A plugin for blender to quickly bake id maps from different source, f.E. Material Indecies
| src | ||
| .gitignore | ||
| README.md | ||
Blender - Bake ID Mask Plugin
A plugin to quickly bake ID masks for meshes from/to different sources and targets.
Currently supported:
Sources:
- Material Index
Targets:
- Vertex Color
Installation
- Download the newest file from the releases tab.
- Go to your blender preferences
- In Add-Ons, click on the "Install..." button and navigate to the downloaded file.
- After selecting it, just enable it and done.
Usage
You find the tool in the panel on the right of the "3D Viewport" under "Tool".

How to use properly it, highly depends on the selected source.
Usage - Material Index Source
Here the IDs are given based on the object and its material indices.
Lets say, you have 10 objects and each has 2 materials attached to it. Then the amount of IDs given is 20, since each object contains the two material indecies.