Adds missing data
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620 changed files with 47293 additions and 151 deletions
168
addons/cyclops_level_builder/commands/cmd_select_faces.gd
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168
addons/cyclops_level_builder/commands/cmd_select_faces.gd
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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class_name CommandSelectFaces
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extends CyclopsCommand
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class BlockFaceChanges extends RefCounted:
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var block_path:NodePath
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var face_indices:Array[int] = []
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var tracked_block_data:MeshVectorData
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#Public
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var selection_type:Selection.Type = Selection.Type.REPLACE
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#Private
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var block_map:Dictionary = {}
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func add_face(block_path:NodePath, index:int):
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add_faces(block_path, [index])
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func add_faces(block_path:NodePath, indices:Array[int]):
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var changes:BlockFaceChanges
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if block_map.has(block_path):
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changes = block_map[block_path]
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else:
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changes = BlockFaceChanges.new()
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changes.block_path = block_path
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var block:CyclopsBlock = builder.get_node(block_path)
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changes.tracked_block_data = block.mesh_vector_data
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block_map[block_path] = changes
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for index in indices:
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if !changes.face_indices.has(index):
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changes.face_indices.append(index)
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func _init():
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command_name = "Select faces"
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func will_change_anything()->bool:
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for block_path in block_map.keys():
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#print("path %s" % node_path)
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var rec:BlockFaceChanges = block_map[block_path]
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var block:CyclopsBlock = builder.get_node(block_path)
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var vol:ConvexVolume = ConvexVolume.new()
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vol.init_from_mesh_vector_data(rec.tracked_block_data)
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# var active_idx:int = -1
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if !rec.face_indices.is_empty():
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if vol.active_face != rec.face_indices[0]:
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return true
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match selection_type:
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Selection.Type.REPLACE:
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for f_idx in vol.faces.size():
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var f:ConvexVolume.FaceInfo = vol.faces[f_idx]
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if f.selected != rec.face_indices.has(f_idx):
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return true
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Selection.Type.ADD:
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for f_idx in vol.faces.size():
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var f:ConvexVolume.FaceInfo = vol.faces[f_idx]
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if rec.face_indices.has(f_idx):
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if !f.selected:
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return true
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Selection.Type.SUBTRACT:
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for f_idx in vol.faces.size():
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var f:ConvexVolume.FaceInfo = vol.faces[f_idx]
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if rec.face_indices.has(f_idx):
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if f.selected:
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return true
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Selection.Type.TOGGLE:
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return true
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return false
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func do_it():
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#print("sel verts do_it")
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#print("sel vert do_it()")
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for block_path in block_map.keys():
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# print("path %s" % block_path)
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var rec:BlockFaceChanges = block_map[block_path]
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var block:CyclopsBlock = builder.get_node(block_path)
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var vol:ConvexVolume = ConvexVolume.new()
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vol.init_from_mesh_vector_data(rec.tracked_block_data)
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if !rec.face_indices.is_empty():
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var active_index:int = rec.face_indices[0]
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match selection_type:
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Selection.Type.REPLACE:
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vol.active_face = active_index
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Selection.Type.ADD:
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vol.active_face = active_index
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Selection.Type.SUBTRACT:
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if rec.face_indices.has(vol.active_face):
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vol.active_face = -1
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Selection.Type.TOGGLE:
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if rec.face_indices.has(vol.active_face):
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vol.active_face = -1
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elif !vol.faces[active_index].selected:
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vol.active_face = active_index
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# print("face active index %s" % active_idx)
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match selection_type:
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Selection.Type.REPLACE:
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for f_idx in vol.faces.size():
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var f:ConvexVolume.FaceInfo = vol.faces[f_idx]
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f.selected = rec.face_indices.has(f_idx)
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Selection.Type.ADD:
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for f_idx in vol.faces.size():
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var f:ConvexVolume.FaceInfo = vol.faces[f_idx]
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if rec.face_indices.has(f_idx):
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f.selected = true
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Selection.Type.SUBTRACT:
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for f_idx in vol.faces.size():
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var f:ConvexVolume.FaceInfo = vol.faces[f_idx]
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if rec.face_indices.has(f_idx):
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f.selected = false
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Selection.Type.TOGGLE:
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for f_idx in vol.faces.size():
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var f:ConvexVolume.FaceInfo = vol.faces[f_idx]
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if rec.face_indices.has(f_idx):
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f.selected = !f.selected
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if vol.active_face != -1:
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if vol.active_face >= vol.faces.size() || !vol.faces[vol.active_face].selected:
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vol.active_face = -1
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block.mesh_vector_data = vol.to_mesh_vector_data()
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builder.selection_changed.emit()
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func undo_it():
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# print("undo_it() select faces")
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for block_path in block_map.keys():
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var rec:BlockFaceChanges = block_map[block_path]
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var block:CyclopsBlock = builder.get_node(block_path)
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block.mesh_vector_data = rec.tracked_block_data
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builder.selection_changed.emit()
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