Adds missing data
This commit is contained in:
parent
e6391d9fdd
commit
53cdcc3433
620 changed files with 47293 additions and 151 deletions
293
addons/cyclops_level_builder/nodes/cyclops_block.gd
Normal file
293
addons/cyclops_level_builder/nodes/cyclops_block.gd
Normal file
|
|
@ -0,0 +1,293 @@
|
|||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends Node3D
|
||||
class_name CyclopsBlock
|
||||
|
||||
signal mesh_changed
|
||||
|
||||
var mesh_instance:MeshInstance3D
|
||||
var mesh_wire:MeshInstance3D
|
||||
var collision_body:PhysicsBody3D
|
||||
var collision_shape:CollisionShape3D
|
||||
var active:bool
|
||||
|
||||
var dirty:bool = true
|
||||
|
||||
var control_mesh:ConvexVolume
|
||||
|
||||
@export var block_data:ConvexBlockData:
|
||||
get:
|
||||
return block_data
|
||||
|
||||
set(value):
|
||||
if block_data != value:
|
||||
block_data = value
|
||||
control_mesh = ConvexVolume.new()
|
||||
control_mesh.init_from_convex_block_data(block_data)
|
||||
|
||||
#Convert to mesh vector data
|
||||
var mvd:MeshVectorData = MeshVectorData.new()
|
||||
mvd.create_from_convex_block(block_data)
|
||||
mesh_vector_data = mvd
|
||||
|
||||
#dirty = true
|
||||
#mesh_changed.emit()
|
||||
|
||||
@export var mesh_vector_data:MeshVectorData:
|
||||
set(value):
|
||||
if mesh_vector_data != value:
|
||||
mesh_vector_data = value
|
||||
|
||||
control_mesh = ConvexVolume.new()
|
||||
control_mesh.init_from_mesh_vector_data(mesh_vector_data)
|
||||
|
||||
dirty = true
|
||||
mesh_changed.emit()
|
||||
|
||||
@export var materials:Array[Material]
|
||||
|
||||
var default_material:Material = preload("res://addons/cyclops_level_builder/materials/grid.tres")
|
||||
var display_mode:DisplayMode.Type = DisplayMode.Type.MATERIAL
|
||||
|
||||
@export var collision_type:Collision.Type = Collision.Type.STATIC:
|
||||
get:
|
||||
return collision_type
|
||||
set(value):
|
||||
collision_type = value
|
||||
update_physics_body()
|
||||
|
||||
@export_flags_3d_physics var collision_layer:int = 1:
|
||||
get:
|
||||
return collision_layer
|
||||
set(value):
|
||||
collision_layer = value
|
||||
if collision_body:
|
||||
collision_body.collision_layer = collision_layer
|
||||
|
||||
@export_flags_3d_physics var collision_mask:int = 1:
|
||||
get:
|
||||
return collision_mask
|
||||
set(value):
|
||||
collision_mask = value
|
||||
if collision_body:
|
||||
collision_body.collision_mask = collision_mask
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
mesh_instance = MeshInstance3D.new()
|
||||
add_child(mesh_instance)
|
||||
mesh_instance.gi_mode = GeometryInstance3D.GI_MODE_STATIC
|
||||
|
||||
#print("block owner path %s" % owner.get_path())
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
mesh_wire = MeshInstance3D.new()
|
||||
add_child(mesh_wire)
|
||||
|
||||
collision_shape = CollisionShape3D.new()
|
||||
|
||||
#occluder = OccluderInstance3D.new()
|
||||
#add_child(occluder)
|
||||
|
||||
build_from_block()
|
||||
update_physics_body()
|
||||
|
||||
func update_physics_body():
|
||||
|
||||
if collision_body:
|
||||
collision_body.remove_child(collision_shape)
|
||||
collision_body.queue_free()
|
||||
collision_body = null
|
||||
|
||||
match collision_type:
|
||||
Collision.Type.STATIC:
|
||||
collision_body = StaticBody3D.new()
|
||||
Collision.Type.KINEMATIC:
|
||||
collision_body = CharacterBody3D.new()
|
||||
Collision.Type.RIGID:
|
||||
collision_body = RigidBody3D.new()
|
||||
|
||||
if collision_body:
|
||||
collision_body.collision_layer = collision_layer
|
||||
collision_body.collision_mask = collision_mask
|
||||
add_child(collision_body)
|
||||
|
||||
collision_body.add_child(collision_shape)
|
||||
|
||||
|
||||
func build_from_block():
|
||||
#print("build_from_block")
|
||||
|
||||
dirty = false
|
||||
|
||||
mesh_instance.mesh = null
|
||||
collision_shape.shape = null
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
var global_scene = get_node("/root/CyclopsAutoload")
|
||||
display_mode = global_scene.builder.display_mode
|
||||
|
||||
# print("block_data %s" % block_data)
|
||||
# print("vert points %s" % block_data.vertex_points)
|
||||
#if !block_data:
|
||||
#return
|
||||
if !mesh_vector_data:
|
||||
return
|
||||
|
||||
# print("got block data")
|
||||
|
||||
var vol:ConvexVolume = ConvexVolume.new()
|
||||
vol.init_from_mesh_vector_data(mesh_vector_data)
|
||||
#vol.init_from_convex_block_data(block_data)
|
||||
|
||||
#print("volume %s" % vol)
|
||||
|
||||
var mesh:ArrayMesh
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
var global_scene = get_node("/root/CyclopsAutoload")
|
||||
mesh_wire.mesh = vol.create_mesh_wire(global_scene.outline_material)
|
||||
#print ("added wireframe")
|
||||
|
||||
#print("rebuilding mesh")
|
||||
if display_mode == DisplayMode.Type.MATERIAL:
|
||||
mesh = vol.create_mesh(materials, default_material)
|
||||
if display_mode == DisplayMode.Type.MESH:
|
||||
mesh = vol.create_mesh(materials, default_material, true)
|
||||
#print ("added faces")
|
||||
else:
|
||||
mesh = vol.create_mesh(materials, default_material)
|
||||
|
||||
mesh_instance.mesh = mesh
|
||||
|
||||
var shape:ConvexPolygonShape3D = ConvexPolygonShape3D.new()
|
||||
shape.points = vol.get_points()
|
||||
collision_shape.shape = shape
|
||||
|
||||
#if !Engine.is_editor_hint():
|
||||
##Disabling this in the editor for now since this is causing slowdown
|
||||
#var occluder_object:ArrayOccluder3D = ArrayOccluder3D.new()
|
||||
#occluder_object.vertices = vol.get_points()
|
||||
#occluder_object.indices = vol.get_trimesh_indices()
|
||||
#occluder.occluder = occluder_object
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if dirty:
|
||||
|
||||
build_from_block()
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
var global_scene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
if display_mode != global_scene.builder.display_mode:
|
||||
dirty = true
|
||||
return
|
||||
|
||||
func draw_unit_labels(viewport_camera:Camera3D, local_to_world:Transform3D):
|
||||
var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
var font:Font = global_scene.units_font
|
||||
var font_size:float = global_scene.units_font_size
|
||||
var descent:float = font.get_descent(font_size)
|
||||
var text_offset:Vector2 = Vector2(0, -global_scene.vertex_radius - descent)
|
||||
|
||||
if control_mesh:
|
||||
for e_idx in control_mesh.edges.size():
|
||||
var e:ConvexVolume.EdgeInfo = control_mesh.edges[e_idx]
|
||||
var focus:Vector3 = local_to_world * e.get_midpoint()
|
||||
if !viewport_camera.is_position_behind(focus):
|
||||
var focus_2d:Vector2 = viewport_camera.unproject_position(focus)
|
||||
|
||||
var v0:ConvexVolume.VertexInfo = control_mesh.vertices[e.start_index]
|
||||
var v1:ConvexVolume.VertexInfo = control_mesh.vertices[e.end_index]
|
||||
var distance:Vector3 = v1.point - v0.point
|
||||
global_scene.draw_text("%.3f" % distance.length(), focus_2d, font, font_size)
|
||||
|
||||
|
||||
|
||||
func append_mesh_outline(mesh:ImmediateMesh, viewport_camera:Camera3D, local_to_world:Transform3D, mat:Material):
|
||||
#var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
if control_mesh:
|
||||
control_mesh.append_mesh_outline(mesh, viewport_camera, local_to_world, mat)
|
||||
|
||||
func append_mesh_wire(mesh:ImmediateMesh):
|
||||
var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
var mat:Material = global_scene.outline_material
|
||||
control_mesh.append_mesh_wire(mesh, mat)
|
||||
|
||||
|
||||
func intersect_ray_closest(origin:Vector3, dir:Vector3)->IntersectResults:
|
||||
if !mesh_vector_data:
|
||||
return null
|
||||
|
||||
var xform:Transform3D = global_transform.affine_inverse()
|
||||
var origin_local:Vector3 = xform * origin
|
||||
var dir_local:Vector3 = xform.basis * dir
|
||||
|
||||
var result:IntersectResults = control_mesh.intersect_ray_closest(origin_local, dir_local)
|
||||
if result:
|
||||
result.object = self
|
||||
|
||||
return result
|
||||
|
||||
|
||||
func select_face(face_idx:int, select_type:Selection.Type = Selection.Type.REPLACE):
|
||||
if select_type == Selection.Type.REPLACE:
|
||||
for f in control_mesh.faces:
|
||||
f.selected = f.index == face_idx
|
||||
elif select_type == Selection.Type.ADD:
|
||||
control_mesh.faces[face_idx].selected = true
|
||||
elif select_type == Selection.Type.SUBTRACT:
|
||||
control_mesh.faces[face_idx].selected = true
|
||||
elif select_type == Selection.Type.TOGGLE:
|
||||
control_mesh.faces[face_idx].selected = !control_mesh.faces[face_idx].selected
|
||||
|
||||
mesh_changed.emit()
|
||||
|
||||
func export_to_cyclops_file(file_builder:CyclopsFileBuilder)->Dictionary:
|
||||
var result:Dictionary
|
||||
|
||||
result["collision_type"] = Collision.Type.keys()[collision_type]
|
||||
result["collision_layer"] = collision_layer
|
||||
result["collision_mask"] = collision_mask
|
||||
|
||||
var mat_res_paths:PackedStringArray
|
||||
for mat in materials:
|
||||
if mat:
|
||||
mat_res_paths.append(mat.resource_path)
|
||||
else:
|
||||
mat_res_paths.append("")
|
||||
result["materials"] = mat_res_paths
|
||||
|
||||
if mesh_vector_data:
|
||||
result["mesh"] = mesh_vector_data.to_dictionary(file_builder)
|
||||
#build_mesh["mesh"] = cur_node.mesh_vector_data.to_dictionary(self)
|
||||
return result
|
||||
|
||||
155
addons/cyclops_level_builder/nodes/cyclops_blocks.gd
Normal file
155
addons/cyclops_level_builder/nodes/cyclops_blocks.gd
Normal file
|
|
@ -0,0 +1,155 @@
|
|||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends Node3D
|
||||
class_name CyclopsBlocks
|
||||
|
||||
signal blocks_changed
|
||||
|
||||
@export var occluder_vertex_offset:float = 0:
|
||||
get:
|
||||
return occluder_vertex_offset
|
||||
set(value):
|
||||
occluder_vertex_offset = value
|
||||
dirty = true
|
||||
|
||||
var dirty:bool = true
|
||||
|
||||
var block_bodies:Node3D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
|
||||
child_entered_tree.connect(on_child_entered_tree)
|
||||
child_exiting_tree.connect(on_child_exiting_tree)
|
||||
|
||||
block_bodies = Node3D.new()
|
||||
block_bodies.name = "block_bodies"
|
||||
add_child(block_bodies)
|
||||
|
||||
for node in get_children():
|
||||
if node is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = node
|
||||
block.mesh_changed.connect(on_child_mesh_changed)
|
||||
|
||||
|
||||
|
||||
func on_child_mesh_changed():
|
||||
dirty = true
|
||||
blocks_changed.emit()
|
||||
|
||||
|
||||
func on_child_entered_tree(node:Node):
|
||||
if node is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = node
|
||||
block.mesh_changed.connect(on_child_mesh_changed)
|
||||
|
||||
# print("on_child_entered_tree %s" % node.name)
|
||||
dirty = true
|
||||
|
||||
func on_child_exiting_tree(node:Node):
|
||||
if node is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = node
|
||||
block.mesh_changed.disconnect(on_child_mesh_changed)
|
||||
|
||||
# print("on_child_exited_tree %s" % node.name)
|
||||
|
||||
dirty = true
|
||||
|
||||
func has_selected_blocks()->bool:
|
||||
for child in get_children():
|
||||
if child is CyclopsConvexBlock and child.selected:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func rebuild_mesh():
|
||||
for child in block_bodies.get_children():
|
||||
child.queue_free()
|
||||
|
||||
for child in get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
|
||||
# var block_body:CyclopsConvexBlockBody = preload("res://addons/cyclops_level_builder/nodes/cyclops_convex_block_body.gd").instantiate()
|
||||
var block_body:CyclopsConvexBlockBody = CyclopsConvexBlockBody.new()
|
||||
block_body.materials = block.materials
|
||||
block_body.block_data = block.block_data
|
||||
block_bodies.add_child(block_body)
|
||||
|
||||
|
||||
dirty = false
|
||||
|
||||
func get_active_block()->CyclopsConvexBlock:
|
||||
for child in get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
if block.active:
|
||||
return block
|
||||
return null
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if dirty:
|
||||
rebuild_mesh()
|
||||
|
||||
func _input(event):
|
||||
if Engine.is_editor_hint():
|
||||
pass
|
||||
|
||||
#print(event.as_text())
|
||||
pass
|
||||
|
||||
func intersect_ray_closest(origin:Vector3, dir:Vector3)->IntersectResults:
|
||||
return intersect_ray_closest_filtered(origin, dir, func(block:CyclopsConvexBlock): return true)
|
||||
|
||||
func intersect_ray_closest_selected_only(origin:Vector3, dir:Vector3)->IntersectResults:
|
||||
return intersect_ray_closest_filtered(origin, dir, func(block:CyclopsConvexBlock): return block.selected)
|
||||
|
||||
func intersect_ray_closest_filtered(origin:Vector3, dir:Vector3, filter:Callable)->IntersectResults:
|
||||
var best_result:IntersectResults
|
||||
|
||||
for child in get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var result:IntersectResults = child.intersect_ray_closest(origin, dir)
|
||||
if result:
|
||||
if !filter.call(result.object):
|
||||
continue
|
||||
|
||||
if !best_result or result.distance_squared < best_result.distance_squared:
|
||||
best_result = result
|
||||
|
||||
return best_result
|
||||
|
||||
func intersect_frustum_all(frustum:Array[Plane])->Array[CyclopsConvexBlock]:
|
||||
var result:Array[CyclopsConvexBlock] = []
|
||||
|
||||
for child in get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
var vol:ConvexVolume = block.control_mesh
|
||||
if vol.intersects_frustum(frustum):
|
||||
result.append(block)
|
||||
|
||||
return result
|
||||
BIN
addons/cyclops_level_builder/nodes/cyclops_blocks_icon.png
Normal file
BIN
addons/cyclops_level_builder/nodes/cyclops_blocks_icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 631 B |
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bdmaqfi82aq41"
|
||||
path="res://.godot/imported/cyclops_blocks_icon.png-24c4441d9ebe4c1c02b0cf9fcbf537f3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/cyclops_level_builder/nodes/cyclops_blocks_icon.png"
|
||||
dest_files=["res://.godot/imported/cyclops_blocks_icon.png-24c4441d9ebe4c1c02b0cf9fcbf537f3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
66
addons/cyclops_level_builder/nodes/cyclops_blocks_icon.svg
Normal file
66
addons/cyclops_level_builder/nodes/cyclops_blocks_icon.svg
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
width="16"
|
||||
height="16"
|
||||
viewBox="0 0 16 16"
|
||||
version="1.1"
|
||||
id="svg5"
|
||||
sodipodi:docname="cyclops_blocks_icon.svg"
|
||||
inkscape:version="1.2.2 (732a01da63, 2022-12-09)"
|
||||
inkscape:export-filename="cyclops_blocks_icon.png"
|
||||
inkscape:export-xdpi="96"
|
||||
inkscape:export-ydpi="96"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<sodipodi:namedview
|
||||
id="namedview7"
|
||||
pagecolor="#ffffff"
|
||||
bordercolor="#111111"
|
||||
borderopacity="1"
|
||||
inkscape:showpageshadow="0"
|
||||
inkscape:pageopacity="0"
|
||||
inkscape:pagecheckerboard="1"
|
||||
inkscape:deskcolor="#d1d1d1"
|
||||
inkscape:document-units="px"
|
||||
showgrid="false"
|
||||
inkscape:zoom="18.495262"
|
||||
inkscape:cx="6.8125556"
|
||||
inkscape:cy="15.625623"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1017"
|
||||
inkscape:window-x="1912"
|
||||
inkscape:window-y="-8"
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:current-layer="layer1" />
|
||||
<defs
|
||||
id="defs2" />
|
||||
<g
|
||||
inkscape:label="Layer 1"
|
||||
inkscape:groupmode="layer"
|
||||
id="layer1">
|
||||
<path
|
||||
style="fill:none;stroke:#ff8080;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
||||
d="M 1.2454232,11.434424 V 6.9691417 L 10.05946,1.5087391 14.812743,6.0760853 V 10.592399 L 6.5338449,14.70046 Z"
|
||||
id="path122"
|
||||
sodipodi:nodetypes="ccccccc" />
|
||||
<path
|
||||
style="fill:none;stroke:#ff8080;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
||||
d="M 1.3083806,6.9691417 6.5653235,10.005533 14.718308,6.1526332"
|
||||
id="path124"
|
||||
sodipodi:nodetypes="ccc" />
|
||||
<path
|
||||
style="fill:none;stroke:#ff8080;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
||||
d="M 10.027981,1.6363186 6.5653235,9.9289853"
|
||||
id="path126"
|
||||
sodipodi:nodetypes="cc" />
|
||||
<path
|
||||
style="fill:none;stroke:#ff8080;stroke-width:1.5;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
||||
d="m 6.5653235,10.056566 v 4.490798"
|
||||
id="path860"
|
||||
sodipodi:nodetypes="cc" />
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.4 KiB |
|
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://chuwp6awho53q"
|
||||
path="res://.godot/imported/cyclops_blocks_icon.svg-5e216ef2489ff1d30c472c6b8748fdf1.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/cyclops_level_builder/nodes/cyclops_blocks_icon.svg"
|
||||
dest_files=["res://.godot/imported/cyclops_blocks_icon.svg-5e216ef2489ff1d30c472c6b8748fdf1.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
124
addons/cyclops_level_builder/nodes/cyclops_convex_block.gd
Normal file
124
addons/cyclops_level_builder/nodes/cyclops_convex_block.gd
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends Node
|
||||
class_name CyclopsConvexBlock
|
||||
|
||||
signal mesh_changed
|
||||
|
||||
@export var materials:Array[Material]
|
||||
|
||||
var control_mesh:ConvexVolume
|
||||
|
||||
var selected:bool = false:
|
||||
get:
|
||||
return selected
|
||||
set(value):
|
||||
if value == selected:
|
||||
return
|
||||
selected = value
|
||||
mesh_changed.emit()
|
||||
|
||||
var active:bool:
|
||||
get:
|
||||
return active
|
||||
set(value):
|
||||
if value == active:
|
||||
return
|
||||
active = value
|
||||
mesh_changed.emit()
|
||||
|
||||
|
||||
var default_material:Material = preload("res://addons/cyclops_level_builder/materials/grid.tres")
|
||||
|
||||
@export var block_data:ConvexBlockData:
|
||||
get:
|
||||
return block_data
|
||||
set(value):
|
||||
if block_data != value:
|
||||
block_data = value
|
||||
control_mesh = ConvexVolume.new()
|
||||
control_mesh.init_from_convex_block_data(block_data)
|
||||
|
||||
mesh_changed.emit()
|
||||
|
||||
|
||||
func intersect_ray_closest(origin:Vector3, dir:Vector3)->IntersectResults:
|
||||
if !block_data:
|
||||
return null
|
||||
|
||||
var result:IntersectResults = control_mesh.intersect_ray_closest(origin, dir)
|
||||
if result:
|
||||
# result.object = self
|
||||
result.object = null
|
||||
|
||||
return result
|
||||
|
||||
|
||||
func select_face(face_idx:int, select_type:Selection.Type = Selection.Type.REPLACE):
|
||||
if select_type == Selection.Type.REPLACE:
|
||||
for f in control_mesh.faces:
|
||||
f.selected = f.index == face_idx
|
||||
elif select_type == Selection.Type.ADD:
|
||||
control_mesh.faces[face_idx].selected = true
|
||||
elif select_type == Selection.Type.SUBTRACT:
|
||||
control_mesh.faces[face_idx].selected = true
|
||||
elif select_type == Selection.Type.TOGGLE:
|
||||
control_mesh.faces[face_idx].selected = !control_mesh.faces[face_idx].selected
|
||||
|
||||
mesh_changed.emit()
|
||||
|
||||
func append_mesh(mesh:ImmediateMesh):
|
||||
# print("adding block mesh %s" % name)
|
||||
#var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
control_mesh.append_mesh(mesh, materials, default_material)
|
||||
|
||||
func append_mesh_wire(mesh:ImmediateMesh):
|
||||
var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
var mat:Material = global_scene.outline_material
|
||||
control_mesh.append_mesh_wire(mesh, mat)
|
||||
|
||||
func append_mesh_backfacing(mesh:ImmediateMesh):
|
||||
var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
var mat:Material = global_scene.tool_object_selected_material
|
||||
control_mesh.append_mesh_backfacing(mesh, mat)
|
||||
|
||||
func append_mesh_outline(mesh:ImmediateMesh, viewport_camera:Camera3D, local_to_world:Transform3D):
|
||||
var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
var mat:Material = global_scene.tool_object_active_material if active else global_scene.tool_object_selected_material
|
||||
control_mesh.append_mesh_outline(mesh, viewport_camera, local_to_world, mat)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
142
addons/cyclops_level_builder/nodes/cyclops_convex_block_body.gd
Normal file
142
addons/cyclops_level_builder/nodes/cyclops_convex_block_body.gd
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends Node3D
|
||||
class_name CyclopsConvexBlockBody
|
||||
|
||||
var mesh_instance:MeshInstance3D
|
||||
var mesh_wire:MeshInstance3D
|
||||
var collision_body:StaticBody3D
|
||||
var collision_shape:CollisionShape3D
|
||||
var occluder:OccluderInstance3D
|
||||
|
||||
var dirty:bool = true
|
||||
|
||||
@export var block_data:ConvexBlockData:
|
||||
get:
|
||||
return block_data
|
||||
set(value):
|
||||
block_data = value
|
||||
dirty = true
|
||||
|
||||
|
||||
@export var materials:Array[Material]
|
||||
|
||||
var default_material:Material = preload("res://addons/cyclops_level_builder/materials/grid.tres")
|
||||
var display_mode:DisplayMode.Type = DisplayMode.Type.MATERIAL
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
mesh_instance = MeshInstance3D.new()
|
||||
add_child(mesh_instance)
|
||||
mesh_instance.gi_mode = GeometryInstance3D.GI_MODE_STATIC
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
mesh_wire = MeshInstance3D.new()
|
||||
add_child(mesh_wire)
|
||||
|
||||
collision_body = StaticBody3D.new()
|
||||
add_child(collision_body)
|
||||
collision_shape = CollisionShape3D.new()
|
||||
collision_body.add_child(collision_shape)
|
||||
|
||||
occluder = OccluderInstance3D.new()
|
||||
add_child(occluder)
|
||||
|
||||
build_from_block()
|
||||
|
||||
|
||||
func build_from_block():
|
||||
|
||||
dirty = false
|
||||
|
||||
mesh_instance.mesh = null
|
||||
collision_shape.shape = null
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
var global_scene = get_node("/root/CyclopsAutoload")
|
||||
display_mode = global_scene.builder.display_mode
|
||||
|
||||
# print("block_data %s" % block_data)
|
||||
# print("vert points %s" % block_data.vertex_points)
|
||||
if !block_data:
|
||||
return
|
||||
|
||||
# print("got block data")
|
||||
|
||||
var vol:ConvexVolume = ConvexVolume.new()
|
||||
vol.init_from_convex_block_data(block_data)
|
||||
|
||||
#print("volume %s" % vol)
|
||||
|
||||
# var mesh:ImmediateMesh = ImmediateMesh.new()
|
||||
var mesh:ArrayMesh
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
var global_scene = get_node("/root/CyclopsAutoload")
|
||||
mesh_wire.mesh = vol.create_mesh_wire(global_scene.outline_material)
|
||||
|
||||
if display_mode == DisplayMode.Type.MATERIAL:
|
||||
mesh = vol.create_mesh(materials, default_material)
|
||||
elif display_mode == DisplayMode.Type.MESH:
|
||||
mesh = vol.create_mesh(materials, default_material, true)
|
||||
#print ("added faces")
|
||||
else:
|
||||
mesh = vol.create_mesh(materials, default_material)
|
||||
# vol.append_mesh(mesh, materials, default_material)
|
||||
|
||||
mesh_instance.mesh = mesh
|
||||
|
||||
# print("===============")
|
||||
# GeneralUtil.dump_properties(mesh_instance)
|
||||
# print("---------------")
|
||||
# GeneralUtil.dump_properties(mesh_instance.mesh)
|
||||
|
||||
var shape:ConvexPolygonShape3D = ConvexPolygonShape3D.new()
|
||||
shape.points = vol.get_points()
|
||||
collision_shape.shape = shape
|
||||
|
||||
if !Engine.is_editor_hint():
|
||||
#Disabling this in the editor for now since this is causing slowdown
|
||||
var occluder_object:ArrayOccluder3D = ArrayOccluder3D.new()
|
||||
occluder_object.vertices = vol.get_points()
|
||||
occluder_object.indices = vol.get_trimesh_indices()
|
||||
occluder.occluder = occluder_object
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if dirty:
|
||||
build_from_block()
|
||||
|
||||
|
||||
if Engine.is_editor_hint():
|
||||
# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
|
||||
var global_scene = get_node("/root/CyclopsAutoload")
|
||||
|
||||
if display_mode != global_scene.builder.display_mode:
|
||||
dirty = true
|
||||
return
|
||||
|
||||
35
addons/cyclops_level_builder/nodes/cyclops_scene.gd
Normal file
35
addons/cyclops_level_builder/nodes/cyclops_scene.gd
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends Node3D
|
||||
class_name CyclopsScene
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
44
addons/cyclops_level_builder/nodes/intersect_results.gd
Normal file
44
addons/cyclops_level_builder/nodes/intersect_results.gd
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends RefCounted
|
||||
class_name IntersectResults
|
||||
|
||||
var object:CyclopsBlock
|
||||
#var face_id:int
|
||||
var face_index:int
|
||||
var position:Vector3 #local space of block
|
||||
var normal:Vector3
|
||||
var distance_squared:float
|
||||
|
||||
func get_world_position()->Vector3:
|
||||
return object.global_transform * position
|
||||
|
||||
func get_world_normal()->Vector3:
|
||||
var basis:Basis = object.global_transform.basis
|
||||
var basis_normals:Basis = basis.inverse().transposed()
|
||||
return basis_normals * normal
|
||||
|
||||
func _to_string():
|
||||
return "object:%s face_idx:%s pos:%s norm:%s dist_sq:%s" % [object, face_index, position, normal, distance_squared]
|
||||
Loading…
Add table
Add a link
Reference in a new issue