Adds missing data
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620 changed files with 47293 additions and 151 deletions
231
addons/cyclops_level_builder/menu/editor_toolbar.gd
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231
addons/cyclops_level_builder/menu/editor_toolbar.gd
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends PanelContainer
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class_name EditorToolbar
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var editor_plugin:CyclopsLevelBuilder:
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get:
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return editor_plugin
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set(value):
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editor_plugin = value
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editor_plugin.active_node_changed.connect(on_active_node_changed)
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build_ui()
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var tool_button_group = ButtonGroup.new()
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var override_shortcuts: Dictionary = {} #Dictionary[InputEvent, String]
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var currently_in_3d := false
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func on_active_node_changed():
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update_grid()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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%Menu.clear()
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%Menu.add_action_item(ActionToolDuplicate.new(editor_plugin))
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%Menu.add_action_item(ActionMergeSelectedBlocks.new(editor_plugin))
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%Menu.add_action_item(ActionSubtractBlock.new(editor_plugin))
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%Menu.add_action_item(ActionIntersectBlock.new(editor_plugin))
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%Menu.add_action_item(ActionDeleteSelectedBlocks.new(editor_plugin))
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%Menu.add_action_item(ActionSnapToGrid.new(editor_plugin))
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%Menu.add_action_item(ActionMergeVerticesCenter.new(editor_plugin))
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%Menu.add_separator()
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%Menu.add_action_item(ActionConvertToMesh.new(editor_plugin))
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%Menu.add_action_item(ActionExportAsGltf.new(editor_plugin))
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%Menu.add_action_item(ActionExportAsGodotScene.new(editor_plugin))
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%Menu.add_action_item(ActionExportAsCyclops.new(editor_plugin))
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%Menu.add_separator()
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%Menu.add_action_item(ActionRotateX90Ccw.new(editor_plugin))
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%Menu.add_action_item(ActionRotateX90Cw.new(editor_plugin))
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%Menu.add_action_item(ActionRotateX180.new(editor_plugin))
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%Menu.add_action_item(ActionMirrorSelectionX2.new(editor_plugin))
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%Menu.add_separator()
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%Menu.add_action_item(ActionRotateY90Ccw.new(editor_plugin))
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%Menu.add_action_item(ActionRotateY90Cw.new(editor_plugin))
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%Menu.add_action_item(ActionRotateY180.new(editor_plugin))
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%Menu.add_action_item(ActionMirrorSelectionY2.new(editor_plugin))
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%Menu.add_separator()
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%Menu.add_action_item(ActionRotateZ90Ccw.new(editor_plugin))
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%Menu.add_action_item(ActionRotateZ90Cw.new(editor_plugin))
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%Menu.add_action_item(ActionRotateZ180.new(editor_plugin))
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%Menu.add_action_item(ActionMirrorSelectionZ.new(editor_plugin))
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var global_scene = get_node("/root/CyclopsAutoload")
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global_scene.xray_mode_changed.connect(on_xray_mode_changed)
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%bn_xray.button_pressed = global_scene.xray_mode
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update_grid()
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var prev_button_pressed: Button = null
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func _press_button_line(button: Button) -> void:
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if prev_button_pressed != null:
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var line := prev_button_pressed.get_node_or_null('line')
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if line != null:
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prev_button_pressed.remove_child(line)
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line.queue_free()
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prev_button_pressed = null
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var new_line := ColorRect.new()
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new_line.anchor_left = 0.05
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new_line.anchor_top = 0.9
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new_line.anchor_right = 0.95
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new_line.anchor_bottom = 0.94
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button.add_child(new_line)
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new_line.name = 'line'
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prev_button_pressed = button
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func build_ui():
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#Tools
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for child in %ToolButtonContainer.get_children():
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%ToolButtonContainer.remove_child(child)
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%snap_options.clear()
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if !editor_plugin:
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return
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editor_plugin.main_screen_changed.connect(_on_main_screen_changed)
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set_process_input(true)
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var config:CyclopsConfig = editor_plugin.config
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for tag: ToolTag in config.tool_tags:
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# print("adding tag %s" % tag.name)
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var bn:Button = Button.new()
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if tag.icon:
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bn.icon = tag.icon
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else:
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bn.text = tag.name
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bn.name = tag.name
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if !tag.input_events.is_empty(): #InputEvent
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if tag.input_events_override: #bool
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for v: InputEvent in tag.input_events:
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override_shortcuts[v] = tag.name #for _input function
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else:
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bn.shortcut = Shortcut.new()
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for v: InputEvent in tag.input_events:
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bn.shortcut.events.append(v)
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bn.tooltip_text = tag.tooltip
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bn.pressed.connect(func():
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_press_button_line(bn)
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tag._activate(editor_plugin)
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)
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# print("adding bn %s" % tag.name)
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%ToolButtonContainer.add_child(bn)
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%display_mode.select(editor_plugin.display_mode)
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#Snapping
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for tag in config.snapping_tags:
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if tag.icon:
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%snap_options.add_icon_item(tag.icon, tag.name)
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else:
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%snap_options.add_item(tag.name)
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func update_grid():
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if !editor_plugin:
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return
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#var size:int = editor_plugin.get_global_scene().grid_size
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#$HBoxContainer/grid_size.select(size + 4)
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$HBoxContainer/display_mode.select(editor_plugin.display_mode)
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func _on_main_screen_changed(screen_name: String):
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currently_in_3d = (screen_name == '3D')
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func _input(event: InputEvent) -> void:
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if !currently_in_3d: return
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for v: InputEvent in override_shortcuts:
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if event.is_match(v, true) and event.is_pressed() and not event.is_echo():
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var button := %ToolButtonContainer.get_node_or_null(override_shortcuts[v] as String) as Button
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if button:
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button.pressed.emit() #simulate press
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break
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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#func _on_grid_size_item_selected(index):
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#editor_plugin.get_global_scene().grid_size = index - 4
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func _on_check_lock_uvs_toggled(button_pressed):
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editor_plugin.lock_uvs = button_pressed
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func _on_display_mode_item_selected(index:int):
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editor_plugin.display_mode = index
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func on_xray_mode_changed(value:bool):
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%bn_xray.button_pressed = value
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func _on_bn_xray_toggled(button_pressed:bool):
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if !editor_plugin:
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return
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var global_scene:CyclopsGlobalScene = editor_plugin.get_global_scene()
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global_scene.xray_mode = button_pressed
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#
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#func _on_bn_snap_settings_pressed():
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## var rect:Rect2 = %bn_snap_settings.get_rect()
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#
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#var rect:Rect2 = %bn_snap_settings.get_global_rect()
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#var new_rect:Rect2 = Rect2(rect.position.x, rect.position.y + rect.size.y, 200, 100)
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#%snap_settings_popup.popup_on_parent(new_rect)
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##print("snap popup2 ", rect)
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func _on_snap_options_item_selected(index:int):
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var tag:SnappingTag = editor_plugin.config.snapping_tags[index]
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tag._activate(editor_plugin)
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func _on_bn_snap_toggled(toggled_on):
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CyclopsAutoload.settings.set_property(CyclopsGlobalScene.SNAPPING_ENABLED, toggled_on)
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pass # Replace with function body.
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