Adds missing data
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620 changed files with 47293 additions and 151 deletions
139
addons/cyclops_level_builder/controls/numeric_line_edit.gd
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139
addons/cyclops_level_builder/controls/numeric_line_edit.gd
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends PanelContainer
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class_name NumbericLineEdit
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signal value_changed(value:float)
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@export var value:float:
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get:
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return value
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set(v):
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if value == v:
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return
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value = v
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dirty = true
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@export var snap_size:float = 1
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@export var disabled:bool = false
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var dirty:bool = true
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enum NumEditState{ IDLE, READY, DRAGGING, TEXT_EDIT }
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var state:NumEditState = NumEditState.IDLE
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var mouse_down_pos:Vector2
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var drag_start_radius:float = 4
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var value_start_drag:float
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var line_input:LineEdit
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var line_display:Label
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var foo = $HBoxContainer/line_display
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var uuu = get_node("HBoxContainer/line_display")
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line_input = %line_input
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line_display = %line_display
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if line_input:
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line_input.visible = false
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pass
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func _process(delta):
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if dirty:
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# print("---value " + str(value))
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if line_input:
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line_input.text = format_number(value)
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line_display.text = format_number(value)
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dirty = false
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func format_number(val:float)->String:
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var text:String = "%.5f" % val
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var idx:int = text.findn(".")
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if idx != -1:
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text = text.rstrip("0")
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if text.right(1) == ".":
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text = text.left(-1)
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return text
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func _gui_input(event):
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if event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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if e.is_pressed():
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if state == NumEditState.IDLE:
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mouse_down_pos = e.position
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state = NumEditState.READY
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else:
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if state == NumEditState.READY:
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if line_input:
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line_input.visible = true
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line_display.visible = false
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state = NumEditState.TEXT_EDIT
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elif state == NumEditState.DRAGGING:
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state = NumEditState.IDLE
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accept_event()
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elif event is InputEventMouseMotion:
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var e:InputEventMouseMotion = event
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if state == NumEditState.READY:
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if e.position.distance_to(mouse_down_pos) >= drag_start_radius:
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state = NumEditState.DRAGGING
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value_start_drag = value
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elif state == NumEditState.DRAGGING:
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var offset = e.position.x - mouse_down_pos.x
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var new_value = value_start_drag + (offset * snap_size / 20.0)
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#print("-new_value %s" % new_value)
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new_value = ceil(new_value / snap_size) * snap_size
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#print("new_value %s" % new_value)
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if value != new_value:
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value = new_value
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value_changed.emit(value)
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dirty = true
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func _on_line_edit_text_submitted(new_text):
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var regex = RegEx.new()
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regex.compile("^[+-]?([0-9]+([.][0-9]*)?|[.][0-9]+)$")
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var result:RegExMatch = regex.search(new_text)
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if result:
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# print("found match")
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value = float(new_text)
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value_changed.emit(value)
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dirty = true
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state = NumEditState.IDLE
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if line_input:
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line_input.visible = false
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line_display.visible = true
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