Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandImportCyclopsFile
extends CyclopsCommand
@export var file_path:String
@export var target_parent:NodePath
var added_blocks:Array[NodePath]
func _init():
command_name = "Import Cyclops File"
func will_change_anything()->bool:
return FileAccess.file_exists(file_path)
func do_it():
if !FileAccess.file_exists(file_path):
push_error("No such file: ", file_path)
return
var source:String = FileAccess.get_file_as_string(file_path)
var raw = JSON.parse_string(source)
if !(raw is Dictionary):
push_error("Invalid file format: ", file_path)
return
load_file(raw)
pass
func load_file(root:Dictionary):
var loader:CyclopsFileLoader = CyclopsFileLoader.new()
loader.load(root)
var editor_scene_root:Node = builder.get_editor_interface().get_edited_scene_root()
for scene_id in loader.scene_map.keys():
var root_node_id:int = loader.scene_map[scene_id]
var loaded_scene:Node3D = loader.node_map[root_node_id]
editor_scene_root.add_child(loaded_scene)
set_owner_recursive(loaded_scene, editor_scene_root)
added_blocks.append(loaded_scene.get_path())
func undo_it():
for block_path in added_blocks:
var block:Node3D = builder.get_node(block_path)
block.queue_free()
added_blocks.clear()
func set_owner_recursive(loaded_node:Node3D, owner_node:Node3D):
loaded_node.owner = owner_node
if loaded_node is CyclopsBlock:
#Do not set owner of hidden children
return
for child in loaded_node.get_children():
set_owner_recursive(child, owner_node)

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandImportGodotMeshes
extends CyclopsCommand
@export var source_nodes:Array[NodePath]
@export var target_parent:NodePath
@export var collision_type:Collision.Type = Collision.Type.STATIC
@export var collision_layers:int = 1
@export var collision_mask:int = 1
var added_blocks:Array[NodePath]
func _init():
command_name = "Import Godot Meshes"
func will_change_anything()->bool:
return !target_parent.is_empty() && !source_nodes.is_empty()
func do_it():
var tgt_parent_node:Node = builder.get_node(target_parent)
if !tgt_parent_node || !(tgt_parent_node is Node3D):
return
for src_path in source_nodes:
var src_node:Node = builder.get_node(src_path)
if !src_node is MeshInstance3D:
continue
var src_mesh_inst:MeshInstance3D = src_node
if !src_mesh_inst.mesh:
continue
var block:CyclopsBlock = preload("res://addons/cyclops_level_builder/nodes/cyclops_block.gd").new()
var blocks_root:Node3D = tgt_parent_node
blocks_root.add_child(block)
block.owner = builder.get_editor_interface().get_edited_scene_root()
block.name = src_node.name
block.global_transform = src_node.global_transform
block.collision_type = collision_type
block.collision_layer = collision_layers
block.collision_mask = collision_mask
added_blocks.append(block.get_path())
var best_mat:Material
var points:PackedVector3Array
for i in src_mesh_inst.mesh.get_surface_count():
var mat:Material = src_mesh_inst.mesh.surface_get_material(i)
if best_mat != null:
best_mat = mat
var surface_arrs:Array = src_mesh_inst.mesh.surface_get_arrays(i)
if surface_arrs[Mesh.ARRAY_INDEX].is_empty():
for pt in surface_arrs[Mesh.ARRAY_VERTEX]:
points.append(pt)
else:
for idx in surface_arrs[Mesh.ARRAY_INDEX]:
points.append(surface_arrs[Mesh.ARRAY_VERTEX][idx])
if best_mat:
block.materials = [best_mat]
var vol:ConvexVolume = ConvexVolume.new()
vol.init_from_points(points, Transform2D.IDENTITY, 0 if best_mat else -1)
block.mesh_vector_data = vol.to_mesh_vector_data()
func undo_it():
for block_path in added_blocks:
var block:CyclopsBlock = builder.get_node(block_path)
block.queue_free()
added_blocks.clear()