Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

View file

@ -0,0 +1,117 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsSnappingSystem
class_name SnappingSystemVertex
@export var max_radius:float = .2
const SNAPPING_TOOL_ID:String = "vertex"
#var snap_to_grid_util:SnapToGridUtil = SnapToGridUtil.new()
var settings:SnappingSystemVertexSettings = SnappingSystemVertexSettings.new()
func _activate(plugin:CyclopsLevelBuilder):
super._activate(plugin)
var cache:Dictionary = plugin.get_snapping_cache(SNAPPING_TOOL_ID)
settings.load_from_cache(cache)
func _deactivate():
super._deactivate()
flush_cache()
func flush_cache():
var cache:Dictionary = settings.save_to_cache()
plugin.set_snapping_cache(SNAPPING_TOOL_ID, cache)
#Point is in world space
func _snap_point(point:Vector3, query:SnappingQuery)->Vector3:
var screen_point:Vector2 = query.viewport_camera.unproject_position(point)
var blocks:Array[CyclopsBlock] = plugin.get_blocks()
var best_vertex:Vector3 = Vector3.INF
var best_dist:float = INF
#print("Exclude blocks ", query.exclude_blocks)
for block in blocks:
if query.exclude_blocks.has(block.get_path()):
continue
#print("check block ", block.name)
var ctrl_mesh:ConvexVolume = block.control_mesh
var bounds_local:AABB = ctrl_mesh.bounds
var obj_center:Vector3 = block.global_transform * bounds_local.get_center()
var obj_corner:Vector3 = block.global_transform * bounds_local.position
var radius:float = obj_corner.distance_to(obj_center)
var obj_offset:Vector3 = obj_center + query.viewport_camera.global_basis.x * radius
var screen_obj_center:Vector2 = query.viewport_camera.unproject_position(obj_center)
var screen_obj_offset:Vector2 = query.viewport_camera.unproject_position(obj_offset)
#print("screen_point ", screen_point)
#print("screen_obj_center ", screen_obj_center)
#print("screen_obj_offset ", screen_obj_offset)
#print("screen_point.distance_to(screen_obj_center) ", screen_point.distance_to(screen_obj_center))
#print("screen_obj_center.distance_to(screen_obj_offset) ", screen_obj_center.distance_to(screen_obj_offset))
if screen_point.distance_to(screen_obj_center) > \
screen_obj_center.distance_to(screen_obj_offset) + settings.snap_radius:
#Skip if bounding box text fails
continue
#print("snap block ", block.name)
for v_idx in ctrl_mesh.vertices.size():
var v:ConvexVolume.VertexInfo = ctrl_mesh.vertices[v_idx]
var v_point_world:Vector3 = block.global_transform * v.point
var v_point_screen:Vector2 = query.viewport_camera.unproject_position(v_point_world)
var dist:float = v_point_screen.distance_to(screen_point)
#print("dist ", dist, " settings.snap_radius ", settings.snap_radius)
if dist > settings.snap_radius:
continue
#print("try vertex ", v_point_world)
if dist < best_dist:
# if dist < best_dist:
best_vertex = v_point_world
best_dist = dist
return best_vertex if is_finite(best_dist) else point
func _get_properties_editor()->Control:
var ed:SnappingSystemVertexPropertiesEditor = preload("res://addons/cyclops_level_builder/snapping/snapping_system_vertex_properties_editor.tscn").instantiate()
ed.snap_tool = self
return ed