Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

View file

@ -0,0 +1,124 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolDuplicate
const TOOL_ID:String = "duplicate"
var drag_start_point:Vector3
var cmd_duplicate:CommandDuplicateBlocks
enum ToolState { READY, DRAGGING, DONE }
var tool_state:ToolState = ToolState.READY
func _get_tool_id()->String:
return TOOL_ID
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if !e.is_pressed():
if tool_state == ToolState.DRAGGING:
#print("committing duplicate")
var undo:EditorUndoRedoManager = builder.get_undo_redo()
if cmd_duplicate.will_change_anything():
cmd_duplicate.add_to_undo_manager(undo)
tool_state = ToolState.DONE
builder.switch_to_tool(ToolBlock.new())
return true
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return super._gui_input(viewport_camera, event)
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
if tool_state == ToolState.DRAGGING:
var drag_to:Vector3
if e.alt_pressed:
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_start_point, Vector3.UP)
else:
drag_to = MathUtil.intersect_plane(origin, dir, drag_start_point, Vector3.UP)
var offset:Vector3 = drag_to - drag_start_point
offset = builder.get_snapping_manager().snap_point(offset, SnappingQuery.new(viewport_camera))
#print("drag offset %s" % offset)
#print("duplicate drag by %s" % offset)
cmd_duplicate.move_offset = offset
cmd_duplicate.do_it()
return true
return false
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
#Invoke command immediately
cmd_duplicate = CommandDuplicateBlocks.new()
cmd_duplicate.builder = builder
var blocks_root:Node = builder.get_block_add_parent()
cmd_duplicate.blocks_root_path = blocks_root.get_path()
var centroid:Vector3
var count:int = 0
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
for block in sel_blocks:
cmd_duplicate.blocks_to_duplicate.append(block.get_path())
centroid += block.global_transform * block.control_mesh.bounds.get_center()
count += 1
cmd_duplicate.lock_uvs = builder.lock_uvs
centroid /= count
drag_start_point = centroid
tool_state = ToolState.DRAGGING
cmd_duplicate.do_it()