Adds missing data
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620 changed files with 47293 additions and 151 deletions
69
addons/cyclops_level_builder/cyclops_overlay.gd
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69
addons/cyclops_level_builder/cyclops_overlay.gd
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends Control
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class_name CyclopsOverlay
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class TextLabel extends Resource:
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var text:String
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var pos:Vector2
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var font:Font
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var font_size:float
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var text_labels:Array[TextLabel]
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func draw_text(text:String, pos:Vector2, font:Font, font_size:float):
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#print("draw_Text")
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var label:TextLabel = TextLabel.new()
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label.text = text
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label.pos = pos
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label.font = font
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label.font_size = font_size
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text_labels.append(label)
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queue_redraw()
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#func add_label(label:TextLabel):
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# text_labels.append(label)
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# queue_redraw()
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func clear():
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text_labels.clear()
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queue_redraw()
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func _draw():
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for label in text_labels:
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draw_string(label.font, label.pos, \
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label.text, HORIZONTAL_ALIGNMENT_CENTER, -1, \
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label.font_size)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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