Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

View file

@ -0,0 +1,152 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandIntersectBlock
extends CyclopsCommand
class NewBlockInfo extends RefCounted:
var data:MeshVectorData
var materials:Array[Material]
var path:NodePath
var xform:Transform3D
#var centroid:Vector3
#Public
var block_paths:Array[NodePath]
var main_block_path:NodePath
var block_name_prefix:String = "Block_"
#Private
var start_blocks:Array[TrackedBlock]
var main_block_cache:TrackedBlock
#var added_blocks:Array[NewBlockInfo]
var added_block:NewBlockInfo
func _init():
command_name = "Intersect blocks"
func restore_tracked_block(tracked:TrackedBlock)->CyclopsBlock:
var parent = builder.get_node(tracked.path_parent)
var block:CyclopsBlock = preload("../nodes/cyclops_block.gd").new()
block.mesh_vector_data = tracked.data
block.materials = tracked.materials
block.name = tracked.name
#block.selected = tracked.selected
block.global_transform = tracked.world_xform
block.collision_type = tracked.collision_type
block.collision_layer = tracked.collision_layers
block.collision_mask = tracked.collision_mask
parent.add_child(block)
block.owner = builder.get_editor_interface().get_edited_scene_root()
if tracked.selected:
var selection:EditorSelection = builder.get_editor_interface().get_selection()
selection.add_node(block)
return block
func will_change_anything()->bool:
var main_block:CyclopsBlock = builder.get_node(main_block_path)
var main_vol:ConvexVolume = main_block.control_mesh
main_vol = main_vol.transformed(main_block.global_transform)
if block_paths.is_empty():
return false
for minuend_path in block_paths:
var minuend_block:CyclopsBlock = builder.get_node(minuend_path)
var minuend_vol:ConvexVolume = minuend_block.control_mesh
minuend_vol = minuend_vol.transformed(minuend_block.global_transform)
if minuend_vol.intersects_convex_volume(main_vol):
return true
return false
func do_it():
var main_block:CyclopsBlock = builder.get_node(main_block_path)
var snap_to_grid_util:SnapToGridUtil = CyclopsAutoload.calc_snap_to_grid_util()
if start_blocks.is_empty():
var main_vol:ConvexVolume = main_block.control_mesh
main_block_cache = TrackedBlock.new(main_block)
main_vol = main_vol.transformed(main_block.global_transform)
for path in block_paths:
var block:CyclopsBlock = builder.get_node(path)
var minuend_vol:ConvexVolume = block.control_mesh
minuend_vol = minuend_vol.transformed(block.global_transform)
if !minuend_vol.intersects_convex_volume(main_vol):
continue
var tracker:TrackedBlock = TrackedBlock.new(block)
start_blocks.append(tracker)
main_vol = minuend_vol.intersect(main_vol)
var block_info:NewBlockInfo = NewBlockInfo.new()
block_info.materials = main_block.materials
var xform_inv:Transform3D = main_block.global_transform.affine_inverse()
main_vol = main_vol.transformed(xform_inv)
block_info.data = main_vol.to_mesh_vector_data()
block_info.xform = main_block.global_transform
added_block = block_info
#Delete source blocks
for block_info in start_blocks:
var del_block:CyclopsBlock = builder.get_node(block_info.path)
del_block.queue_free()
main_block.queue_free()
#Create blocks
var block:CyclopsBlock = preload("../nodes/cyclops_block.gd").new()
var parent:Node = builder.get_node(start_blocks[0].path_parent)
parent.add_child(block)
block.owner = builder.get_editor_interface().get_edited_scene_root()
block.name = GeneralUtil.find_unique_name(parent, block_name_prefix)
block.mesh_vector_data = added_block.data
block.materials = added_block.materials
block.global_transform = added_block.xform
added_block.path = block.get_path()
func undo_it():
#for info in added_blocks:
var added_block_node:CyclopsBlock = builder.get_node(added_block.path)
added_block_node.queue_free()
restore_tracked_block(main_block_cache)
for tracked in start_blocks:
restore_tracked_block(tracked)