Adds missing data
This commit is contained in:
parent
e6391d9fdd
commit
53cdcc3433
620 changed files with 47293 additions and 151 deletions
106
addons/cyclops_level_builder/commands/cmd_clip_block.gd
Normal file
106
addons/cyclops_level_builder/commands/cmd_clip_block.gd
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
class_name CommandClipBlock
|
||||
extends CyclopsCommand
|
||||
|
||||
#Public data to set before activating command
|
||||
var blocks_root_path:NodePath
|
||||
var block_path:NodePath
|
||||
var cut_plane:Plane
|
||||
var uv_transform:Transform2D = Transform2D.IDENTITY
|
||||
var material_path:String = ""
|
||||
|
||||
#Private
|
||||
var block_sibling_name:String
|
||||
var old_block_data:MeshVectorData
|
||||
var old_mat_list:Array[Material]
|
||||
var block_sibling_path:NodePath
|
||||
|
||||
func _init():
|
||||
command_name = "Clip block"
|
||||
|
||||
func get_material_index(mat_list:Array[Material], path:String)->int:
|
||||
if path.is_empty():
|
||||
return -1
|
||||
for i in mat_list.size():
|
||||
var mat:Material = mat_list[i]
|
||||
if mat != null && mat.resource_path == path:
|
||||
return i
|
||||
return -1
|
||||
|
||||
func do_it():
|
||||
var blocks_root:Node = builder.get_node(blocks_root_path)
|
||||
var block:CyclopsBlock = builder.get_node(block_path)
|
||||
|
||||
old_block_data = block.mesh_vector_data.duplicate()
|
||||
old_mat_list = block.materials.duplicate()
|
||||
|
||||
var new_mat_list0:Array[Material] = old_mat_list.duplicate()
|
||||
|
||||
var cut_mat_idx = get_material_index(old_mat_list, material_path)
|
||||
if cut_mat_idx == -1:
|
||||
var mat = load(material_path)
|
||||
if mat is Material:
|
||||
cut_mat_idx = new_mat_list0.size()
|
||||
new_mat_list0.append(mat)
|
||||
|
||||
|
||||
var new_mat_list1:Array[Material] = new_mat_list0.duplicate()
|
||||
|
||||
#var cut_plane_reverse:Plane = Plane(-cut_plane.normal, cut_plane.get_center())
|
||||
|
||||
var w2l:Transform3D = block.global_transform.affine_inverse()
|
||||
var cut_plane_local:Plane = w2l * cut_plane
|
||||
|
||||
var vol0:ConvexVolume = block.control_mesh.cut_with_plane(cut_plane_local, uv_transform, cut_mat_idx)
|
||||
var vol1:ConvexVolume = block.control_mesh.cut_with_plane(MathUtil.flip_plane(cut_plane_local), uv_transform, cut_mat_idx)
|
||||
|
||||
#Set data of existing block
|
||||
block.mesh_vector_data = vol0.to_mesh_vector_data()
|
||||
block.materials = new_mat_list0
|
||||
|
||||
#Create second block
|
||||
var block_sibling:CyclopsBlock = preload("../nodes/cyclops_block.gd").new()
|
||||
|
||||
blocks_root.add_child(block_sibling)
|
||||
block_sibling.owner = builder.get_editor_interface().get_edited_scene_root()
|
||||
block_sibling.name = block_sibling_name
|
||||
block_sibling.global_transform = block.global_transform
|
||||
#block_sibling.selected = block.selected
|
||||
block_sibling_path = block_sibling.get_path()
|
||||
|
||||
block_sibling.mesh_vector_data = vol1.to_mesh_vector_data()
|
||||
block_sibling.materials = new_mat_list1
|
||||
|
||||
|
||||
func undo_it():
|
||||
var block:CyclopsBlock = builder.get_node(block_path)
|
||||
block.mesh_vector_data = old_block_data
|
||||
block.materials = old_mat_list.duplicate()
|
||||
|
||||
var block_sibling:CyclopsBlock = builder.get_node(block_sibling_path)
|
||||
block_sibling.queue_free()
|
||||
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue