Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

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@ -0,0 +1,150 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandMoveEdges
extends CyclopsCommand
class BlockEdgeChanges extends RefCounted:
var block_path:NodePath
var edge_indices:Array[int] = []
var tracked_block_data:MeshVectorData
#Public
var move_offset:Vector3 = Vector3.ZERO
#Private
var block_map:Dictionary = {}
func add_edge(block_path:NodePath, index:int):
add_edges(block_path, [index])
func add_edges(block_path:NodePath, indices:Array[int]):
var changes:BlockEdgeChanges
if block_map.has(block_path):
changes = block_map[block_path]
else:
changes = BlockEdgeChanges.new()
changes.block_path = block_path
var block:CyclopsBlock = builder.get_node(block_path)
changes.tracked_block_data = block.mesh_vector_data
block_map[block_path] = changes
for index in indices:
if !changes.edge_indices.has(index):
changes.edge_indices.append(index)
func _init():
command_name = "Move edges"
func do_it():
# print("cmd move edges- DO IT")
for block_path in block_map.keys():
# print("%s" % block_path)
var block:CyclopsBlock = builder.get_node(block_path)
var rec:BlockEdgeChanges = block_map[block_path]
# print("rec %s" % rec)
var vol:ConvexVolume = ConvexVolume.new()
vol.init_from_mesh_vector_data(rec.tracked_block_data)
# print("init done")
var w2l:Transform3D = block.global_transform.affine_inverse()
var move_offset_local = w2l.basis * move_offset
#print("move_offset ", move_offset)
#print("move_offset_local ", move_offset_local)
var vert_indices:PackedInt32Array
for edge_index in rec.edge_indices:
var e:ConvexVolume.EdgeInfo = vol.edges[edge_index]
if !vert_indices.has(e.start_index):
vert_indices.append(e.start_index)
if !vert_indices.has(e.end_index):
vert_indices.append(e.end_index)
for v_idx in vert_indices:
var v:ConvexVolume.VertexInfo = vol.vertices[v_idx]
v.point += move_offset_local
block.mesh_vector_data = vol.to_mesh_vector_data()
####
#var moved_vert_indices:PackedInt32Array
#var new_points:PackedVector3Array
#var new_sel_centroids:PackedVector3Array
#var moved_indices:Array[int] = []
#for edge_index in rec.edge_indices:
#var e:ConvexVolume.EdgeInfo = vol.edges[edge_index]
#var v0:ConvexVolume.VertexInfo = vol.vertices[e.start_index]
#var v1:ConvexVolume.VertexInfo = vol.vertices[e.end_index]
#if e.selected:
#new_sel_centroids.append((v0.point + v1.point) / 2 + move_offset_local)
#
#if !moved_indices.has(e.start_index):
#new_points.append(v0.point + move_offset_local)
#moved_indices.append(e.start_index)
#if !moved_indices.has(e.end_index):
#new_points.append(v1.point + move_offset_local)
#moved_indices.append(e.end_index)
#else:
#if !moved_indices.has(e.start_index):
#new_points.append(v0.point + move_offset_local)
#moved_indices.append(e.start_index)
#if !moved_indices.has(e.end_index):
#new_points.append(v1.point + move_offset_local)
#moved_indices.append(e.end_index)
#
#for v_idx in vol.vertices.size():
#if !moved_indices.has(v_idx):
#new_points.append(vol.vertices[v_idx].point)
##print("new points_ %s" % new_points)
#
#var new_vol:ConvexVolume = ConvexVolume.new()
#new_vol.init_from_points(new_points)
#
#new_vol.copy_face_attributes(vol)
#
##print("new init done")
#
##Copy selection data
#for e_idx in new_vol.edges.size():
#var e_new:ConvexVolume.EdgeInfo = new_vol.edges[e_idx]
#var centroid:Vector3 = (new_vol.vertices[e_new.start_index].point + new_vol.vertices[e_new.end_index].point) / 2
## print ("vol point %s " % v1.point)
#if new_sel_centroids.has(centroid):
## print("set sel")
#e_new.selected = true
#
#block.mesh_vector_data = new_vol.to_mesh_vector_data()
func undo_it():
for block_path in block_map.keys():
var rec:BlockEdgeChanges = block_map[block_path]
var block:CyclopsBlock = builder.get_node(block_path)
block.mesh_vector_data = rec.tracked_block_data