Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

View file

@ -0,0 +1,73 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends GizmoBase
class_name GizmoTranslate
enum Part { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ }
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
class IntersectResult:
var part:Part
var pos_world:Vector3
func intersect(ray_origin:Vector3, ray_dir:Vector3, viewport_camera:Camera3D)->IntersectResult:
var result:IntersectResult = IntersectResult.new()
result.part = Part.NONE
# if intersect_part(ray_origin, ray_dir, viewport_camera, $gizmo_translate/axis_y):
for child in $gizmo_translate.get_children():
var part_res:MathUtil.IntersectTriangleResult = intersect_part(ray_origin, ray_dir, viewport_camera, child)
if part_res:
result.pos_world = part_res.position
match child.name:
"axis_x":
result.part = Part.AXIS_X
"axis_y":
result.part = Part.AXIS_Y
"axis_z":
result.part = Part.AXIS_Z
"plane_xy":
result.part = Part.PLANE_XY
"plane_xz":
result.part = Part.PLANE_XZ
"plane_yz":
result.part = Part.PLANE_YZ
return result
# print("hit " + child.name)
# return
return null