Adds enemies

This commit is contained in:
Michel 2025-02-01 22:51:01 +01:00
parent cf8ba8bacb
commit 76e5b1927f
324 changed files with 28447 additions and 106 deletions

View file

@ -34,7 +34,7 @@ import_script/path=""
_subresources={
"animations": {
"LVA4_Armature|Fire_1": {
"save_to_file/enabled": true,
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "res://content/rifle/animation/Fire1.res",
"settings/loop_mode": 0,
@ -1833,7 +1833,7 @@ _subresources={
"slices/amount": 0
},
"LVA4_Armature|Fire_2": {
"save_to_file/enabled": true,
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "res://content/rifle/animation/Fire2.res",
"settings/loop_mode": 0,
@ -3632,7 +3632,7 @@ _subresources={
"slices/amount": 0
},
"LVA4_Armature|Fire_3": {
"save_to_file/enabled": true,
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "res://content/rifle/animation/Fire3.res",
"settings/loop_mode": 0,
@ -5431,7 +5431,7 @@ _subresources={
"slices/amount": 0
},
"LVA4_Armature|Idle": {
"save_to_file/enabled": true,
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "res://content/rifle/animation/Idle.res",
"settings/loop_mode": 0,
@ -7230,7 +7230,7 @@ _subresources={
"slices/amount": 0
},
"LVA4_Armature|Move_Forward": {
"save_to_file/enabled": true,
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "res://content/rifle/animation/Movement_Forward.res",
"settings/loop_mode": 0,
@ -9029,7 +9029,7 @@ _subresources={
"slices/amount": 0
},
"LVA4_Armature|Move_Left": {
"save_to_file/enabled": true,
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "res://content/rifle/animation/Move_Left.res",
"settings/loop_mode": 0,
@ -10830,7 +10830,7 @@ _subresources={
"LVA4_Armature|Move_Right": {
"save_to_file/enabled": true,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "res://content/rifle/animation/Move_Right.res",
"save_to_file/path": "res://content/rifle/animation/animationfiles/LVA4_Armature_Move_Right.res",
"settings/loop_mode": 0,
"slice_1/end_frame": 0,
"slice_1/loop_mode": 0,