Adds enemies
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324 changed files with 28447 additions and 106 deletions
37
demo/agents/player/states/move_state.gd
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37
demo/agents/player/states/move_state.gd
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#*
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#* move_state.gd
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#* =============================================================================
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#* Copyright (c) 2023-present Serhii Snitsaruk and the LimboAI contributors.
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#*
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#* Use of this source code is governed by an MIT-style
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#* license that can be found in the LICENSE file or at
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#* https://opensource.org/licenses/MIT.
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#* =============================================================================
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#*
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extends LimboState
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## Move state.
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const VERTICAL_FACTOR := 0.8
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@export var animation_player: AnimationPlayer
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@export var animation: StringName
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@export var speed: float = 500.0
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func _enter() -> void:
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animation_player.play(animation, 0.1)
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func _update(_delta: float) -> void:
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var horizontal_move: float = Input.get_axis(&"move_left", &"move_right")
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var vertical_move: float = Input.get_axis(&"move_up", &"move_down")
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if not is_zero_approx(horizontal_move):
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agent.face_dir(horizontal_move)
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var desired_velocity := Vector2(horizontal_move, vertical_move * VERTICAL_FACTOR) * speed
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agent.move(desired_velocity)
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if horizontal_move == 0.0 and vertical_move == 0.0:
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get_root().dispatch(EVENT_FINISHED)
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