Adds missing data
This commit is contained in:
parent
e6391d9fdd
commit
53cdcc3433
620 changed files with 47293 additions and 151 deletions
92
addons/cyclops_level_builder/tools/gizmos/gizmo_base.gd
Normal file
92
addons/cyclops_level_builder/tools/gizmos/gizmo_base.gd
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
|
||||
@tool
|
||||
extends Node3D
|
||||
class_name GizmoBase
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
|
||||
func intersect_part(ray_origin:Vector3, ray_dir:Vector3, viewport_camera:Camera3D, mesh_inst:MeshInstance3D)->MathUtil.IntersectTriangleResult:
|
||||
var proj:Projection = viewport_camera.get_camera_projection()
|
||||
|
||||
#Calc modelview matrix
|
||||
var view_inv_matrix:Transform3D = viewport_camera.global_transform.affine_inverse()
|
||||
var mv:Projection = Projection(view_inv_matrix * mesh_inst.global_transform)
|
||||
#Static size adjustment
|
||||
if proj[3][3] != 0:
|
||||
var h:float = abs(1 / (2 * proj[1][1]))
|
||||
var sc = h * 2
|
||||
mv[0] *= sc
|
||||
mv[1] *= sc
|
||||
mv[2] *= sc
|
||||
else:
|
||||
var sc:float = -mv[3].z
|
||||
mv[0] *= sc
|
||||
mv[1] *= sc
|
||||
mv[2] *= sc
|
||||
|
||||
var model_mtx:Projection = Projection(viewport_camera.global_transform) * mv
|
||||
|
||||
var mesh:Mesh = mesh_inst.mesh
|
||||
var tris:PackedVector3Array = mesh.get_faces()
|
||||
for i in range(0, tris.size(), 3):
|
||||
var p0:Vector3 = tris[i]
|
||||
var p1:Vector3 = tris[i + 1]
|
||||
var p2:Vector3 = tris[i + 2]
|
||||
|
||||
var p0_t:Vector3 = proj_mul_point(model_mtx, p0)
|
||||
var p1_t:Vector3 = proj_mul_point(model_mtx, p1)
|
||||
var p2_t:Vector3 = proj_mul_point(model_mtx, p2)
|
||||
|
||||
#print("tri world %s %s %s" % [p0_t, p1_t, p2_t])
|
||||
var res = MathUtil.intersect_triangle(ray_origin, ray_dir, p0_t, p1_t, p2_t)
|
||||
|
||||
if res:
|
||||
return res
|
||||
|
||||
return null
|
||||
|
||||
|
||||
func proj_mul_point(m:Projection, p:Vector3)->Vector3:
|
||||
var p4:Vector4 = Vector4(p.x, p.y, p.z, 1)
|
||||
var p4_t = m * p4
|
||||
p4_t /= p4_t.w
|
||||
return Vector3(p4_t.x, p4_t.y, p4_t.z)
|
||||
|
||||
|
||||
func proj_mul_vec(m:Projection, p:Vector3)->Vector3:
|
||||
var p4:Vector4 = Vector4(p.x, p.y, p.z, 0)
|
||||
var p4_t = m * p4
|
||||
p4_t /= p4_t.w
|
||||
return Vector3(p4_t.x, p4_t.y, p4_t.z)
|
||||
Loading…
Add table
Add a link
Reference in a new issue