Adds enemies

This commit is contained in:
Michel 2025-02-01 22:51:01 +01:00
parent cf8ba8bacb
commit 76e5b1927f
324 changed files with 28447 additions and 106 deletions

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#*
#* idle_state.gd
#* =============================================================================
#* Copyright (c) 2023-present Serhii Snitsaruk and the LimboAI contributors.
#*
#* Use of this source code is governed by an MIT-style
#* license that can be found in the LICENSE file or at
#* https://opensource.org/licenses/MIT.
#* =============================================================================
#*
extends LimboState
## Idle state.
@export var animation_player: AnimationPlayer
@export var idle_animation: StringName
func _enter() -> void:
animation_player.play(idle_animation, 0.1)
func _update(_delta: float) -> void:
var horizontal_move: float = Input.get_axis(&"move_left", &"move_right")
var vertical_move: float = Input.get_axis(&"move_up", &"move_down")
if horizontal_move != 0.0 or vertical_move != 0.0:
get_root().dispatch(EVENT_FINISHED)