Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

View file

@ -0,0 +1,139 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name NumbericLineEdit
signal value_changed(value:float)
@export var value:float:
get:
return value
set(v):
if value == v:
return
value = v
dirty = true
@export var snap_size:float = 1
@export var disabled:bool = false
var dirty:bool = true
enum NumEditState{ IDLE, READY, DRAGGING, TEXT_EDIT }
var state:NumEditState = NumEditState.IDLE
var mouse_down_pos:Vector2
var drag_start_radius:float = 4
var value_start_drag:float
var line_input:LineEdit
var line_display:Label
# Called when the node enters the scene tree for the first time.
func _ready():
var foo = $HBoxContainer/line_display
var uuu = get_node("HBoxContainer/line_display")
line_input = %line_input
line_display = %line_display
if line_input:
line_input.visible = false
pass
func _process(delta):
if dirty:
# print("---value " + str(value))
if line_input:
line_input.text = format_number(value)
line_display.text = format_number(value)
dirty = false
func format_number(val:float)->String:
var text:String = "%.5f" % val
var idx:int = text.findn(".")
if idx != -1:
text = text.rstrip("0")
if text.right(1) == ".":
text = text.left(-1)
return text
func _gui_input(event):
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.is_pressed():
if state == NumEditState.IDLE:
mouse_down_pos = e.position
state = NumEditState.READY
else:
if state == NumEditState.READY:
if line_input:
line_input.visible = true
line_display.visible = false
state = NumEditState.TEXT_EDIT
elif state == NumEditState.DRAGGING:
state = NumEditState.IDLE
accept_event()
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
if state == NumEditState.READY:
if e.position.distance_to(mouse_down_pos) >= drag_start_radius:
state = NumEditState.DRAGGING
value_start_drag = value
elif state == NumEditState.DRAGGING:
var offset = e.position.x - mouse_down_pos.x
var new_value = value_start_drag + (offset * snap_size / 20.0)
#print("-new_value %s" % new_value)
new_value = ceil(new_value / snap_size) * snap_size
#print("new_value %s" % new_value)
if value != new_value:
value = new_value
value_changed.emit(value)
dirty = true
func _on_line_edit_text_submitted(new_text):
var regex = RegEx.new()
regex.compile("^[+-]?([0-9]+([.][0-9]*)?|[.][0-9]+)$")
var result:RegExMatch = regex.search(new_text)
if result:
# print("found match")
value = float(new_text)
value_changed.emit(value)
dirty = true
state = NumEditState.IDLE
if line_input:
line_input.visible = false
line_display.visible = true