Adds missing data
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620 changed files with 47293 additions and 151 deletions
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#Applied trnasorm of points in local space
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@tool
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class_name CommandTransformVertices
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extends CyclopsCommand
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class TrackedInfo extends RefCounted:
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var data:MeshVectorData
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# var materials:Array[Material]
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#Local space transform of points
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var transform:Transform3D
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var lock_uvs:bool = false
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#Private
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var blocks_to_move:Array[NodePath]
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var tracked_block_data:Array[TrackedInfo]
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func _init():
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command_name = "Transform vertices"
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#Add blocks to be moved here
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func add_block(block_path:NodePath):
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blocks_to_move.append(block_path)
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var block:CyclopsBlock = builder.get_node(block_path)
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#tracked_blocks.append(block)
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var info:TrackedInfo = TrackedInfo.new()
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info.data = block.mesh_vector_data.duplicate()
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# info.materials = block.materials
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tracked_block_data.append(info)
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#Moves all blocks from the start position by this amount
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func apply_transform(xform:Transform3D):
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for i in blocks_to_move.size():
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var block:CyclopsBlock = builder.get_node(blocks_to_move[i])
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var ctl_mesh:ConvexVolume = ConvexVolume.new()
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ctl_mesh.init_from_mesh_vector_data(tracked_block_data[i].data)
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ctl_mesh.transform(xform, lock_uvs)
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var result_data:MeshVectorData = ctl_mesh.to_mesh_vector_data()
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block.mesh_vector_data = result_data
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func do_it():
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apply_transform(transform)
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func undo_it():
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apply_transform(Transform3D.IDENTITY)
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