_attribute:
return False
return True
def execute(self, context):
obj = context.active_object
old_mode = bpy.context.object.mode
if old_mode != "OBJECT":
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
mesh = obj.data
properties = mesh.id_mask_editor_properties
color_attribute = mesh.color_attributes.get(properties.target_attribute)
test_color = self.get_test_color(properties, mesh, color_attribute)
if not test_color:
if old_mode != "OBJECT":
bpy.ops.object.mode_set(mode=old_mode, toggle=False)
return {'FINISHED'}
for polygon in mesh.polygons:
polygon_color = self.get_color_from_polygon(color_attribute, polygon)
if test_color[0] != polygon_color[0] or test_color[1] != polygon_color[1] or test_color[2] != polygon_color[2]:
continue
polygon.select = True
if old_mode != "OBJECT":
bpy.ops.object.mode_set(mode=old_mode, toggle=False)
return {'FINISHED'}
def get_test_color(self, properties, mesh, color_attribute):
if self.isCalledFromEditor:
color = properties.possible_ids[properties.active_id].color
return (color.r, color.g, color.b, 1.0)
if mesh.polygons.active:
return self.get_color_from_polygon(color_attribute, mesh.polygons[mesh.polygons.active])
return None
def get_color_from_polygon(self, attribute, polygon):
color = attribute.data[polygon.loop_indices[0]].color
return (color[0], color[1], color[2], 1.0)