Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends ResourceInspector
class_name BufferArchive
class BufferRegion extends Resource:
var builder:BufferArchive
#var index:int
var start_byte:int
var length:int
func get_buffer()->PackedByteArray:
return builder.buffer.slice(start_byte, start_byte + length)
var buffer:PackedByteArray
#var region_list:Array[BufferRegion]
func store_buffer(buf:PackedByteArray)->BufferRegion:
var region:BufferRegion = BufferRegion.new()
region.builder = self
#region.index = region_list.size()
region.start_byte = buffer.size()
region.length = buf.size()
buffer.append_array(buf)
# buffer.resize(buffer.size() + byte_len)
#region_list.append(region)
return region
#func allocate_buffer(byte_len:int)->BufferRegion:
#var region:BufferRegion = BufferRegion.new()
#
#region.builder = self
#region.index = region_list.size()
#region.start_byte = buffer.size()
#region.length = byte_len
#buffer.resize(buffer.size() + byte_len)
#
#region_list.append(region)
#
#return region
func to_dictionary()->Dictionary:
var result:Dictionary
#result["regions"] = []
#for region in region_list:
#result.region.append({
##"index": region.index,
#"start": region.start_byte,
#"length": region.length
#})
result["buffer"] = Marshalls.raw_to_base64(buffer.compress())
return result

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CyclopsFileBuilder
extends RefCounted
var plugin:CyclopsLevelBuilder
var buffer_archive:BufferArchive = BufferArchive.new()
var document:Dictionary
var node_indexer:ItemIndexer = ItemIndexer.new()
var object_indexer:ItemIndexer = ItemIndexer.new()
var buffer_region_indexer:ItemIndexer = ItemIndexer.new()
var buffer_region_map:Dictionary
func _init(plugin:CyclopsLevelBuilder):
self.plugin = plugin
func should_include_branch(node:Node3D)->bool:
if node is CyclopsBlock:
return true
for child in node.get_children():
if child is Node3D && should_include_branch(child):
return true
return false
func build_file():
var root:Node = plugin.get_editor_interface().get_edited_scene_root()
document = {
"header": {
"exporter": "Cyclops Level Builder " + plugin.get_plugin_version(),
"version": "1.0.0"
},
"scenes": [],
"nodes": [],
"objects": [],
"buffer_regions": [],
"buffers": []
}
export_scene_recursive(root)
#var build_scene:Dictionary
#build_scene["root"] = root.name
document.scenes.append({
"id": 0,
"root": node_indexer.get_or_create_id(root)
})
for id in buffer_region_map.keys():
var region:BufferArchive.BufferRegion = buffer_region_map[id]
document.buffer_regions.append({
"id": id,
"start": region.start_byte,
"length": region.length,
"buffer_id": 0
})
document.buffers.append({
"id": 0,
"byte_length": buffer_archive.buffer.size(),
"data_buffer": Marshalls.raw_to_base64(buffer_archive.buffer.compress())
})
func export_scene_recursive(cur_node:Node3D):
#print(str(cur_node.get_path()) + "\n")
if !should_include_branch(cur_node):
return
var build_node:Dictionary
build_node["id"] = node_indexer.get_or_create_id(cur_node)
build_node["name"] = cur_node.name
document.nodes.append(build_node)
if !cur_node.visible:
build_node["visible"] = cur_node.visible
if !cur_node.position.is_equal_approx(Vector3.ZERO):
build_node["translate"] = [cur_node.position.x, cur_node.position.y, cur_node.position.z]
if !cur_node.transform.basis.is_equal_approx(Basis.IDENTITY):
build_node["basis"] = [
cur_node.basis.x.x, cur_node.basis.x.y, cur_node.basis.x.z,
cur_node.basis.y.x, cur_node.basis.y.y, cur_node.basis.y.z,
cur_node.basis.z.x, cur_node.basis.z.y, cur_node.basis.z.z
]
if cur_node is CyclopsBlock:
var obj_id:int = object_indexer.get_or_create_id(cur_node)
build_node["object"] = obj_id
var dict:Dictionary = cur_node.export_to_cyclops_file(self)
document.objects.append(
{
"id": obj_id,
"type": "convex_block",
"body": dict
}
)
#export_mesh_node(cur_node)
else:
# print("children of ", cur_node.name)
var child_ids:Array[int]
var exp_children:Array[Node3D]
for local_child in cur_node.get_children():
if local_child is Node3D && should_include_branch(local_child):
child_ids.append(node_indexer.get_or_create_id(local_child))
exp_children.append(local_child)
if !child_ids.is_empty():
build_node["children"] = child_ids
for local_child in exp_children:
export_scene_recursive(local_child)
func export_mesh_node(cur_node:CyclopsBlock):
if !cur_node.mesh_vector_data:
return
var build_mesh:Dictionary
document.objects.append(build_mesh)
build_mesh["id"] = object_indexer.get_or_create_id(cur_node)
build_mesh["collision_type"] = Collision.Type.keys()[cur_node.collision_type]
build_mesh["collision_layer"] = cur_node.collision_layer
build_mesh["collision_mask"] = cur_node.collision_mask
var mat_res_paths:PackedStringArray
for mat in cur_node.materials:
if mat:
mat_res_paths.append(mat.resource_path)
else:
mat_res_paths.append("")
build_mesh["materials"] = mat_res_paths
build_mesh["mesh"] = cur_node.mesh_vector_data.to_dictionary(self)
#build_mesh["mesh"] = cur_node.mesh_vector_data.to_dictionary(self)
func export_byte_array(byte_data:PackedByteArray)->int:
var result:Dictionary
var region:BufferArchive.BufferRegion = buffer_archive.store_buffer(byte_data)
var buf_id:int = buffer_region_indexer.get_or_create_id(region)
buffer_region_map[buf_id] = region
# result["data_buffer"] = region.index
return buf_id
func export_vector(vec:DataVector)->Dictionary:
var result:Dictionary
result["name"] = vec.name
result["data_type"] = DataVector.DataType.keys()[vec.data_type]
#if vec.stride != 1:
#result["stride"] = vec.stride
if !vec.category.is_empty():
result["category"] = vec.category
var region:BufferArchive.BufferRegion = buffer_archive.store_buffer(vec.get_buffer_byte_data())
var buf_id:int = buffer_region_indexer.get_or_create_id(region)
buffer_region_map[buf_id] = region
# result["data_buffer"] = region.index
result["data_buffer"] = buf_id
return result

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CyclopsFileLoader
extends RefCounted
class BufferRegion:
var start:int
var length:int
var buffer_id:int
var buffer_archive:BufferArchive = BufferArchive.new()
var buffer_map:Dictionary
var buffer_region_map:Dictionary
var object_map:Dictionary
var node_map:Dictionary
var scene_map:Dictionary
var plugin:CyclopsLevelBuilder
func load(root:Dictionary):
for buf_dict in root["buffers"]:
var buf_id:int = buf_dict["id"]
var buf_size:int = buf_dict["byte_length"]
var text:String = buf_dict["data_buffer"]
var zip_buf:PackedByteArray = Marshalls.base64_to_raw(text)
var buf:PackedByteArray = zip_buf.decompress(buf_size)
var ba:BufferArchive = BufferArchive.new()
ba.buffer = buf
buffer_map[buf_id] = ba
for reg_dict in root["buffer_regions"]:
var reg:BufferRegion = BufferRegion.new()
var id:int = reg_dict["id"]
reg.start = reg_dict["start"]
reg.length = reg_dict["length"]
reg.buffer_id = reg_dict["buffer_id"]
buffer_region_map[id] = reg
for obj_dict in root["objects"]:
var id:int = obj_dict["id"]
var type:String = obj_dict["type"]
var body:Dictionary = obj_dict["body"]
var object_node
match type:
"convex_block":
object_node = load_convex_block(body)
if object_node:
object_map[id] = object_node
for node_dict in root["nodes"]:
var id:int = node_dict["id"]
var node:Node3D
if node_dict.has("object"):
var obj_id:int = node_dict["object"]
node = object_map[obj_id]
else:
node = Node3D.new()
node_map[id] = node
if node_dict.has("name"):
node.name = node_dict["name"]
if node_dict.has("visible"):
node.visible = node_dict["visible"]
if node_dict.has("basis"):
var a:Array = node_dict["basis"]
var basis:Basis = Basis(Vector3(a[0], a[1], a[2]), Vector3(a[3], a[4], a[5]), Vector3(a[6], a[7], a[8]))
node.basis = basis
if node_dict.has("translate"):
var a:Array = node_dict["translate"]
node.position = Vector3(a[0], a[1], a[2])
for node_dict in root["nodes"]:
var id:int = node_dict["id"]
var node:Node3D = node_map[id]
if node_dict.has("children"):
for child_idx in node_dict["children"]:
var child_node:Node3D = node_map[int(child_idx)]
node.add_child(child_node)
for scene_dict in root["scenes"]:
var id:int = scene_dict["id"]
var root_id:int = scene_dict["root"]
scene_map[id] = root_id
func load_convex_block(body_dict:Dictionary)->CyclopsBlock:
var block:CyclopsBlock = preload("res://addons/cyclops_level_builder/nodes/cyclops_block.gd").new()
#blocks_root.add_child(block)
#block.owner = builder.get_editor_interface().get_edited_scene_root()
#block.name = GeneralUtil.find_unique_name(blocks_root, block_name_prefix)
block.collision_type = Collision.Type.get(body_dict["collision_type"])
block.collision_layer = body_dict["collision_layer"]
block.collision_mask = body_dict["collision_mask"]
for mat_res_path in body_dict["materials"]:
var res = ResourceLoader.load(mat_res_path)
block.materials.append(res)
if body_dict.has("mesh"):
var mesh_dict:Dictionary = body_dict["mesh"]
var mesh:MeshVectorData = MeshVectorData.new()
mesh.num_vertices = mesh_dict["num_vertices"]
mesh.num_edges = mesh_dict["num_edges"]
mesh.num_faces = mesh_dict["num_faces"]
mesh.num_face_vertices = mesh_dict["num_face_vertices"]
mesh.active_vertex = mesh_dict["active_vertex"]
mesh.active_edge = mesh_dict["active_edge"]
mesh.active_face = mesh_dict["active_face"]
mesh.active_face_vertex = mesh_dict["active_face_vertex"]
mesh.edge_vertex_indices = load_buffer(mesh_dict["edge_vertex_index_buffer"]).to_int32_array()
mesh.edge_face_indices = load_buffer(mesh_dict["edge_face_index_buffer"]).to_int32_array()
mesh.face_vertex_count = load_buffer(mesh_dict["face_vertex_count_buffer"]).to_int32_array()
mesh.face_vertex_indices = load_buffer(mesh_dict["face_vertex_index_buffer"]).to_int32_array()
for vec_dict in mesh_dict["vectors"]["vertices"]:
var vec:DataVector = load_data_vector(vec_dict)
mesh.vertex_data[vec.name] = vec
for vec_dict in mesh_dict["vectors"]["edges"]:
var vec:DataVector = load_data_vector(vec_dict)
mesh.edge_data[vec.name] = vec
for vec_dict in mesh_dict["vectors"]["faces"]:
var vec:DataVector = load_data_vector(vec_dict)
mesh.face_data[vec.name] = vec
for vec_dict in mesh_dict["vectors"]["face_vertices"]:
var vec:DataVector = load_data_vector(vec_dict)
mesh.face_vertex_data[vec.name] = vec
block.mesh_vector_data = mesh
return block
#enum DataType { BOOL, INT, FLOAT, STRING, COLOR, VECTOR2, VECTOR3, VECTOR4, TRANSFORM_2D, TRANSFORM_3D }
func load_data_vector(vec_dict)->DataVector:
match vec_dict["data_type"]:
"BOOL":
var buf:PackedByteArray = load_buffer(vec_dict["data_buffer"])
return DataVectorByte.new(vec_dict["name"], buf, DataVector.DataType.BOOL)
"INT":
var buf:PackedInt32Array = load_buffer(vec_dict["data_buffer"]).to_int32_array()
return DataVectorInt.new(vec_dict["name"], buf, DataVector.DataType.INT)
"FLOAT":
var buf:PackedFloat32Array = load_buffer(vec_dict["data_buffer"]).to_float32_array()
return DataVectorFloat.new(vec_dict["name"], buf, DataVector.DataType.FLOAT)
"STRING":
var buf:PackedStringArray = bytes_to_var(load_buffer(vec_dict["data_buffer"]))
return DataVectorString.new(vec_dict["name"], buf, DataVector.DataType.STRING)
"COLOR":
var buf:PackedFloat32Array = load_buffer(vec_dict["data_buffer"]).to_float32_array()
return DataVectorFloat.new(vec_dict["name"], buf, DataVector.DataType.COLOR)
"TRANSFORM_2D":
var buf:PackedFloat32Array = load_buffer(vec_dict["data_buffer"]).to_float32_array()
return DataVectorFloat.new(vec_dict["name"], buf, DataVector.DataType.TRANSFORM_2D)
"TRANSFORM_3D":
var buf:PackedFloat32Array = load_buffer(vec_dict["data_buffer"]).to_float32_array()
return DataVectorFloat.new(vec_dict["name"], buf, DataVector.DataType.TRANSFORM_3D)
"VECTOR2":
var buf:PackedFloat32Array = load_buffer(vec_dict["data_buffer"]).to_float32_array()
return DataVectorFloat.new(vec_dict["name"], buf, DataVector.DataType.VECTOR2)
"VECTOR3":
var buf:PackedFloat32Array = load_buffer(vec_dict["data_buffer"]).to_float32_array()
return DataVectorFloat.new(vec_dict["name"], buf, DataVector.DataType.VECTOR3)
"VECTOR4":
var buf:PackedFloat32Array = load_buffer(vec_dict["data_buffer"]).to_float32_array()
return DataVectorFloat.new(vec_dict["name"], buf, DataVector.DataType.VECTOR4)
_:
return null
func load_buffer(buf_id:int)->PackedByteArray:
var buf_reg:BufferRegion = buffer_region_map[buf_id]
var buf_src:BufferArchive = buffer_map[buf_reg.buffer_id]
return buf_src.buffer.slice(buf_reg["start"], buf_reg["start"] + buf_reg["length"])

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# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name ItemIndexer
extends RefCounted
var dict:Dictionary
func get_or_create_id(node:Variant)->int:
if dict.has(node):
return dict[node]
var id:int = dict.size()
dict[node] = id
return id