Adds missing data
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620 changed files with 47293 additions and 151 deletions
142
addons/cyclops_level_builder/nodes/cyclops_convex_block_body.gd
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142
addons/cyclops_level_builder/nodes/cyclops_convex_block_body.gd
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends Node3D
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class_name CyclopsConvexBlockBody
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var mesh_instance:MeshInstance3D
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var mesh_wire:MeshInstance3D
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var collision_body:StaticBody3D
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var collision_shape:CollisionShape3D
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var occluder:OccluderInstance3D
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var dirty:bool = true
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@export var block_data:ConvexBlockData:
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get:
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return block_data
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set(value):
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block_data = value
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dirty = true
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@export var materials:Array[Material]
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var default_material:Material = preload("res://addons/cyclops_level_builder/materials/grid.tres")
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var display_mode:DisplayMode.Type = DisplayMode.Type.MATERIAL
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# Called when the node enters the scene tree for the first time.
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func _ready():
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mesh_instance = MeshInstance3D.new()
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add_child(mesh_instance)
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mesh_instance.gi_mode = GeometryInstance3D.GI_MODE_STATIC
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if Engine.is_editor_hint():
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mesh_wire = MeshInstance3D.new()
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add_child(mesh_wire)
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collision_body = StaticBody3D.new()
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add_child(collision_body)
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collision_shape = CollisionShape3D.new()
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collision_body.add_child(collision_shape)
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occluder = OccluderInstance3D.new()
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add_child(occluder)
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build_from_block()
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func build_from_block():
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dirty = false
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mesh_instance.mesh = null
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collision_shape.shape = null
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if Engine.is_editor_hint():
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# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
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var global_scene = get_node("/root/CyclopsAutoload")
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display_mode = global_scene.builder.display_mode
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# print("block_data %s" % block_data)
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# print("vert points %s" % block_data.vertex_points)
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if !block_data:
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return
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# print("got block data")
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var vol:ConvexVolume = ConvexVolume.new()
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vol.init_from_convex_block_data(block_data)
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#print("volume %s" % vol)
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# var mesh:ImmediateMesh = ImmediateMesh.new()
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var mesh:ArrayMesh
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if Engine.is_editor_hint():
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# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
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var global_scene = get_node("/root/CyclopsAutoload")
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mesh_wire.mesh = vol.create_mesh_wire(global_scene.outline_material)
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if display_mode == DisplayMode.Type.MATERIAL:
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mesh = vol.create_mesh(materials, default_material)
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elif display_mode == DisplayMode.Type.MESH:
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mesh = vol.create_mesh(materials, default_material, true)
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#print ("added faces")
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else:
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mesh = vol.create_mesh(materials, default_material)
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# vol.append_mesh(mesh, materials, default_material)
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mesh_instance.mesh = mesh
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# print("===============")
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# GeneralUtil.dump_properties(mesh_instance)
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# print("---------------")
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# GeneralUtil.dump_properties(mesh_instance.mesh)
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var shape:ConvexPolygonShape3D = ConvexPolygonShape3D.new()
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shape.points = vol.get_points()
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collision_shape.shape = shape
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if !Engine.is_editor_hint():
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#Disabling this in the editor for now since this is causing slowdown
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var occluder_object:ArrayOccluder3D = ArrayOccluder3D.new()
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occluder_object.vertices = vol.get_points()
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occluder_object.indices = vol.get_trimesh_indices()
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occluder.occluder = occluder_object
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if dirty:
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build_from_block()
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if Engine.is_editor_hint():
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# var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload")
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var global_scene = get_node("/root/CyclopsAutoload")
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if display_mode != global_scene.builder.display_mode:
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dirty = true
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return
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