Adds missing data
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620 changed files with 47293 additions and 151 deletions
66
addons/cyclops_level_builder/tools/tool_stairs_settings.gd
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addons/cyclops_level_builder/tools/tool_stairs_settings.gd
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends Resource
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class_name ToolStairsSettings
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@export var block_alignment:BlockAlignment.Type = BlockAlignment.Type.ALIGN_TO_SURFACE
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@export var match_selected_block:bool = true
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@export var default_block_elevation:float = 0
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@export var default_block_height:float = 1
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@export var collision_type:Collision.Type = Collision.Type.STATIC
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@export_flags_3d_physics var collision_layer:int = 1
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@export_flags_3d_physics var collision_mask:int = 1
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@export var step_height:float = .25
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@export var step_depth:float = .5
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@export var direction:int = 0
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func load_from_cache(cache:Dictionary):
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block_alignment = cache.get("block_alignment", BlockAlignment.Type.ALIGN_TO_SURFACE)
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match_selected_block = cache.get("match_selected_block", true)
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default_block_elevation = cache.get("default_block_elevation", 0)
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default_block_height = cache.get("default_block_height", 1)
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collision_type = cache.get("collision_type", Collision.Type.STATIC)
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collision_layer = cache.get("collision_layer", 1)
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collision_mask = cache.get("collision_mask", 1)
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step_height = cache.get("step_height", .25)
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step_depth = cache.get("step_depth", .5)
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direction = cache.get("direction", 0)
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func save_to_cache():
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return {
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"block_alignment": block_alignment,
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"match_selected_block": match_selected_block,
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"default_block_elevation": default_block_elevation,
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"default_block_height": default_block_height,
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"collision_type": collision_type,
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"collision_layer": collision_layer,
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"collision_mask": collision_mask,
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"step_height": step_height,
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"step_depth": step_depth,
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"direction": direction,
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}
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