Adds missing data
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336
addons/cyclops_level_builder/tools/tool_rotate.gd
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336
addons/cyclops_level_builder/tools/tool_rotate.gd
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends CyclopsTool
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class_name ToolRotate
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const TOOL_ID:String = "rotate"
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enum ToolState { NONE, READY, ROTATE_BLOCK, DRAG_SELECTION }
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var tool_state:ToolState = ToolState.NONE
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#enum MoveConstraint { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ, PLANE_VIEWPORT }
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var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE
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#var viewport_camera_start:Camera3D
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var event_start:InputEventMouseButton
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var drag_select_start_pos:Vector2
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var drag_select_to_pos:Vector2
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var block_drag_cur:Vector3
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var block_drag_p0:Vector3
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var block_drag_origin:Vector3
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var gizmo_rotate:GizmoRotate
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var mouse_hover_pos:Vector2
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#Keep a copy of move command here while we are building it
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var cmd_transform_blocks:CommandTransformBlocks
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func _get_tool_id()->String:
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return TOOL_ID
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func draw_gizmo(viewport_camera:Camera3D):
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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if !gizmo_rotate:
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gizmo_rotate = preload("res://addons/cyclops_level_builder/tools/gizmos/gizmo_rotate.tscn").instantiate()
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var blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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if blocks.is_empty():
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global_scene.set_custom_gizmo(null)
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else:
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var origin:Vector3
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for block in blocks:
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origin += block.global_transform.origin
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origin /= blocks.size()
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global_scene.set_custom_gizmo(gizmo_rotate)
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gizmo_rotate.global_transform.origin = origin
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func _draw_tool(viewport_camera:Camera3D):
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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global_scene.clear_tool_mesh()
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global_scene.draw_selected_blocks(viewport_camera)
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if tool_state == ToolState.DRAG_SELECTION:
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#print("draw sel %s " % drag_select_to_pos)
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global_scene.draw_screen_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos, global_scene.selection_rect_material)
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draw_gizmo(viewport_camera)
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func start_drag(viewport_camera:Camera3D, event:InputEvent):
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var blocks_root:Node = builder.get_block_add_parent()
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var e:InputEventMouseButton = event
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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move_constraint = MoveConstraint.Type.NONE
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if gizmo_rotate:
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var part_res:GizmoRotate.IntersectResult = gizmo_rotate.intersect(origin, dir, viewport_camera)
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if part_res:
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#print("Gizmo hit ", part_res.part)
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match part_res.part:
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GizmoRotate.Part.PLANE_XY:
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move_constraint = MoveConstraint.Type.PLANE_XY
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GizmoRotate.Part.PLANE_XZ:
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move_constraint = MoveConstraint.Type.PLANE_XZ
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GizmoRotate.Part.PLANE_YZ:
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move_constraint = MoveConstraint.Type.PLANE_YZ
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var start_pos:Vector3 = part_res.pos_world
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# var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
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#block_drag_p0 = MathUtil.snap_to_grid(start_pos, grid_step_size)
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block_drag_p0 = start_pos
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var blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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#var blocks_origin:Vector3
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block_drag_origin = Vector3.ZERO
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for block in blocks:
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block_drag_origin += block.global_transform.origin
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block_drag_origin /= blocks.size()
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# print("res obj %s" % result.object.get_path())
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var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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if !sel_blocks.is_empty():
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tool_state = ToolState.ROTATE_BLOCK
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#print("Move block")
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cmd_transform_blocks = CommandTransformBlocks.new()
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cmd_transform_blocks.builder = builder
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cmd_transform_blocks.lock_uvs = builder.lock_uvs
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for child in sel_blocks:
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cmd_transform_blocks.add_block(child.get_path())
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return
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tool_state = ToolState.DRAG_SELECTION
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drag_select_start_pos = e.position
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drag_select_to_pos = e.position
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func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
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if event is InputEventKey:
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var e:InputEventKey = event
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if e.keycode == KEY_ESCAPE:
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if e.is_pressed():
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tool_state = ToolState.NONE
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if cmd_transform_blocks:
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cmd_transform_blocks.undo_it()
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cmd_transform_blocks = null
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return true
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if e.keycode == KEY_Q && e.alt_pressed:
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if e.is_pressed():
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var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos)
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var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos)
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var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
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if result:
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var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
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cmd.builder = builder
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cmd.block_paths.append(result.object.get_path())
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if cmd.will_change_anything():
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd.add_to_undo_manager(undo)
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_deactivate()
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_activate(builder)
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return true
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elif event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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if e.button_index == MOUSE_BUTTON_LEFT:
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if e.is_pressed():
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if tool_state == ToolState.NONE:
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event_start = event
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tool_state = ToolState.READY
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else:
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if tool_state == ToolState.READY:
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#We just clicked with the mouse
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
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#print("Invoke select %s" % result)
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var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
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cmd.builder = builder
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cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
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if result:
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cmd.block_paths.append(result.object.get_path())
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if cmd.will_change_anything():
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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elif tool_state == ToolState.ROTATE_BLOCK:
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#Finish moving blocks
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd_transform_blocks.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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elif tool_state == ToolState.DRAG_SELECTION:
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var frustum:Array[Plane] = MathUtil.calc_frustum_camera_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos)
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var result:Array[CyclopsBlock] = builder.intersect_frustum_all(frustum)
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if !result.is_empty():
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var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
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cmd.builder = builder
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cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
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for r in result:
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cmd.block_paths.append(r.get_path())
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if cmd.will_change_anything():
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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return true
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elif e.button_index == MOUSE_BUTTON_RIGHT:
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if e.is_pressed():
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#Right click cancel
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if tool_state == ToolState.ROTATE_BLOCK:
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tool_state = ToolState.NONE
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if cmd_transform_blocks:
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cmd_transform_blocks.undo_it()
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cmd_transform_blocks = null
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elif event is InputEventMouseMotion:
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var e:InputEventMouseMotion = event
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mouse_hover_pos = e.position
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if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
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return super._gui_input(viewport_camera, event)
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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#print("tool_state %s" % tool_state)
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if tool_state == ToolState.READY:
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var offset:Vector2 = e.position - event_start.position
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if offset.length_squared() > MathUtil.square(builder.drag_start_radius):
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start_drag(viewport_camera, event_start)
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return true
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elif tool_state == ToolState.ROTATE_BLOCK:
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if !block_drag_p0.is_finite():
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block_drag_p0 = origin + dir * 20
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var rot_axis:Vector3
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match move_constraint:
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MoveConstraint.Type.PLANE_XY:
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block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.BACK)
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rot_axis = Vector3.BACK
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MoveConstraint.Type.PLANE_XZ:
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block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.UP)
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rot_axis = Vector3.UP
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MoveConstraint.Type.PLANE_YZ:
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block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.RIGHT)
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rot_axis = Vector3.RIGHT
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MoveConstraint.Type.PLANE_VIEWPORT:
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block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, viewport_camera.global_transform.basis.z)
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rot_axis = viewport_camera.global_transform.basis.z
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#print("dragging move_constraint %s block_drag_cur %s" % [move_constraint, block_drag_cur])
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var v0:Vector3 = (block_drag_p0 - block_drag_origin).normalized()
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var v1:Vector3 = (block_drag_cur - block_drag_origin).normalized()
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var binorm:Vector3 = v0.cross(rot_axis)
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var angle:float = atan2(v1.dot(binorm), v1.dot(v0))
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var snapped_angle = builder.get_snapping_manager().snap_angle(rad_to_deg(angle), SnappingQuery.new(viewport_camera))
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angle = deg_to_rad(snapped_angle)
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var xform:Transform3D = Transform3D.IDENTITY
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xform = xform.translated_local(block_drag_origin)
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xform = xform.rotated_local(rot_axis, -angle)
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xform = xform.translated_local(-block_drag_origin)
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#var rot_basis:Basis
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#rot_basis = rot_basis.rotated(rot_axis, angle)
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block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera))
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cmd_transform_blocks.transform = xform
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#print("cmd_move_blocks.move_offset %s" % cmd_move_blocks.move_offset)
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cmd_transform_blocks.do_it()
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return true
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elif tool_state == ToolState.DRAG_SELECTION:
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drag_select_to_pos = e.position
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return true
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return super._gui_input(viewport_camera, event)
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func _activate(builder:CyclopsLevelBuilder):
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super._activate(builder)
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builder.mode = CyclopsLevelBuilder.Mode.OBJECT
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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global_scene.clear_tool_mesh()
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func _deactivate():
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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global_scene.set_custom_gizmo(null)
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