Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

View file

@ -0,0 +1,91 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolMaterialBrushSettings
@export var paint_materials:bool = true
@export var paint_color:bool = false
@export var paint_visibility:bool = false
@export var paint_uv:bool = false
@export var uv_matrix:Transform2D = Transform2D.IDENTITY:
set(value):
if value != uv_matrix:
uv_matrix = value
emit_changed()
#@export var component_type:GeometryComponentType.Type = GeometryComponentType.Type.OBJECT
@export var individual_faces:bool = false
@export var erase_material:bool = false
@export var color:Color = Color.WHITE:
set(value):
if value != color:
color = value
emit_changed()
@export var material_path:NodePath:
set(value):
if value != material_path:
material_path = value
emit_changed()
@export var visibility:bool = true:
set(value):
if value != visibility:
visibility = value
emit_changed()
func load_from_cache(cache:Dictionary):
paint_materials = cache.get("paint_materials", true)
paint_color = cache.get("paint_color", false)
paint_visibility = cache.get("paint_visibility", false)
individual_faces = cache.get("individual_faces", false)
#component_type = cache.get("component_type", GeometryComponentType.Type.OBJECT)
erase_material = cache.get("erase_material", false)
material_path = str_to_var(cache.get("material_path", NodePath()))
color = str_to_var(cache.get("color", var_to_str(Color.WHITE)))
visibility = cache.get("visibility", false)
paint_uv = cache.get("paint_uv", false)
uv_matrix = str_to_var(cache.get("uv_matrix", var_to_str(Transform2D.IDENTITY)))
func save_to_cache():
return {
"paint_materials": paint_materials,
"paint_color": paint_color,
"paint_visibility": paint_visibility,
"individual_faces": individual_faces,
#"component_type": component_type,
"erase_material": erase_material,
"material_path": var_to_str(material_path),
"color": var_to_str(color),
"visibility": visibility,
"paint_uv": paint_uv,
"uv_matrix": var_to_str(uv_matrix)
}