Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

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@ -0,0 +1,117 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandMoveVertices
extends CyclopsCommand
class BlockVertexChanges extends RefCounted:
var block_path:NodePath
var vertex_indices:Array[int] = []
var tracked_block_data:MeshVectorData
#Public
@export var move_offset:Vector3 = Vector3.ZERO
@export var triplanar_lock_uvs:bool = false
#Private
var block_map:Dictionary = {}
func add_vertex(block_path:NodePath, index:int):
add_vertices(block_path, [index])
func add_vertices(block_path:NodePath, indices:Array[int]):
# print("adding vertex %s %s" % [block_path, indices])
var changes:BlockVertexChanges
if block_map.has(block_path):
changes = block_map[block_path]
else:
changes = BlockVertexChanges.new()
changes.block_path = block_path
var block:CyclopsBlock = builder.get_node(block_path)
changes.tracked_block_data = block.mesh_vector_data.duplicate()
block_map[block_path] = changes
for index in indices:
if !changes.vertex_indices.has(index):
changes.vertex_indices.append(index)
func _init():
command_name = "Move vertices"
func do_it():
# print("move verts do_it")
for block_path in block_map.keys():
var block:CyclopsBlock = builder.get_node(block_path)
var w2l:Transform3D = block.global_transform
w2l = w2l.affine_inverse()
var move_offset_local:Vector3 = w2l.basis * move_offset
#print("move offset %s" % move_offset)
#print("move offset local %s" % move_offset_local)
var rec:BlockVertexChanges = block_map[block_path]
var vol:ConvexVolume = ConvexVolume.new()
vol.init_from_mesh_vector_data(rec.tracked_block_data)
for v_idx in vol.vertices.size():
if rec.vertex_indices.has(v_idx):
vol.vertices[v_idx].point += move_offset_local
block.mesh_vector_data = vol.to_mesh_vector_data()
#####
#var selected_points:PackedVector3Array
#var new_points:PackedVector3Array
#for v_idx in vol.vertices.size():
#if rec.vertex_indices.has(v_idx):
#var p:Vector3 = vol.vertices[v_idx].point + move_offset_local
#new_points.append(p)
#selected_points.append(p)
#else:
#new_points.append(vol.vertices[v_idx].point)
#
#
#var new_vol:ConvexVolume = ConvexVolume.new()
#new_vol.init_from_points(new_points)
#
#new_vol.copy_face_attributes(vol)
#
#for v_idx in new_vol.vertices.size():
#var v:ConvexVolume.VertexInfo = new_vol.vertices[v_idx]
## print ("vol point %s " % v.point)
#if selected_points.has(v.point):
## print("set sel")
#v.selected = true
#
#block.mesh_vector_data = new_vol.to_mesh_vector_data()
func undo_it():
# print("move verts undo_it")
for block_path in block_map.keys():
var rec:BlockVertexChanges = block_map[block_path]
var block:CyclopsBlock = builder.get_node(block_path)
block.mesh_vector_data = rec.tracked_block_data