Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Control
class_name SnappingPropertiesDock
var builder:CyclopsLevelBuilder:
get:
return builder
set(value):
if builder == value:
return
if builder:
builder.snapping_tool_changed.disconnect(on_snapping_tool_changed)
builder = value
if builder:
builder.snapping_tool_changed.connect(on_snapping_tool_changed)
func on_snapping_tool_changed():
update_ui()
func update_ui():
if builder:
var snap_tool:CyclopsSnappingSystem = builder.snapping_system
var ed = snap_tool._get_properties_editor()
#print("Clearing editor")
for child in %ScrollContainer.get_children():
%ScrollContainer.remove_child(child)
child.queue_free()
#print("Setting editor")
if ed:
%ScrollContainer.add_child(ed)
pass
# Called when the node enters the scene tree for the first time.
func _ready():
update_ui()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func set_editor(control:Control):
for child in $ScrollContainer.get_children():
$ScrollContainer.remove_child(child)
if control:
$ScrollContainer.add_child(control)
func save_state(state:Dictionary):
var substate:Dictionary = {}
state["snapping_properties"] = substate
#substate["materials"] = material_list.duplicate()
func load_state(state:Dictionary):
if state == null || !state.has("snapping_properties"):
return
var substate:Dictionary = state["snapping_properties"]

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[gd_scene load_steps=2 format=3 uid="uid://cu2hyc0pa1nh3"]
[ext_resource type="Script" path="res://addons/cyclops_level_builder/docks/snapping_properties/snapping_properties_dock.gd" id="1_rymgk"]
[node name="Snapping" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_rymgk")
[node name="ScrollContainer" type="ScrollContainer" parent="."]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2