Adds missing data
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620 changed files with 47293 additions and 151 deletions
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends CyclopsSnappingSystem
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class_name SnappingSystemGrid
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const SNAPPING_TOOL_ID:String = "grid"
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var snap_to_grid_util:SnapToGridUtil = SnapToGridUtil.new()
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func _activate(plugin:CyclopsLevelBuilder):
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super._activate(plugin)
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snap_to_grid_util = plugin.get_global_scene().calc_snap_to_grid_util()
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var cache:Dictionary = plugin.get_snapping_cache(SNAPPING_TOOL_ID)
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snap_to_grid_util.load_from_cache(cache)
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func _deactivate():
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super._deactivate()
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flush_cache()
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func flush_cache():
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var cache:Dictionary = snap_to_grid_util.save_to_cache()
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plugin.set_snapping_cache(SNAPPING_TOOL_ID, cache)
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#Point is in world space
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func _snap_point(point:Vector3, query:SnappingQuery)->Vector3:
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var target_point = snap_to_grid_util.snap_point(point)
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return target_point
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func _snap_angle(angle:float, query:SnappingQuery)->float:
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var snap_angle:float = plugin.get_global_scene().settings.get_property(CyclopsGlobalScene.SNAPPING_GRID_ANGLE)
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return floor(angle / snap_angle) * snap_angle
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func _get_properties_editor()->Control:
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var ed:SnappingSystemGridPropertiesEditor = preload("res://addons/cyclops_level_builder/snapping/snapping_system_grid_properties_editor.tscn").instantiate()
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ed.tool = self
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return ed
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