Adds missing data
This commit is contained in:
parent
e6391d9fdd
commit
53cdcc3433
620 changed files with 47293 additions and 151 deletions
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@ -390,8 +390,10 @@ advance_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nrl4s"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_d50tw"]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yxl34"]
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xfade_time = 0.01
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@ -466,8 +468,8 @@ bones/6/parent = 5
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bones/6/rest = Transform3D(0.999755, -0.0152834, 0.0159934, 0.0152834, -0.0454936, -0.998848, 0.0159934, 0.998848, -0.0452489, 0, 4.76836e-11, -7.62939e-10)
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bones/6/enabled = true
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bones/6/position = Vector3(0, 4.76836e-11, -7.62939e-10)
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bones/6/rotation = Quaternion(0.685382, -0.0293075, 0.03841, 0.726579)
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bones/6/scale = Vector3(1.00716, 0.990373, 1.00756)
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bones/6/rotation = Quaternion(0.697626, -0.0272437, 0.0377774, 0.714947)
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bones/6/scale = Vector3(1.01704, 0.970755, 1.01744)
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bones/7/name = "pole_line.R_end"
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bones/7/parent = 6
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bones/7/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00391025, 0)
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@ -487,8 +489,8 @@ bones/9/parent = 8
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bones/9/rest = Transform3D(0.999755, 0.0152834, -0.0159934, -0.0152834, -0.0454936, -0.998848, -0.0159934, 0.998848, -0.0452489, 0, 4.76836e-11, -7.62939e-10)
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bones/9/enabled = true
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bones/9/position = Vector3(0, 4.76836e-11, -7.62939e-10)
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bones/9/rotation = Quaternion(0.609096, 0.083777, -0.0899037, 0.783518)
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bones/9/scale = Vector3(0.910517, 1.21307, 0.910522)
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bones/9/rotation = Quaternion(0.597646, 0.0882558, -0.0949246, 0.791214)
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bones/9/scale = Vector3(0.89553, 1.24785, 0.895534)
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bones/10/name = "pole_line.L_end"
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bones/10/parent = 9
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bones/10/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00391025, 0)
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@ -515,21 +517,21 @@ bones/13/parent = 12
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bones/13/rest = Transform3D(0.289313, -0.201567, -0.935772, 0.93034, 0.289312, 0.225315, 0.225315, -0.935772, 0.271228, 0, 0.00139584, 0)
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bones/13/enabled = true
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bones/13/position = Vector3(0, 0.00139584, 0)
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bones/13/rotation = Quaternion(-0.282023, -0.558744, 0.597224, 0.501589)
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bones/13/rotation = Quaternion(-0.288451, -0.584149, 0.584372, 0.483814)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "forearm.R"
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bones/14/parent = 13
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bones/14/rest = Transform3D(0.967755, 0.113719, 0.224763, 0.180815, 0.307618, -0.934172, -0.175374, 0.94469, 0.277137, 3.1834e-10, 0.00266141, -1.26107e-11)
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bones/14/enabled = true
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bones/14/position = Vector3(3.1834e-10, 0.00266141, -1.26107e-11)
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bones/14/rotation = Quaternion(0.82986, 0.124679, -0.0240342, 0.543332)
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bones/14/rotation = Quaternion(0.847442, 0.123812, -0.0281606, 0.515479)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/name = "hand.R"
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bones/15/parent = 14
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bones/15/rest = Transform3D(0.998803, -0.0473205, -0.0123773, 0.0478966, 0.997532, 0.0513467, 0.00991698, -0.0518781, 0.998604, -1.36696e-10, 0.00253111, 1.61345e-10)
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bones/15/enabled = true
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bones/15/position = Vector3(-1.36696e-10, 0.00253111, 1.61345e-10)
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bones/15/rotation = Quaternion(-0.295409, -0.0342655, 0.139281, 0.944542)
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bones/15/rotation = Quaternion(-0.280002, -0.0683182, 0.00549664, 0.95755)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "index_meta.R"
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bones/16/parent = 15
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@ -585,14 +587,14 @@ bones/23/parent = 22
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bones/23/rest = Transform3D(0.745321, -0.659727, 0.0962067, 0.665133, 0.745686, -0.0393761, -0.0457625, 0.0933381, 0.994582, 1.45929e-10, 0.000428075, 4.40949e-11)
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bones/23/enabled = true
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bones/23/position = Vector3(1.45929e-10, 0.000428075, 4.40949e-11)
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bones/23/rotation = Quaternion(0.0470606, 0.0222304, 0.674114, 0.736792)
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bones/23/rotation = Quaternion(0.0470606, 0.0222304, 0.674114, 0.736791)
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bones/23/scale = Vector3(1, 1, 1)
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bones/24/name = "middle3.R"
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bones/24/parent = 23
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bones/24/rest = Transform3D(0.927281, -0.373308, -0.028122, 0.373945, 0.927184, 0.0222794, 0.0177572, -0.0311754, 0.999356, -7.29711e-10, 0.000267549, 1.92479e-10)
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bones/24/enabled = true
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bones/24/position = Vector3(-7.29711e-10, 0.000267549, 1.92479e-10)
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bones/24/rotation = Quaternion(-0.0161525, -0.00781051, 0.43526, 0.900126)
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bones/24/rotation = Quaternion(-0.0161525, -0.0078105, 0.43526, 0.900126)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "middle3.R_end"
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bones/25/parent = 24
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@ -690,7 +692,7 @@ bones/38/parent = 37
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bones/38/rest = Transform3D(0.997504, -0.0704799, -0.00439951, 0.0704634, 0.989289, 0.127834, -0.00465736, -0.127825, 0.991786, 3.60323e-12, 0.000226731, -4.33635e-10)
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bones/38/enabled = true
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bones/38/position = Vector3(3.60323e-12, 0.000226731, -4.33635e-10)
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bones/38/rotation = Quaternion(0.03212, 0.0582583, 0.363318, 0.929287)
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bones/38/rotation = Quaternion(0.0321199, 0.0582583, 0.363318, 0.929287)
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bones/38/scale = Vector3(1, 1, 1)
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bones/39/name = "thumb2.R_end"
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bones/39/parent = 38
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@ -704,7 +706,7 @@ bones/40/parent = 14
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bones/40/rest = Transform3D(0.999974, 0.00428396, 0.00580153, -0.00412317, 0.999615, -0.0274478, -0.00591688, 0.0274232, 0.999606, -8.46418e-06, 0.000215645, -6.06698e-05)
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bones/40/enabled = true
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bones/40/position = Vector3(-8.46418e-06, 0.000215645, -6.06698e-05)
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bones/40/rotation = Quaternion(0.0136922, -0.0106461, -0.00228802, 0.999847)
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bones/40/rotation = Quaternion(0.0136791, -0.016199, -0.00236402, 0.999772)
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bones/40/scale = Vector3(1, 1, 1)
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bones/41/name = "twist1.R_end"
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bones/41/parent = 40
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@ -718,7 +720,7 @@ bones/42/parent = 14
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bones/42/rest = Transform3D(0.999974, 0.00428394, 0.00580145, -0.00412316, 0.999615, -0.0274474, -0.0059168, 0.0274228, 0.999606, -2.00581e-06, 0.00172259, -1.93289e-05)
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bones/42/enabled = true
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bones/42/position = Vector3(-2.00581e-06, 0.00172259, -1.93289e-05)
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bones/42/rotation = Quaternion(0.0136163, -0.0397939, -0.00268602, 0.999112)
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bones/42/rotation = Quaternion(0.0135754, -0.0538977, -0.00287833, 0.99845)
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bones/42/scale = Vector3(1, 1, 1)
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bones/43/name = "twist3.R_end"
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bones/43/parent = 42
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@ -732,7 +734,7 @@ bones/44/parent = 14
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bones/44/rest = Transform3D(0.999974, 0.00428412, 0.00580153, -0.00412334, 0.999615, -0.0274478, -0.00591688, 0.0274232, 0.999606, -5.23504e-06, 0.000969117, -3.99994e-05)
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bones/44/enabled = true
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bones/44/position = Vector3(-5.23504e-06, 0.000969117, -3.99994e-05)
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bones/44/rotation = Quaternion(0.0136523, -0.0268674, -0.00250983, 0.999543)
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bones/44/rotation = Quaternion(0.01362, -0.0377659, -0.00265874, 0.99919)
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bones/44/scale = Vector3(1, 1, 1)
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bones/45/name = "twist2.R_end"
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bones/45/parent = 44
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@ -760,7 +762,7 @@ bones/48/parent = 14
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bones/48/rest = Transform3D(0.999974, 0.00428436, 0.00580146, -0.00412358, 0.999615, -0.0274474, -0.00591682, 0.0274228, 0.999606, -2.00581e-06, 0.00172259, -1.93289e-05)
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bones/48/enabled = true
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bones/48/position = Vector3(-2.00581e-06, 0.00172259, -1.93289e-05)
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bones/48/rotation = Quaternion(0.013692, -0.0106462, -0.00228823, 0.999847)
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bones/48/rotation = Quaternion(0.0136789, -0.0161991, -0.00236423, 0.999772)
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bones/48/scale = Vector3(1, 1, 1)
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bones/49/name = "armweartwist.R_end"
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bones/49/parent = 48
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@ -774,7 +776,7 @@ bones/50/parent = 14
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bones/50/rest = Transform3D(0.998924, -0.0448829, -0.0116821, 0.0454014, 0.99778, 0.0487276, 0.00946913, -0.0492056, 0.998744, 1.22313e-06, 0.00247606, 1.34137e-06)
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bones/50/enabled = true
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bones/50/position = Vector3(1.22313e-06, 0.00247606, 1.34137e-06)
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bones/50/rotation = Quaternion(-0.0242033, -0.0187956, 0.0229129, 0.999268)
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bones/50/rotation = Quaternion(-0.0240691, -0.0243315, 0.0230464, 0.999148)
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bones/50/scale = Vector3(1, 1, 1)
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bones/51/name = "cuff.R_end"
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bones/51/parent = 50
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@ -788,7 +790,7 @@ bones/52/parent = 14
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bones/52/rest = Transform3D(1, -2.01654e-09, 3.1474e-08, 2.01654e-09, 1, 7.23308e-08, -3.1474e-08, -7.23308e-08, 1, -1.54241e-10, -1.23587e-10, 3.80932e-10)
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bones/52/enabled = true
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bones/52/position = Vector3(-1.54241e-10, -1.23587e-10, 3.80932e-10)
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bones/52/rotation = Quaternion(1.53914e-08, -0.0923886, 1.06304e-08, 0.995723)
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bones/52/rotation = Quaternion(9.57245e-08, -0.101219, 2.37833e-08, 0.994864)
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bones/52/scale = Vector3(1, 1, 1)
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bones/53/name = "blouse.R_end"
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bones/53/parent = 52
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@ -809,21 +811,21 @@ bones/55/parent = 54
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bones/55/rest = Transform3D(0.289313, 0.201567, 0.935772, -0.93034, 0.289312, 0.225315, -0.225315, -0.935772, 0.271228, 0, 0.00139584, 0)
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bones/55/enabled = true
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bones/55/position = Vector3(0, 0.00139584, 0)
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bones/55/rotation = Quaternion(-0.0166644, 0.462827, -0.758183, 0.45899)
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bones/55/rotation = Quaternion(-0.0101907, 0.432429, -0.778612, 0.454603)
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bones/55/scale = Vector3(1, 1, 1)
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bones/56/name = "forearm.L"
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bones/56/parent = 55
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bones/56/rest = Transform3D(0.967755, -0.113719, -0.224763, -0.180815, 0.307618, -0.934172, 0.175374, 0.94469, 0.277137, -3.1834e-10, 0.00266141, -1.26107e-11)
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bones/56/enabled = true
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bones/56/position = Vector3(-3.1834e-10, 0.00266141, -1.26107e-11)
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bones/56/rotation = Quaternion(0.59871, -0.125498, -0.0193099, 0.790837)
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bones/56/rotation = Quaternion(0.569612, -0.124714, -0.0238521, 0.812047)
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bones/56/scale = Vector3(1, 1, 1)
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bones/57/name = "hand.L"
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bones/57/parent = 56
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bones/57/rest = Transform3D(0.998803, 0.0473205, 0.0123773, -0.0478966, 0.997532, 0.0513467, -0.00991698, -0.0518781, 0.998604, 1.36696e-10, 0.00253111, 1.61345e-10)
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bones/57/enabled = true
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bones/57/position = Vector3(1.36696e-10, 0.00253111, 1.61345e-10)
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bones/57/rotation = Quaternion(-0.201574, -0.0350852, 0.238639, 0.949309)
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bones/57/rotation = Quaternion(-0.207822, -0.0285846, 0.115176, 0.970942)
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bones/57/scale = Vector3(1, 1, 1)
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bones/58/name = "index_meta.L"
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bones/58/parent = 57
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@ -836,7 +838,7 @@ bones/59/name = "index1.L"
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bones/59/parent = 58
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bones/59/rest = Transform3D(0.917378, 0.395351, 0.0459933, -0.396836, 0.899629, 0.18218, 0.0306483, -0.18538, 0.982189, -4.75825e-10, 0.000649227, 3.51402e-10)
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bones/59/enabled = true
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bones/59/position = Vector3(5.26133e-06, 0.00062688, 4.6132e-06)
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bones/59/position = Vector3(5.26137e-06, 0.00062688, 4.61328e-06)
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bones/59/rotation = Quaternion(-0.0921515, 0.0504243, 0.195935, 0.974974)
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bones/59/scale = Vector3(1, 1, 1)
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bones/60/name = "index2.L"
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@ -871,8 +873,8 @@ bones/64/name = "middle1.L"
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bones/64/parent = 63
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bones/64/rest = Transform3D(0.897312, 0.438301, 0.0521827, -0.441346, 0.892693, 0.0911681, -0.00662413, -0.104837, 0.994467, -7.31031e-10, 0.00064664, 2.63282e-10)
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bones/64/enabled = true
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bones/64/position = Vector3(-1.39905e-05, 0.000607788, 8.67968e-07)
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bones/64/rotation = Quaternion(-0.0560438, 0.00556503, 0.0915036, 0.994211)
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bones/64/position = Vector3(-1.39906e-05, 0.000607789, 8.67999e-07)
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bones/64/rotation = Quaternion(-0.0560437, 0.00556503, 0.0915036, 0.994211)
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bones/64/scale = Vector3(1, 1, 1)
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bones/65/name = "middle2.L"
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bones/65/parent = 64
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@ -886,7 +888,7 @@ bones/66/parent = 65
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bones/66/rest = Transform3D(0.927281, 0.373308, 0.028122, -0.373945, 0.927184, 0.0222794, -0.0177572, -0.0311754, 0.999356, 7.29711e-10, 0.000267549, 1.92479e-10)
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bones/66/enabled = true
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bones/66/position = Vector3(7.29711e-10, 0.000267549, 1.92479e-10)
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bones/66/rotation = Quaternion(-0.0173623, 0.00452311, -0.601864, 0.798397)
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bones/66/rotation = Quaternion(-0.0173623, 0.00452312, -0.601864, 0.798397)
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bones/66/scale = Vector3(1, 1, 1)
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bones/67/name = "middle3.L_end"
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bones/67/parent = 66
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@ -906,7 +908,7 @@ bones/69/name = "ring1.L"
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bones/69/parent = 68
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bones/69/rest = Transform3D(0.786512, 0.617183, 0.0219931, -0.611213, 0.783015, -0.115352, -0.0884141, 0.0772832, 0.993081, -7.66656e-10, 0.000618599, -1.41676e-10)
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bones/69/enabled = true
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bones/69/position = Vector3(1.30419e-06, 0.000602323, -2.71001e-06)
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bones/69/position = Vector3(1.30467e-06, 0.000602322, -2.7101e-06)
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bones/69/rotation = Quaternion(0.0409456, -0.0210825, 0.0696472, 0.996508)
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bones/69/scale = Vector3(1, 1, 1)
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bones/70/name = "ring2.L"
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@ -941,7 +943,7 @@ bones/74/name = "pinky1.L"
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bones/74/parent = 73
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bones/74/rest = Transform3D(0.884728, 0.463521, -0.049038, -0.464454, 0.867839, -0.176462, -0.0392369, 0.178897, 0.983085, -1.94544e-10, 0.000594951, 7.62025e-11)
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bones/74/enabled = true
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bones/74/position = Vector3(-8.65005e-06, 0.000669554, 2.38654e-05)
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bones/74/position = Vector3(-8.65025e-06, 0.000669554, 2.38656e-05)
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bones/74/rotation = Quaternion(0.0945839, -0.108202, 0.236727, 0.960889)
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bones/74/scale = Vector3(1, 1, 1)
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bones/75/name = "pinky2.L"
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@ -949,7 +951,7 @@ bones/75/parent = 74
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bones/75/rest = Transform3D(0.900206, 0.418934, -0.118847, -0.430854, 0.896472, -0.103453, 0.0632026, 0.144335, 0.987509, -3.57407e-10, 0.000294327, -1.2612e-10)
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bones/75/enabled = true
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bones/75/position = Vector3(-3.57407e-10, 0.000294327, -1.2612e-10)
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bones/75/rotation = Quaternion(0.0550313, -0.0567217, -0.0538149, 0.995419)
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bones/75/rotation = Quaternion(0.0550313, -0.0567217, -0.0538148, 0.995419)
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bones/75/scale = Vector3(1, 1, 1)
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bones/76/name = "pinky3.L"
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bones/76/parent = 75
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@ -969,7 +971,7 @@ bones/78/name = "thumb_meta.L"
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bones/78/parent = 57
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bones/78/rest = Transform3D(0.240535, 0.343136, 0.907965, 0.585873, 0.694485, -0.417665, -0.773884, 0.632415, -0.0339863, 7.71225e-05, 0.000177085, 8.39641e-05)
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bones/78/enabled = true
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||||
bones/78/position = Vector3(-8.8677e-05, 0.000149522, 3.81398e-05)
|
||||
bones/78/position = Vector3(-8.86769e-05, 0.000149522, 3.81398e-05)
|
||||
bones/78/rotation = Quaternion(0.293949, 0.638458, 0.159887, 0.69311)
|
||||
bones/78/scale = Vector3(1, 1, 1)
|
||||
bones/79/name = "thumb1.L"
|
||||
|
|
@ -977,14 +979,14 @@ bones/79/parent = 78
|
|||
bones/79/rest = Transform3D(0.81243, 0.582946, 0.0114595, -0.582738, 0.811175, 0.0491062, 0.0193306, -0.0465732, 0.998728, -3.87094e-10, 0.000535015, -2.64585e-10)
|
||||
bones/79/enabled = true
|
||||
bones/79/position = Vector3(-3.87094e-10, 0.000535015, -2.64585e-10)
|
||||
bones/79/rotation = Quaternion(-0.246789, -0.068873, -0.208296, 0.943909)
|
||||
bones/79/rotation = Quaternion(-0.24679, -0.068873, -0.208296, 0.943909)
|
||||
bones/79/scale = Vector3(1, 1, 1)
|
||||
bones/80/name = "thumb2.L"
|
||||
bones/80/parent = 79
|
||||
bones/80/rest = Transform3D(0.997504, 0.0704799, 0.00439951, -0.0704634, 0.989289, 0.127834, 0.00465736, -0.127825, 0.991786, -3.60323e-12, 0.000226731, -4.33635e-10)
|
||||
bones/80/enabled = true
|
||||
bones/80/position = Vector3(-3.60323e-12, 0.000226731, -4.33635e-10)
|
||||
bones/80/rotation = Quaternion(0.0181542, -0.258237, 0.0705999, 0.963328)
|
||||
bones/80/rotation = Quaternion(0.0181542, -0.258237, 0.0705999, 0.963327)
|
||||
bones/80/scale = Vector3(1, 1, 1)
|
||||
bones/81/name = "thumb2.L_end"
|
||||
bones/81/parent = 80
|
||||
|
|
@ -998,7 +1000,7 @@ bones/82/parent = 56
|
|||
bones/82/rest = Transform3D(0.999974, -0.00428396, -0.00580153, 0.00412317, 0.999615, -0.0274478, 0.00591688, 0.0274232, 0.999606, 8.46418e-06, 0.000215645, -6.06698e-05)
|
||||
bones/82/enabled = true
|
||||
bones/82/position = Vector3(8.46418e-06, 0.000215645, -6.06698e-05)
|
||||
bones/82/rotation = Quaternion(0.013749, -0.0122868, 0.0019736, 0.999828)
|
||||
bones/82/rotation = Quaternion(0.0137262, -0.00583264, 0.00206218, 0.999887)
|
||||
bones/82/scale = Vector3(1, 1, 1)
|
||||
bones/83/name = "twist1.L_end"
|
||||
bones/83/parent = 82
|
||||
|
|
@ -1012,7 +1014,7 @@ bones/84/parent = 56
|
|||
bones/84/rest = Transform3D(0.999974, -0.00428394, -0.00580145, 0.00412316, 0.999615, -0.0274474, 0.0059168, 0.0274228, 0.999606, 2.00581e-06, 0.00172259, -1.93289e-05)
|
||||
bones/84/enabled = true
|
||||
bones/84/position = Vector3(2.00581e-06, 0.00172259, -1.93289e-05)
|
||||
bones/84/rotation = Quaternion(0.0137985, -0.0378184, 0.00162178, 0.999188)
|
||||
bones/84/rotation = Quaternion(0.0137596, -0.0189521, 0.00188206, 0.999724)
|
||||
bones/84/scale = Vector3(1, 1, 1)
|
||||
bones/85/name = "twist3.L_end"
|
||||
bones/85/parent = 84
|
||||
|
|
@ -1026,7 +1028,7 @@ bones/86/parent = 56
|
|||
bones/86/rest = Transform3D(0.999974, -0.00428412, -0.00580153, 0.00412334, 0.999615, -0.0274478, 0.00591688, 0.0274232, 0.999606, 5.23504e-06, 0.000969117, -3.99994e-05)
|
||||
bones/86/enabled = true
|
||||
bones/86/position = Vector3(5.23504e-06, 0.000969117, -3.99994e-05)
|
||||
bones/86/rotation = Quaternion(0.0137753, -0.0253152, 0.00179422, 0.999583)
|
||||
bones/86/rotation = Quaternion(0.0137428, -0.012407, 0.00197201, 0.999827)
|
||||
bones/86/scale = Vector3(1, 1, 1)
|
||||
bones/87/name = "twist2.L_end"
|
||||
bones/87/parent = 86
|
||||
|
|
@ -1054,7 +1056,7 @@ bones/90/parent = 56
|
|||
bones/90/rest = Transform3D(0.999974, -0.00428436, -0.00580146, 0.00412358, 0.999615, -0.0274474, 0.00591682, 0.0274228, 0.999606, 2.00581e-06, 0.00172259, -1.93289e-05)
|
||||
bones/90/enabled = true
|
||||
bones/90/position = Vector3(2.00581e-06, 0.00172259, -1.93289e-05)
|
||||
bones/90/rotation = Quaternion(0.0137488, -0.0122868, 0.00197381, 0.999828)
|
||||
bones/90/rotation = Quaternion(0.0137261, -0.0058326, 0.00206239, 0.999887)
|
||||
bones/90/scale = Vector3(1, 1, 1)
|
||||
bones/91/name = "armweartwist.L_end"
|
||||
bones/91/parent = 90
|
||||
|
|
@ -1068,7 +1070,7 @@ bones/92/parent = 56
|
|||
bones/92/rest = Transform3D(0.998924, 0.0448829, 0.0116821, -0.0454014, 0.99778, 0.0487276, -0.00946913, -0.0492056, 0.998744, -1.22313e-06, 0.00247606, 1.34137e-06)
|
||||
bones/92/enabled = true
|
||||
bones/92/position = Vector3(-1.22313e-06, 0.00247606, 1.34137e-06)
|
||||
bones/92/rotation = Quaternion(-0.0247151, -0.00402103, -0.0223549, 0.999436)
|
||||
bones/92/rotation = Quaternion(-0.0245623, 0.00240149, -0.0225135, 0.999442)
|
||||
bones/92/scale = Vector3(1, 1, 1)
|
||||
bones/93/name = "cuff.L_end"
|
||||
bones/93/parent = 92
|
||||
|
|
@ -1082,7 +1084,7 @@ bones/94/parent = 56
|
|||
bones/94/rest = Transform3D(1, 2.01654e-09, -3.1474e-08, -2.01654e-09, 1, 7.23308e-08, 3.1474e-08, -7.23308e-08, 1, 1.54241e-10, -1.23587e-10, 3.80932e-10)
|
||||
bones/94/enabled = true
|
||||
bones/94/position = Vector3(1.54241e-10, -1.23587e-10, 3.80932e-10)
|
||||
bones/94/rotation = Quaternion(-2.23139e-09, 0.0478625, 3.25588e-08, 0.998854)
|
||||
bones/94/rotation = Quaternion(2.7622e-09, 0.0458541, 4.00819e-08, 0.998948)
|
||||
bones/94/scale = Vector3(1, 1, 1)
|
||||
bones/95/name = "blouse.L_end"
|
||||
bones/95/parent = 94
|
||||
|
|
@ -1095,8 +1097,8 @@ bones/96/name = "handIK.R"
|
|||
bones/96/parent = 0
|
||||
bones/96/rest = Transform3D(0.931583, 0.363365, 0.0109084, 0.0109083, -0.0579345, 0.998261, 0.363365, -0.929844, -0.0579345, 0.00338212, 0.00270377, -0.00286581)
|
||||
bones/96/enabled = true
|
||||
bones/96/position = Vector3(0.00138322, 0.0042643, -0.00268604)
|
||||
bones/96/rotation = Quaternion(-0.65666, 0.0629605, 0.234883, 0.713907)
|
||||
bones/96/position = Vector3(0.00148682, 0.00419669, -0.00257247)
|
||||
bones/96/rotation = Quaternion(-0.664603, 0.0222567, 0.12274, 0.73671)
|
||||
bones/96/scale = Vector3(1, 1, 1)
|
||||
bones/97/name = "handIK.R_end"
|
||||
bones/97/parent = 96
|
||||
|
|
@ -1109,8 +1111,8 @@ bones/98/name = "handIK.L"
|
|||
bones/98/parent = 0
|
||||
bones/98/rest = Transform3D(0.931583, -0.363365, -0.0109084, -0.0109083, -0.0579345, 0.998261, -0.363365, -0.929844, -0.0579345, -0.00338212, 0.00270377, -0.00286581)
|
||||
bones/98/enabled = true
|
||||
bones/98/position = Vector3(0.000460905, 0.00427366, -0.00350029)
|
||||
bones/98/rotation = Quaternion(-0.727027, -0.103511, -0.060138, 0.676093)
|
||||
bones/98/position = Vector3(0.000566952, 0.00437002, -0.00361386)
|
||||
bones/98/rotation = Quaternion(-0.688275, -0.150903, -0.173687, 0.687996)
|
||||
bones/98/scale = Vector3(1, 1, 1)
|
||||
bones/99/name = "handIK.L_end"
|
||||
bones/99/parent = 98
|
||||
|
|
@ -1153,7 +1155,7 @@ mesh = SubResource("ArrayMesh_lxa88")
|
|||
skin = SubResource("Skin_1i0dj")
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="LVA4_Armature/Skeleton3D"]
|
||||
transform = Transform3D(0.882008, -0.451171, -0.136039, 0.441757, 0.892132, -0.0946076, 0.164049, 0.0233483, 0.986176, 0.00146523, 0.00273574, -0.000998727)
|
||||
transform = Transform3D(0.968822, -0.210556, -0.130574, 0.196214, 0.97385, -0.114522, 0.151273, 0.0853308, 0.984802, 0.00147449, 0.00257344, -0.00102714)
|
||||
bone_name = "hand.R"
|
||||
bone_idx = 15
|
||||
|
||||
|
|
@ -1175,7 +1177,7 @@ root_node = NodePath("../..")
|
|||
tree_root = SubResource("AnimationNodeStateMachine_xt052")
|
||||
anim_player = NodePath("..")
|
||||
"parameters/Crouched Fire/blend_position" = 0
|
||||
"parameters/Crouched Movement/blend_position" = Vector2(-0.531895, -0.033419)
|
||||
"parameters/Crouched Movement/blend_position" = Vector2(0, 0)
|
||||
parameters/Fire/blend_position = 0.0
|
||||
parameters/Movement/blend_position = 0.248419
|
||||
parameters/Movement/0/blend_position = Vector2(-0.437148, -0.851852)
|
||||
parameters/Movement/blend_position = 0.0
|
||||
parameters/Movement/0/blend_position = Vector2(0, 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue