Adds missing data

This commit is contained in:
Michel 2025-02-03 19:17:20 +01:00
parent e6391d9fdd
commit 53cdcc3433
620 changed files with 47293 additions and 151 deletions

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@ -0,0 +1,336 @@
# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends CyclopsTool
class_name ToolRotate
const TOOL_ID:String = "rotate"
enum ToolState { NONE, READY, ROTATE_BLOCK, DRAG_SELECTION }
var tool_state:ToolState = ToolState.NONE
#enum MoveConstraint { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ, PLANE_VIEWPORT }
var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE
#var viewport_camera_start:Camera3D
var event_start:InputEventMouseButton
var drag_select_start_pos:Vector2
var drag_select_to_pos:Vector2
var block_drag_cur:Vector3
var block_drag_p0:Vector3
var block_drag_origin:Vector3
var gizmo_rotate:GizmoRotate
var mouse_hover_pos:Vector2
#Keep a copy of move command here while we are building it
var cmd_transform_blocks:CommandTransformBlocks
func _get_tool_id()->String:
return TOOL_ID
func draw_gizmo(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
if !gizmo_rotate:
gizmo_rotate = preload("res://addons/cyclops_level_builder/tools/gizmos/gizmo_rotate.tscn").instantiate()
var blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if blocks.is_empty():
global_scene.set_custom_gizmo(null)
else:
var origin:Vector3
for block in blocks:
origin += block.global_transform.origin
origin /= blocks.size()
global_scene.set_custom_gizmo(gizmo_rotate)
gizmo_rotate.global_transform.origin = origin
func _draw_tool(viewport_camera:Camera3D):
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
global_scene.draw_selected_blocks(viewport_camera)
if tool_state == ToolState.DRAG_SELECTION:
#print("draw sel %s " % drag_select_to_pos)
global_scene.draw_screen_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos, global_scene.selection_rect_material)
draw_gizmo(viewport_camera)
func start_drag(viewport_camera:Camera3D, event:InputEvent):
var blocks_root:Node = builder.get_block_add_parent()
var e:InputEventMouseButton = event
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
move_constraint = MoveConstraint.Type.NONE
if gizmo_rotate:
var part_res:GizmoRotate.IntersectResult = gizmo_rotate.intersect(origin, dir, viewport_camera)
if part_res:
#print("Gizmo hit ", part_res.part)
match part_res.part:
GizmoRotate.Part.PLANE_XY:
move_constraint = MoveConstraint.Type.PLANE_XY
GizmoRotate.Part.PLANE_XZ:
move_constraint = MoveConstraint.Type.PLANE_XZ
GizmoRotate.Part.PLANE_YZ:
move_constraint = MoveConstraint.Type.PLANE_YZ
var start_pos:Vector3 = part_res.pos_world
# var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
#block_drag_p0 = MathUtil.snap_to_grid(start_pos, grid_step_size)
block_drag_p0 = start_pos
var blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
#var blocks_origin:Vector3
block_drag_origin = Vector3.ZERO
for block in blocks:
block_drag_origin += block.global_transform.origin
block_drag_origin /= blocks.size()
# print("res obj %s" % result.object.get_path())
var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
if !sel_blocks.is_empty():
tool_state = ToolState.ROTATE_BLOCK
#print("Move block")
cmd_transform_blocks = CommandTransformBlocks.new()
cmd_transform_blocks.builder = builder
cmd_transform_blocks.lock_uvs = builder.lock_uvs
for child in sel_blocks:
cmd_transform_blocks.add_block(child.get_path())
return
tool_state = ToolState.DRAG_SELECTION
drag_select_start_pos = e.position
drag_select_to_pos = e.position
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
if event is InputEventKey:
var e:InputEventKey = event
if e.keycode == KEY_ESCAPE:
if e.is_pressed():
tool_state = ToolState.NONE
if cmd_transform_blocks:
cmd_transform_blocks.undo_it()
cmd_transform_blocks = null
return true
if e.keycode == KEY_Q && e.alt_pressed:
if e.is_pressed():
var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos)
var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
if result:
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.block_paths.append(result.object.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
_deactivate()
_activate(builder)
return true
elif event is InputEventMouseButton:
var e:InputEventMouseButton = event
if e.button_index == MOUSE_BUTTON_LEFT:
if e.is_pressed():
if tool_state == ToolState.NONE:
event_start = event
tool_state = ToolState.READY
else:
if tool_state == ToolState.READY:
#We just clicked with the mouse
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
#print("Invoke select %s" % result)
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
if result:
cmd.block_paths.append(result.object.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
elif tool_state == ToolState.ROTATE_BLOCK:
#Finish moving blocks
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd_transform_blocks.add_to_undo_manager(undo)
tool_state = ToolState.NONE
elif tool_state == ToolState.DRAG_SELECTION:
var frustum:Array[Plane] = MathUtil.calc_frustum_camera_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos)
var result:Array[CyclopsBlock] = builder.intersect_frustum_all(frustum)
if !result.is_empty():
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
cmd.builder = builder
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
for r in result:
cmd.block_paths.append(r.get_path())
if cmd.will_change_anything():
var undo:EditorUndoRedoManager = builder.get_undo_redo()
cmd.add_to_undo_manager(undo)
tool_state = ToolState.NONE
return true
elif e.button_index == MOUSE_BUTTON_RIGHT:
if e.is_pressed():
#Right click cancel
if tool_state == ToolState.ROTATE_BLOCK:
tool_state = ToolState.NONE
if cmd_transform_blocks:
cmd_transform_blocks.undo_it()
cmd_transform_blocks = null
elif event is InputEventMouseMotion:
var e:InputEventMouseMotion = event
mouse_hover_pos = e.position
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
return super._gui_input(viewport_camera, event)
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
#print("tool_state %s" % tool_state)
if tool_state == ToolState.READY:
var offset:Vector2 = e.position - event_start.position
if offset.length_squared() > MathUtil.square(builder.drag_start_radius):
start_drag(viewport_camera, event_start)
return true
elif tool_state == ToolState.ROTATE_BLOCK:
if !block_drag_p0.is_finite():
block_drag_p0 = origin + dir * 20
var rot_axis:Vector3
match move_constraint:
MoveConstraint.Type.PLANE_XY:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.BACK)
rot_axis = Vector3.BACK
MoveConstraint.Type.PLANE_XZ:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.UP)
rot_axis = Vector3.UP
MoveConstraint.Type.PLANE_YZ:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.RIGHT)
rot_axis = Vector3.RIGHT
MoveConstraint.Type.PLANE_VIEWPORT:
block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, viewport_camera.global_transform.basis.z)
rot_axis = viewport_camera.global_transform.basis.z
#print("dragging move_constraint %s block_drag_cur %s" % [move_constraint, block_drag_cur])
var v0:Vector3 = (block_drag_p0 - block_drag_origin).normalized()
var v1:Vector3 = (block_drag_cur - block_drag_origin).normalized()
var binorm:Vector3 = v0.cross(rot_axis)
var angle:float = atan2(v1.dot(binorm), v1.dot(v0))
var snapped_angle = builder.get_snapping_manager().snap_angle(rad_to_deg(angle), SnappingQuery.new(viewport_camera))
angle = deg_to_rad(snapped_angle)
var xform:Transform3D = Transform3D.IDENTITY
xform = xform.translated_local(block_drag_origin)
xform = xform.rotated_local(rot_axis, -angle)
xform = xform.translated_local(-block_drag_origin)
#var rot_basis:Basis
#rot_basis = rot_basis.rotated(rot_axis, angle)
block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera))
cmd_transform_blocks.transform = xform
#print("cmd_move_blocks.move_offset %s" % cmd_move_blocks.move_offset)
cmd_transform_blocks.do_it()
return true
elif tool_state == ToolState.DRAG_SELECTION:
drag_select_to_pos = e.position
return true
return super._gui_input(viewport_camera, event)
func _activate(builder:CyclopsLevelBuilder):
super._activate(builder)
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.clear_tool_mesh()
func _deactivate():
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
global_scene.set_custom_gizmo(null)