Adds enemies
This commit is contained in:
parent
cf8ba8bacb
commit
76e5b1927f
324 changed files with 28447 additions and 106 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=46 format=4 uid="uid://c2x0xjb2ypfpq"]
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[gd_scene load_steps=48 format=4 uid="uid://c2x0xjb2ypfpq"]
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[ext_resource type="Material" uid="uid://bmawvuomui06g" path="res://content/rifle/rifle_material.tres" id="1_sj5w7"]
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[ext_resource type="AnimationNodeBlendSpace1D" uid="uid://belbtf6saao12" path="res://content/rifle/animation/fire.tres" id="2_s8w6i"]
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@ -371,26 +371,33 @@ blend_point_3/pos = Vector2(-1, 0)
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blend_point_4/node = SubResource("AnimationNodeAnimation_ljxg2")
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blend_point_4/pos = Vector2(0, -1)
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_boujg"]
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advance_mode = 2
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cunv4"]
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animation = &"LVA4_Armature_Sprint_Forward"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3sv20"]
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[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_esd4g"]
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blend_point_0/node = ExtResource("3_b1dmw")
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blend_point_0/pos = 0.0
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blend_point_1/node = SubResource("AnimationNodeAnimation_cunv4")
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blend_point_1/pos = 1.0
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7g41v"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_n5r6e"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y1127"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_17ytt"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1c7xu"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xlhkk"]
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nrl4s"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_n5r6e"]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_d50tw"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y1127"]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yxl34"]
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xfade_time = 0.01
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hwg5x"]
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xfade_time = 0.01
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switch_mode = 2
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advance_mode = 2
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@ -401,10 +408,10 @@ advance_mode = 2
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"states/Crouched Movement/position" = Vector2(639, 100)
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states/Fire/node = ExtResource("2_s8w6i")
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states/Fire/position = Vector2(394, 203)
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states/Movement/node = ExtResource("3_b1dmw")
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states/Movement/node = SubResource("AnimationNodeBlendSpace1D_esd4g")
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states/Movement/position = Vector2(394, 100)
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transitions = ["Start", "Movement", SubResource("AnimationNodeStateMachineTransition_boujg"), "Movement", "Fire", SubResource("AnimationNodeStateMachineTransition_3sv20"), "Fire", "Movement", SubResource("AnimationNodeStateMachineTransition_7g41v"), "Movement", "Crouched Movement", SubResource("AnimationNodeStateMachineTransition_17ytt"), "Crouched Movement", "Movement", SubResource("AnimationNodeStateMachineTransition_xlhkk"), "Crouched Movement", "Crouched Fire", SubResource("AnimationNodeStateMachineTransition_n5r6e"), "Crouched Fire", "Crouched Movement", SubResource("AnimationNodeStateMachineTransition_y1127")]
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graph_offset = Vector2(-130, 34)
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transitions = ["Crouched Movement", "Crouched Fire", SubResource("AnimationNodeStateMachineTransition_n5r6e"), "Crouched Fire", "Crouched Movement", SubResource("AnimationNodeStateMachineTransition_y1127"), "Start", "Movement", SubResource("AnimationNodeStateMachineTransition_1c7xu"), "Movement", "Crouched Movement", SubResource("AnimationNodeStateMachineTransition_nrl4s"), "Crouched Movement", "Movement", SubResource("AnimationNodeStateMachineTransition_d50tw"), "Movement", "Fire", SubResource("AnimationNodeStateMachineTransition_yxl34"), "Fire", "Movement", SubResource("AnimationNodeStateMachineTransition_hwg5x")]
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graph_offset = Vector2(-195, -47)
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[node name="weaponAnim" type="Node3D"]
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@ -459,8 +466,8 @@ bones/6/parent = 5
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bones/6/rest = Transform3D(0.999755, -0.0152834, 0.0159934, 0.0152834, -0.0454936, -0.998848, 0.0159934, 0.998848, -0.0452489, 0, 4.76836e-11, -7.62939e-10)
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bones/6/enabled = true
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bones/6/position = Vector3(0, 4.76836e-11, -7.62939e-10)
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bones/6/rotation = Quaternion(0.697307, -0.0240621, 0.0348939, 0.715518)
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bones/6/scale = Vector3(1.01594, 0.973981, 1.01634)
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bones/6/rotation = Quaternion(0.722928, -4.71839e-09, 0.0110615, 0.690835)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/name = "pole_line.R_end"
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bones/7/parent = 6
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bones/7/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00391025, 0)
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@ -480,8 +487,8 @@ bones/9/parent = 8
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bones/9/rest = Transform3D(0.999755, 0.0152834, -0.0159934, -0.0152834, -0.0454936, -0.998848, -0.0159934, 0.998848, -0.0452489, 0, 4.76836e-11, -7.62939e-10)
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bones/9/enabled = true
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bones/9/position = Vector3(0, 4.76836e-11, -7.62939e-10)
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bones/9/rotation = Quaternion(0.598726, 0.0962081, -0.103502, 0.78839)
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bones/9/scale = Vector3(0.881553, 1.28953, 0.881557)
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bones/9/rotation = Quaternion(0.722928, 4.71839e-09, -0.0110615, 0.690835)
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/name = "pole_line.L_end"
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bones/10/parent = 9
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bones/10/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00391025, 0)
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@ -508,21 +515,21 @@ bones/13/parent = 12
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bones/13/rest = Transform3D(0.289313, -0.201567, -0.935772, 0.93034, 0.289312, 0.225315, 0.225315, -0.935772, 0.271228, 0, 0.00139584, 0)
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bones/13/enabled = true
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bones/13/position = Vector3(0, 0.00139584, 0)
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bones/13/rotation = Quaternion(-0.318315, -0.558796, 0.558771, 0.523639)
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bones/13/rotation = Quaternion(-0.426841, -0.426841, 0.416113, 0.680046)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "forearm.R"
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bones/14/parent = 13
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bones/14/rest = Transform3D(0.967755, 0.113719, 0.224763, 0.180815, 0.307618, -0.934172, -0.175374, 0.94469, 0.277137, 3.1834e-10, 0.00266141, -1.26107e-11)
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bones/14/enabled = true
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bones/14/position = Vector3(3.1834e-10, 0.00266141, -1.26107e-11)
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bones/14/rotation = Quaternion(0.846854, 0.123844, -0.0280195, 0.516445)
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bones/14/rotation = Quaternion(0.588005, 0.125226, 0.0209983, 0.798829)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/name = "hand.R"
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bones/15/parent = 14
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bones/15/rest = Transform3D(0.998803, -0.0473205, -0.0123773, 0.0478966, 0.997532, 0.0513467, 0.00991698, -0.0518781, 0.998604, -1.36696e-10, 0.00253111, 1.61345e-10)
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bones/15/enabled = true
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bones/15/position = Vector3(-1.36696e-10, 0.00253111, 1.61345e-10)
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bones/15/rotation = Quaternion(-0.305498, -0.131573, 0.0891728, 0.938833)
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bones/15/rotation = Quaternion(-0.0258225, -0.0055771, 0.0238194, 0.999367)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "index_meta.R"
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bones/16/parent = 15
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@ -536,21 +543,21 @@ bones/17/parent = 16
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bones/17/rest = Transform3D(0.917378, -0.395351, -0.0459933, 0.396836, 0.899629, 0.18218, -0.0306483, -0.18538, 0.982189, 4.75825e-10, 0.000649227, 3.51402e-10)
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bones/17/enabled = true
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bones/17/position = Vector3(4.75825e-10, 0.000649227, 3.51402e-10)
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bones/17/rotation = Quaternion(-0.0979801, -0.0112315, 0.138692, 0.985413)
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bones/17/rotation = Quaternion(-0.0942872, -0.00393634, 0.203213, 0.974576)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "index2.R"
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bones/18/parent = 17
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bones/18/rest = Transform3D(0.932415, -0.327099, -0.153652, 0.332346, 0.943114, 0.00906678, 0.141946, -0.0595196, 0.988084, -5.00436e-13, 0.000399634, -1.3235e-10)
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bones/18/enabled = true
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bones/18/position = Vector3(-5.00436e-13, 0.000399634, -1.3235e-10)
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bones/18/rotation = Quaternion(0.00285997, -0.0771369, -0.0955664, 0.992426)
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bones/18/rotation = Quaternion(-0.0174465, -0.0751926, 0.167746, 0.982804)
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bones/18/scale = Vector3(1, 1, 1)
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bones/19/name = "index3.R"
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bones/19/parent = 18
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bones/19/rest = Transform3D(0.930111, -0.359594, 0.0747373, 0.358462, 0.933109, 0.0285086, -0.0799896, 0.000274406, 0.996796, 6.75992e-10, 0.000217569, 6.78151e-11)
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bones/19/enabled = true
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bones/19/position = Vector3(6.75992e-10, 0.000217569, 6.78151e-11)
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bones/19/rotation = Quaternion(-0.014737, 0.0372155, -0.0126211, 0.999119)
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bones/19/rotation = Quaternion(-0.00718539, 0.0393769, 0.18274, 0.982346)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/name = "index3.R_end"
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bones/20/parent = 19
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@ -578,14 +585,14 @@ bones/23/parent = 22
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bones/23/rest = Transform3D(0.745321, -0.659727, 0.0962067, 0.665133, 0.745686, -0.0393761, -0.0457625, 0.0933381, 0.994582, 1.45929e-10, 0.000428075, 4.40949e-11)
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bones/23/enabled = true
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bones/23/position = Vector3(1.45929e-10, 0.000428075, 4.40949e-11)
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bones/23/rotation = Quaternion(0.0470606, 0.0222304, 0.674114, 0.736792)
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bones/23/rotation = Quaternion(0.0355426, 0.0380212, 0.354815, 0.933487)
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bones/23/scale = Vector3(1, 1, 1)
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bones/24/name = "middle3.R"
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bones/24/parent = 23
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bones/24/rest = Transform3D(0.927281, -0.373308, -0.028122, 0.373945, 0.927184, 0.0222794, 0.0177572, -0.0311754, 0.999356, -7.29711e-10, 0.000267549, 1.92479e-10)
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bones/24/enabled = true
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bones/24/position = Vector3(-7.29711e-10, 0.000267549, 1.92479e-10)
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bones/24/rotation = Quaternion(-0.0161526, -0.00781051, 0.43526, 0.900126)
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bones/24/rotation = Quaternion(-0.0136148, -0.0116853, 0.190323, 0.981557)
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "middle3.R_end"
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bones/25/parent = 24
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@ -613,14 +620,14 @@ bones/28/parent = 27
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bones/28/rest = Transform3D(0.875576, -0.421953, 0.235207, 0.445166, 0.89384, -0.0536474, -0.187601, 0.151679, 0.970463, 1.72083e-10, 0.00041303, 3.68731e-11)
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bones/28/enabled = true
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bones/28/position = Vector3(1.72083e-10, 0.00041303, 3.68731e-11)
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bones/28/rotation = Quaternion(0.102228, 0.0657092, 0.694722, 0.708938)
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bones/28/rotation = Quaternion(0.0530868, 0.109316, 0.224192, 0.966938)
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bones/28/scale = Vector3(1, 1, 1)
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bones/29/name = "ring3.R"
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bones/29/parent = 28
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bones/29/rest = Transform3D(0.896325, -0.442626, -0.0261395, 0.443333, 0.893629, 0.0698765, -0.00757009, -0.0742205, 0.997213, -1.47222e-10, 0.0002467, -4.93319e-11)
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bones/29/enabled = true
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bones/29/position = Vector3(-1.47222e-10, 0.0002467, -4.93319e-11)
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bones/29/rotation = Quaternion(-0.0349312, -0.0131626, -0.00239495, 0.9993)
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bones/29/rotation = Quaternion(-0.0370227, -0.00477103, 0.227628, 0.973032)
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bones/29/scale = Vector3(1, 1, 1)
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bones/30/name = "ring3.R_end"
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bones/30/parent = 29
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@ -648,7 +655,7 @@ bones/33/parent = 32
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bones/33/rest = Transform3D(0.900206, -0.418934, 0.118847, 0.430854, 0.896472, -0.103453, -0.0632026, 0.144335, 0.987509, 3.57407e-10, 0.000294327, -1.2612e-10)
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bones/33/enabled = true
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bones/33/position = Vector3(3.57407e-10, 0.000294327, -1.2612e-10)
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bones/33/rotation = Quaternion(0.0718133, 0.0329945, 0.409986, 0.908662)
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bones/33/rotation = Quaternion(0.063689, 0.0467921, 0.218421, 0.972649)
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bones/33/scale = Vector3(1, 1, 1)
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bones/34/name = "pinky3.R"
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bones/34/parent = 33
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@ -676,14 +683,14 @@ bones/37/parent = 36
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bones/37/rest = Transform3D(0.81243, -0.582946, -0.0114595, 0.582738, 0.811175, 0.0491062, -0.0193306, -0.0465732, 0.998728, 3.87094e-10, 0.000535015, -2.64585e-10)
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bones/37/enabled = true
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bones/37/position = Vector3(3.87094e-10, 0.000535015, -2.64585e-10)
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bones/37/rotation = Quaternion(-0.0719948, 0.0990852, 0.535014, 0.835918)
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bones/37/rotation = Quaternion(-0.0251359, 0.00206782, 0.306236, 0.951621)
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bones/37/scale = Vector3(1, 1, 1)
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bones/38/name = "thumb2.R"
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bones/38/parent = 37
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bones/38/rest = Transform3D(0.997504, -0.0704799, -0.00439951, 0.0704634, 0.989289, 0.127834, -0.00465736, -0.127825, 0.991786, 3.60323e-12, 0.000226731, -4.33635e-10)
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bones/38/enabled = true
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bones/38/position = Vector3(3.60323e-12, 0.000226731, -4.33635e-10)
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bones/38/rotation = Quaternion(0.0321199, 0.0582583, 0.363318, 0.929287)
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bones/38/rotation = Quaternion(-0.0640866, 6.46356e-05, 0.0353305, 0.997319)
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bones/38/scale = Vector3(1, 1, 1)
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bones/39/name = "thumb2.R_end"
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bones/39/parent = 38
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@ -697,7 +704,7 @@ bones/40/parent = 14
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bones/40/rest = Transform3D(0.999974, 0.00428396, 0.00580153, -0.00412317, 0.999615, -0.0274478, -0.00591688, 0.0274232, 0.999606, -8.46418e-06, 0.000215645, -6.06698e-05)
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bones/40/enabled = true
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bones/40/position = Vector3(-8.46418e-06, 0.000215645, -6.06698e-05)
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bones/40/rotation = Quaternion(0.0136277, -0.0359603, -0.00263419, 0.999257)
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bones/40/rotation = Quaternion(0.0137191, 0.0029299, -0.00210199, 0.999899)
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bones/40/scale = Vector3(1, 1, 1)
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bones/41/name = "twist1.R_end"
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bones/41/parent = 40
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@ -711,7 +718,7 @@ bones/42/parent = 14
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bones/42/rest = Transform3D(0.999974, 0.00428394, 0.00580145, -0.00412316, 0.999615, -0.0274474, -0.0059168, 0.0274228, 0.999606, -2.00581e-06, 0.00172259, -1.93289e-05)
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bones/42/enabled = true
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bones/42/position = Vector3(-2.00581e-06, 0.00172259, -1.93289e-05)
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bones/42/rotation = Quaternion(0.0134053, -0.108761, -0.00362036, 0.993971)
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bones/42/rotation = Quaternion(0.0137189, 0.00292986, -0.00210199, 0.999899)
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bones/42/scale = Vector3(1, 1, 1)
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bones/43/name = "twist3.R_end"
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bones/43/parent = 42
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@ -725,7 +732,7 @@ bones/44/parent = 14
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bones/44/rest = Transform3D(0.999974, 0.00428412, 0.00580153, -0.00412334, 0.999615, -0.0274478, -0.00591688, 0.0274232, 0.999606, -5.23504e-06, 0.000969117, -3.99994e-05)
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bones/44/enabled = true
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bones/44/position = Vector3(-5.23504e-06, 0.000969117, -3.99994e-05)
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bones/44/rotation = Quaternion(0.0135139, -0.0780607, -0.00320548, 0.996852)
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bones/44/rotation = Quaternion(0.0137191, 0.0029299, -0.00210208, 0.999899)
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bones/44/scale = Vector3(1, 1, 1)
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bones/45/name = "twist2.R_end"
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bones/45/parent = 44
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@ -753,7 +760,7 @@ bones/48/parent = 14
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bones/48/rest = Transform3D(0.999974, 0.00428436, 0.00580146, -0.00412358, 0.999615, -0.0274474, -0.00591682, 0.0274228, 0.999606, -2.00581e-06, 0.00172259, -1.93289e-05)
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bones/48/enabled = true
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bones/48/position = Vector3(-2.00581e-06, 0.00172259, -1.93289e-05)
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bones/48/rotation = Quaternion(0.0136276, -0.0359604, -0.00263438, 0.999257)
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bones/48/rotation = Quaternion(0.0137189, 0.00292986, -0.0021022, 0.999899)
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bones/48/scale = Vector3(1, 1, 1)
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bones/49/name = "armweartwist.R_end"
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bones/49/parent = 48
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@ -767,7 +774,7 @@ bones/50/parent = 14
|
|||
bones/50/rest = Transform3D(0.998924, -0.0448829, -0.0116821, 0.0454014, 0.99778, 0.0487276, 0.00946913, -0.0492056, 0.998744, 1.22313e-06, 0.00247606, 1.34137e-06)
|
||||
bones/50/enabled = true
|
||||
bones/50/position = Vector3(1.22313e-06, 0.00247606, 1.34137e-06)
|
||||
bones/50/rotation = Quaternion(-0.0236133, -0.0440068, 0.0235166, 0.998475)
|
||||
bones/50/rotation = Quaternion(-0.0244973, -0.00529082, 0.0225839, 0.999431)
|
||||
bones/50/scale = Vector3(1, 1, 1)
|
||||
bones/51/name = "cuff.R_end"
|
||||
bones/51/parent = 50
|
||||
|
|
@ -781,7 +788,7 @@ bones/52/parent = 14
|
|||
bones/52/rest = Transform3D(1, -2.01654e-09, 3.1474e-08, 2.01654e-09, 1, 7.23308e-08, -3.1474e-08, -7.23308e-08, 1, -1.54241e-10, -1.23587e-10, 3.80932e-10)
|
||||
bones/52/enabled = true
|
||||
bones/52/position = Vector3(-1.54241e-10, -1.23587e-10, 3.80932e-10)
|
||||
bones/52/rotation = Quaternion(-9.58074e-09, -0.0973133, 2.21099e-08, 0.995254)
|
||||
bones/52/rotation = Quaternion(-3.61654e-08, 1.5737e-08, 1.00827e-09, 1)
|
||||
bones/52/scale = Vector3(1, 1, 1)
|
||||
bones/53/name = "blouse.R_end"
|
||||
bones/53/parent = 52
|
||||
|
|
@ -802,21 +809,21 @@ bones/55/parent = 54
|
|||
bones/55/rest = Transform3D(0.289313, 0.201567, 0.935772, -0.93034, 0.289312, 0.225315, -0.225315, -0.935772, 0.271228, 0, 0.00139584, 0)
|
||||
bones/55/enabled = true
|
||||
bones/55/position = Vector3(0, 0.00139584, 0)
|
||||
bones/55/rotation = Quaternion(0.00863805, 0.407284, -0.804323, 0.432561)
|
||||
bones/55/rotation = Quaternion(-0.426841, 0.426841, -0.416113, 0.680046)
|
||||
bones/55/scale = Vector3(1, 1, 1)
|
||||
bones/56/name = "forearm.L"
|
||||
bones/56/parent = 55
|
||||
bones/56/rest = Transform3D(0.967755, -0.113719, -0.224763, -0.180815, 0.307618, -0.934172, 0.175374, 0.94469, 0.277137, -3.1834e-10, 0.00266141, -1.26107e-11)
|
||||
bones/56/enabled = true
|
||||
bones/56/position = Vector3(-3.1834e-10, 0.00266141, -1.26107e-11)
|
||||
bones/56/rotation = Quaternion(0.506861, -0.122564, -0.0331734, 0.852625)
|
||||
bones/56/rotation = Quaternion(0.588005, -0.125226, -0.0209983, 0.798829)
|
||||
bones/56/scale = Vector3(1, 1, 1)
|
||||
bones/57/name = "hand.L"
|
||||
bones/57/parent = 56
|
||||
bones/57/rest = Transform3D(0.998803, 0.0473205, 0.0123773, -0.0478966, 0.997532, 0.0513467, -0.00991698, -0.0518781, 0.998604, 1.36696e-10, 0.00253111, 1.61345e-10)
|
||||
bones/57/enabled = true
|
||||
bones/57/position = Vector3(1.36696e-10, 0.00253111, 1.61345e-10)
|
||||
bones/57/rotation = Quaternion(-0.121411, -0.114958, 0.149965, 0.974451)
|
||||
bones/57/rotation = Quaternion(-0.0258225, 0.0055771, -0.0238194, 0.999367)
|
||||
bones/57/scale = Vector3(1, 1, 1)
|
||||
bones/58/name = "index_meta.L"
|
||||
bones/58/parent = 57
|
||||
|
|
@ -829,22 +836,22 @@ bones/59/name = "index1.L"
|
|||
bones/59/parent = 58
|
||||
bones/59/rest = Transform3D(0.917378, 0.395351, 0.0459933, -0.396836, 0.899629, 0.18218, 0.0306483, -0.18538, 0.982189, -4.75825e-10, 0.000649227, 3.51402e-10)
|
||||
bones/59/enabled = true
|
||||
bones/59/position = Vector3(5.26129e-06, 0.00062688, 4.61317e-06)
|
||||
bones/59/rotation = Quaternion(-0.0921515, 0.0504243, 0.195935, 0.974974)
|
||||
bones/59/position = Vector3(-4.75825e-10, 0.000649227, 3.51402e-10)
|
||||
bones/59/rotation = Quaternion(-0.0942872, 0.00393634, -0.203213, 0.974576)
|
||||
bones/59/scale = Vector3(1, 1, 1)
|
||||
bones/60/name = "index2.L"
|
||||
bones/60/parent = 59
|
||||
bones/60/rest = Transform3D(0.932415, 0.327099, 0.153652, -0.332346, 0.943114, 0.00906678, -0.141946, -0.0595196, 0.988084, 5.00436e-13, 0.000399634, -1.3235e-10)
|
||||
bones/60/enabled = true
|
||||
bones/60/position = Vector3(5.00436e-13, 0.000399634, -1.3235e-10)
|
||||
bones/60/rotation = Quaternion(-0.0504229, 0.0584449, -0.605684, 0.791952)
|
||||
bones/60/rotation = Quaternion(-0.0174465, 0.0751926, -0.167746, 0.982804)
|
||||
bones/60/scale = Vector3(1, 1, 1)
|
||||
bones/61/name = "index3.L"
|
||||
bones/61/parent = 60
|
||||
bones/61/rest = Transform3D(0.930111, 0.359594, -0.0747373, -0.358462, 0.933109, 0.0285086, 0.0799896, 0.000274406, 0.996796, -6.75992e-10, 0.000217569, 6.78151e-11)
|
||||
bones/61/enabled = true
|
||||
bones/61/position = Vector3(-6.75992e-10, 0.000217569, 6.78151e-11)
|
||||
bones/61/rotation = Quaternion(0.0114703, -0.0383484, -0.608711, 0.792382)
|
||||
bones/61/rotation = Quaternion(-0.00718539, -0.0393769, -0.18274, 0.982346)
|
||||
bones/61/scale = Vector3(1, 1, 1)
|
||||
bones/62/name = "index3.L_end"
|
||||
bones/62/parent = 61
|
||||
|
|
@ -864,22 +871,22 @@ bones/64/name = "middle1.L"
|
|||
bones/64/parent = 63
|
||||
bones/64/rest = Transform3D(0.897312, 0.438301, 0.0521827, -0.441346, 0.892693, 0.0911681, -0.00662413, -0.104837, 0.994467, -7.31031e-10, 0.00064664, 2.63282e-10)
|
||||
bones/64/enabled = true
|
||||
bones/64/position = Vector3(-1.39904e-05, 0.000607789, 8.6803e-07)
|
||||
bones/64/rotation = Quaternion(-0.0560437, 0.00556503, 0.0915036, 0.994211)
|
||||
bones/64/position = Vector3(-7.31031e-10, 0.00064664, 2.63282e-10)
|
||||
bones/64/rotation = Quaternion(-0.0503773, 0.0151146, -0.226087, 0.972686)
|
||||
bones/64/scale = Vector3(1, 1, 1)
|
||||
bones/65/name = "middle2.L"
|
||||
bones/65/parent = 64
|
||||
bones/65/rest = Transform3D(0.745321, 0.659727, -0.0962067, -0.665133, 0.745686, -0.0393761, 0.0457625, 0.0933381, 0.994582, -1.45929e-10, 0.000428075, 4.40949e-11)
|
||||
bones/65/enabled = true
|
||||
bones/65/position = Vector3(-1.45929e-10, 0.000428075, 4.40949e-11)
|
||||
bones/65/rotation = Quaternion(0.0483554, -0.0192523, -0.71875, 0.693318)
|
||||
bones/65/rotation = Quaternion(0.0355426, -0.0380212, -0.354815, 0.933487)
|
||||
bones/65/scale = Vector3(1, 1, 1)
|
||||
bones/66/name = "middle3.L"
|
||||
bones/66/parent = 65
|
||||
bones/66/rest = Transform3D(0.927281, 0.373308, 0.028122, -0.373945, 0.927184, 0.0222794, -0.0177572, -0.0311754, 0.999356, 7.29711e-10, 0.000267549, 1.92479e-10)
|
||||
bones/66/enabled = true
|
||||
bones/66/position = Vector3(7.29711e-10, 0.000267549, 1.92479e-10)
|
||||
bones/66/rotation = Quaternion(-0.0173623, 0.00452312, -0.601864, 0.798397)
|
||||
bones/66/rotation = Quaternion(-0.0136148, 0.0116853, -0.190323, 0.981557)
|
||||
bones/66/scale = Vector3(1, 1, 1)
|
||||
bones/67/name = "middle3.L_end"
|
||||
bones/67/parent = 66
|
||||
|
|
@ -899,22 +906,22 @@ bones/69/name = "ring1.L"
|
|||
bones/69/parent = 68
|
||||
bones/69/rest = Transform3D(0.786512, 0.617183, 0.0219931, -0.611213, 0.783015, -0.115352, -0.0884141, 0.0772832, 0.993081, -7.66656e-10, 0.000618599, -1.41676e-10)
|
||||
bones/69/enabled = true
|
||||
bones/69/position = Vector3(1.30436e-06, 0.000602323, -2.71003e-06)
|
||||
bones/69/rotation = Quaternion(0.0409456, -0.0210825, 0.0696472, 0.996508)
|
||||
bones/69/position = Vector3(-7.66656e-10, 0.000618599, -1.41676e-10)
|
||||
bones/69/rotation = Quaternion(0.0510295, 0.0292471, -0.325405, 0.943744)
|
||||
bones/69/scale = Vector3(1, 1, 1)
|
||||
bones/70/name = "ring2.L"
|
||||
bones/70/parent = 69
|
||||
bones/70/rest = Transform3D(0.875576, 0.421953, -0.235207, -0.445166, 0.89384, -0.0536474, 0.187601, 0.151679, 0.970463, -1.72083e-10, 0.00041303, 3.68731e-11)
|
||||
bones/70/enabled = true
|
||||
bones/70/position = Vector3(-1.72083e-10, 0.00041303, 3.68731e-11)
|
||||
bones/70/rotation = Quaternion(0.0377608, -0.115509, -0.0908998, 0.988417)
|
||||
bones/70/rotation = Quaternion(0.0530868, -0.109316, -0.224192, 0.966938)
|
||||
bones/70/scale = Vector3(1, 1, 1)
|
||||
bones/71/name = "ring3.L"
|
||||
bones/71/parent = 70
|
||||
bones/71/rest = Transform3D(0.896325, 0.442626, 0.0261395, -0.443333, 0.893629, 0.0698765, 0.00757009, -0.0742205, 0.997213, 1.47222e-10, 0.0002467, -4.93319e-11)
|
||||
bones/71/enabled = true
|
||||
bones/71/position = Vector3(1.47222e-10, 0.0002467, -4.93319e-11)
|
||||
bones/71/rotation = Quaternion(-0.0354375, -0.0117314, -0.626531, 0.778502)
|
||||
bones/71/rotation = Quaternion(-0.0370227, 0.00477103, -0.227628, 0.973032)
|
||||
bones/71/scale = Vector3(1, 1, 1)
|
||||
bones/72/name = "ring3.L_end"
|
||||
bones/72/parent = 71
|
||||
|
|
@ -934,22 +941,22 @@ bones/74/name = "pinky1.L"
|
|||
bones/74/parent = 73
|
||||
bones/74/rest = Transform3D(0.884728, 0.463521, -0.049038, -0.464454, 0.867839, -0.176462, -0.0392369, 0.178897, 0.983085, -1.94544e-10, 0.000594951, 7.62025e-11)
|
||||
bones/74/enabled = true
|
||||
bones/74/position = Vector3(-8.65005e-06, 0.000669554, 2.38656e-05)
|
||||
bones/74/rotation = Quaternion(0.0945839, -0.108202, 0.236727, 0.960889)
|
||||
bones/74/position = Vector3(-1.94544e-10, 0.000594951, 7.62025e-11)
|
||||
bones/74/rotation = Quaternion(0.0919294, -0.00253551, -0.240062, 0.966392)
|
||||
bones/74/scale = Vector3(1, 1, 1)
|
||||
bones/75/name = "pinky2.L"
|
||||
bones/75/parent = 74
|
||||
bones/75/rest = Transform3D(0.900206, 0.418934, -0.118847, -0.430854, 0.896472, -0.103453, 0.0632026, 0.144335, 0.987509, -3.57407e-10, 0.000294327, -1.2612e-10)
|
||||
bones/75/enabled = true
|
||||
bones/75/position = Vector3(-3.57407e-10, 0.000294327, -1.2612e-10)
|
||||
bones/75/rotation = Quaternion(0.0550313, -0.0567217, -0.0538148, 0.995419)
|
||||
bones/75/rotation = Quaternion(0.063689, -0.0467921, -0.218421, 0.972649)
|
||||
bones/75/scale = Vector3(1, 1, 1)
|
||||
bones/76/name = "pinky3.L"
|
||||
bones/76/parent = 75
|
||||
bones/76/rest = Transform3D(0.886375, 0.455138, -0.0847801, -0.450338, 0.890097, 0.0701647, 0.107397, -0.0240126, 0.993926, 7.28884e-10, 0.000161741, 2.67904e-10)
|
||||
bones/76/enabled = true
|
||||
bones/76/position = Vector3(7.28884e-10, 0.000161741, 2.67904e-10)
|
||||
bones/76/rotation = Quaternion(-0.0284049, -0.0472237, -0.149045, 0.987294)
|
||||
bones/76/rotation = Quaternion(-0.0242506, -0.0494855, -0.23316, 0.970876)
|
||||
bones/76/scale = Vector3(1, 1, 1)
|
||||
bones/77/name = "pinky3.L_end"
|
||||
bones/77/parent = 76
|
||||
|
|
@ -962,22 +969,22 @@ bones/78/name = "thumb_meta.L"
|
|||
bones/78/parent = 57
|
||||
bones/78/rest = Transform3D(0.240535, 0.343136, 0.907965, 0.585873, 0.694485, -0.417665, -0.773884, 0.632415, -0.0339863, 7.71225e-05, 0.000177085, 8.39641e-05)
|
||||
bones/78/enabled = true
|
||||
bones/78/position = Vector3(-8.8677e-05, 0.000149522, 3.81399e-05)
|
||||
bones/78/rotation = Quaternion(0.293949, 0.638458, 0.159887, 0.69311)
|
||||
bones/78/position = Vector3(7.71225e-05, 0.000177085, 8.39641e-05)
|
||||
bones/78/rotation = Quaternion(0.380801, 0.609905, 0.088026, 0.68939)
|
||||
bones/78/scale = Vector3(1, 1, 1)
|
||||
bones/79/name = "thumb1.L"
|
||||
bones/79/parent = 78
|
||||
bones/79/rest = Transform3D(0.81243, 0.582946, 0.0114595, -0.582738, 0.811175, 0.0491062, 0.0193306, -0.0465732, 0.998728, -3.87094e-10, 0.000535015, -2.64585e-10)
|
||||
bones/79/enabled = true
|
||||
bones/79/position = Vector3(-3.87094e-10, 0.000535015, -2.64585e-10)
|
||||
bones/79/rotation = Quaternion(-0.24679, -0.068873, -0.208296, 0.943909)
|
||||
bones/79/rotation = Quaternion(-0.0251359, -0.00206782, -0.306236, 0.951621)
|
||||
bones/79/scale = Vector3(1, 1, 1)
|
||||
bones/80/name = "thumb2.L"
|
||||
bones/80/parent = 79
|
||||
bones/80/rest = Transform3D(0.997504, 0.0704799, 0.00439951, -0.0704634, 0.989289, 0.127834, 0.00465736, -0.127825, 0.991786, -3.60323e-12, 0.000226731, -4.33635e-10)
|
||||
bones/80/enabled = true
|
||||
bones/80/position = Vector3(-3.60323e-12, 0.000226731, -4.33635e-10)
|
||||
bones/80/rotation = Quaternion(0.0181542, -0.258237, 0.0705999, 0.963327)
|
||||
bones/80/rotation = Quaternion(-0.0640866, -6.46356e-05, -0.0353305, 0.997319)
|
||||
bones/80/scale = Vector3(1, 1, 1)
|
||||
bones/81/name = "thumb2.L_end"
|
||||
bones/81/parent = 80
|
||||
|
|
@ -991,7 +998,7 @@ bones/82/parent = 56
|
|||
bones/82/rest = Transform3D(0.999974, -0.00428396, -0.00580153, 0.00412317, 0.999615, -0.0274478, 0.00591688, 0.0274232, 0.999606, 8.46418e-06, 0.000215645, -6.06698e-05)
|
||||
bones/82/enabled = true
|
||||
bones/82/position = Vector3(8.46418e-06, 0.000215645, -6.06698e-05)
|
||||
bones/82/rotation = Quaternion(0.0137831, -0.030308, 0.00172569, 0.999444)
|
||||
bones/82/rotation = Quaternion(0.0137191, -0.0029299, 0.00210199, 0.999899)
|
||||
bones/82/scale = Vector3(1, 1, 1)
|
||||
bones/83/name = "twist1.L_end"
|
||||
bones/83/parent = 82
|
||||
|
|
@ -1005,7 +1012,7 @@ bones/84/parent = 56
|
|||
bones/84/rest = Transform3D(0.999974, -0.00428394, -0.00580145, 0.00412316, 0.999615, -0.0274474, 0.0059168, 0.0274228, 0.999606, 2.00581e-06, 0.00172259, -1.93289e-05)
|
||||
bones/84/enabled = true
|
||||
bones/84/position = Vector3(2.00581e-06, 0.00172259, -1.93289e-05)
|
||||
bones/84/rotation = Quaternion(0.013851, -0.0842436, 0.000979795, 0.996349)
|
||||
bones/84/rotation = Quaternion(0.0137189, -0.00292986, 0.00210199, 0.999899)
|
||||
bones/84/scale = Vector3(1, 1, 1)
|
||||
bones/85/name = "twist3.L_end"
|
||||
bones/85/parent = 84
|
||||
|
|
@ -1019,7 +1026,7 @@ bones/86/parent = 56
|
|||
bones/86/rest = Transform3D(0.999974, -0.00428412, -0.00580153, 0.00412334, 0.999615, -0.0274478, 0.00591688, 0.0274232, 0.999606, 5.23504e-06, 0.000969117, -3.99994e-05)
|
||||
bones/86/enabled = true
|
||||
bones/86/position = Vector3(5.23504e-06, 0.000969117, -3.99994e-05)
|
||||
bones/86/rotation = Quaternion(0.0138271, -0.0613429, 0.00129754, 0.99802)
|
||||
bones/86/rotation = Quaternion(0.0137191, -0.0029299, 0.00210208, 0.999899)
|
||||
bones/86/scale = Vector3(1, 1, 1)
|
||||
bones/87/name = "twist2.L_end"
|
||||
bones/87/parent = 86
|
||||
|
|
@ -1047,7 +1054,7 @@ bones/90/parent = 56
|
|||
bones/90/rest = Transform3D(0.999974, -0.00428436, -0.00580146, 0.00412358, 0.999615, -0.0274474, 0.00591682, 0.0274228, 0.999606, 2.00581e-06, 0.00172259, -1.93289e-05)
|
||||
bones/90/enabled = true
|
||||
bones/90/position = Vector3(2.00581e-06, 0.00172259, -1.93289e-05)
|
||||
bones/90/rotation = Quaternion(0.0137829, -0.0303079, 0.0017259, 0.999444)
|
||||
bones/90/rotation = Quaternion(0.0137189, -0.00292986, 0.0021022, 0.999899)
|
||||
bones/90/scale = Vector3(1, 1, 1)
|
||||
bones/91/name = "armweartwist.L_end"
|
||||
bones/91/parent = 90
|
||||
|
|
@ -1061,7 +1068,7 @@ bones/92/parent = 56
|
|||
bones/92/rest = Transform3D(0.998924, 0.0448829, 0.0116821, -0.0454014, 0.99778, 0.0487276, -0.00946913, -0.0492056, 0.998744, -1.22313e-06, 0.00247606, 1.34137e-06)
|
||||
bones/92/enabled = true
|
||||
bones/92/position = Vector3(-1.22313e-06, 0.00247606, 1.34137e-06)
|
||||
bones/92/rotation = Quaternion(-0.0251143, -0.021956, -0.0219075, 0.999203)
|
||||
bones/92/rotation = Quaternion(-0.0244973, 0.00529082, -0.0225839, 0.999431)
|
||||
bones/92/scale = Vector3(1, 1, 1)
|
||||
bones/93/name = "cuff.L_end"
|
||||
bones/93/parent = 92
|
||||
|
|
@ -1075,7 +1082,7 @@ bones/94/parent = 56
|
|||
bones/94/rest = Transform3D(1, 2.01654e-09, -3.1474e-08, -2.01654e-09, 1, 7.23308e-08, 3.1474e-08, -7.23308e-08, 1, 1.54241e-10, -1.23587e-10, 3.80932e-10)
|
||||
bones/94/enabled = true
|
||||
bones/94/position = Vector3(1.54241e-10, -1.23587e-10, 3.80932e-10)
|
||||
bones/94/rotation = Quaternion(6.39691e-09, 0.0116381, 2.94161e-08, 0.999932)
|
||||
bones/94/rotation = Quaternion(-3.61654e-08, -1.5737e-08, -1.00827e-09, 1)
|
||||
bones/94/scale = Vector3(1, 1, 1)
|
||||
bones/95/name = "blouse.L_end"
|
||||
bones/95/parent = 94
|
||||
|
|
@ -1088,8 +1095,8 @@ bones/96/name = "handIK.R"
|
|||
bones/96/parent = 0
|
||||
bones/96/rest = Transform3D(0.931583, 0.363365, 0.0109084, 0.0109083, -0.0579345, 0.998261, 0.363365, -0.929844, -0.0579345, 0.00338212, 0.00270377, -0.00286581)
|
||||
bones/96/enabled = true
|
||||
bones/96/position = Vector3(0.00140233, 0.00416331, -0.00257247)
|
||||
bones/96/rotation = Quaternion(-0.677046, -0.0368381, 0.19077, 0.70983)
|
||||
bones/96/position = Vector3(0.00338212, 0.00270377, -0.00286581)
|
||||
bones/96/rotation = Quaternion(-0.715446, -0.130783, -0.130783, 0.673742)
|
||||
bones/96/scale = Vector3(1, 1, 1)
|
||||
bones/97/name = "handIK.R_end"
|
||||
bones/97/parent = 96
|
||||
|
|
@ -1102,8 +1109,8 @@ bones/98/name = "handIK.L"
|
|||
bones/98/parent = 0
|
||||
bones/98/rest = Transform3D(0.931583, -0.363365, -0.0109084, -0.0109083, -0.0579345, 0.998261, -0.363365, -0.929844, -0.0579345, -0.00338212, 0.00270377, -0.00286581)
|
||||
bones/98/enabled = true
|
||||
bones/98/position = Vector3(0.000569891, 0.00432948, -0.00361386)
|
||||
bones/98/rotation = Quaternion(-0.654644, -0.206583, -0.11025, 0.718755)
|
||||
bones/98/position = Vector3(-0.00338212, 0.00270377, -0.00286581)
|
||||
bones/98/rotation = Quaternion(-0.715446, 0.130783, 0.130783, 0.673742)
|
||||
bones/98/scale = Vector3(1, 1, 1)
|
||||
bones/99/name = "handIK.L_end"
|
||||
bones/99/parent = 98
|
||||
|
|
@ -1146,7 +1153,7 @@ mesh = SubResource("ArrayMesh_lxa88")
|
|||
skin = SubResource("Skin_1i0dj")
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="LVA4_Armature/Skeleton3D"]
|
||||
transform = Transform3D(0.928412, -0.203886, -0.310614, 0.184412, 0.978612, -0.0911602, 0.322557, 0.0273536, 0.946155, 0.00177882, 0.00259276, -0.000976985)
|
||||
transform = Transform3D(0.931583, 0.363365, 0.0109077, -0.363365, 0.929844, 0.0579351, 0.010909, -0.0579348, 0.998261, 0.00338212, 0.0028658, -0.00250854)
|
||||
bone_name = "hand.R"
|
||||
bone_idx = 15
|
||||
|
||||
|
|
@ -1170,4 +1177,5 @@ anim_player = NodePath("..")
|
|||
"parameters/Crouched Fire/blend_position" = 0
|
||||
"parameters/Crouched Movement/blend_position" = Vector2(-0.531895, -0.033419)
|
||||
parameters/Fire/blend_position = 0.0
|
||||
parameters/Movement/blend_position = Vector2(0.0347092, 0.657754)
|
||||
parameters/Movement/blend_position = 0
|
||||
parameters/Movement/0/blend_position = Vector2(0, 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue