Adds enemies

This commit is contained in:
Michel 2025-02-01 22:51:01 +01:00
parent cf8ba8bacb
commit 76e5b1927f
324 changed files with 28447 additions and 106 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="AnimationNodeBlendSpace2D" load_steps=7 format=3 uid="uid://dh5bnb5xvmv0f"]
[gd_resource type="AnimationNodeBlendSpace2D" load_steps=6 format=3 uid="uid://dh5bnb5xvmv0f"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_glk57"]
animation = &"LVA4_Armature_Idle"
@ -16,9 +16,6 @@ animation = &"LVA4_Armature_Courched_Move_Right"
animation = &"LVA4_Armature_Move_Forward"
play_mode = 1
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hmil4"]
animation = &"LVA4_Armature_Sprint_Forward"
[resource]
blend_point_0/node = SubResource("AnimationNodeAnimation_glk57")
blend_point_0/pos = Vector2(0, 0)
@ -30,6 +27,4 @@ blend_point_3/node = SubResource("AnimationNodeAnimation_hwjyc")
blend_point_3/pos = Vector2(-1, 0)
blend_point_4/node = SubResource("AnimationNodeAnimation_owips")
blend_point_4/pos = Vector2(0, -1)
blend_point_5/node = SubResource("AnimationNodeAnimation_hmil4")
blend_point_5/pos = Vector2(0, 2)
max_space = Vector2(1, 2)
max_space = Vector2(1, 3)