Adds enemies
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324 changed files with 28447 additions and 106 deletions
120
demo/ai/trees/03_agent_imp.tres
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120
demo/ai/trees/03_agent_imp.tres
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[gd_resource type="BehaviorTree" load_steps=30 format=3 uid="uid://c2bxoo68ywb27"]
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[ext_resource type="Script" path="res://demo/ai/tasks/select_random_nearby_pos.gd" id="1_cdtqu"]
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[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="2_31fsn"]
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[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="3_y1r1a"]
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[ext_resource type="Script" path="res://demo/ai/tasks/pursue.gd" id="4_jlgat"]
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[ext_resource type="Script" path="res://demo/ai/tasks/face_target.gd" id="5_o4ggh"]
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_46tbn"]
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var/speed/name = &"speed"
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var/speed/type = 3
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var/speed/value = 400.0
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var/speed/hint = 1
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var/speed/hint_string = "10,1000,10"
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[sub_resource type="BBNode" id="BBNode_3y70b"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_klk26"]
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animation_player = SubResource("BBNode_3y70b")
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animation_name = &"walk"
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blend = 0.1
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[sub_resource type="BTAction" id="BTAction_chmiy"]
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script = ExtResource("1_cdtqu")
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range_min = 200.0
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range_max = 500.0
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position_var = &"pos"
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[sub_resource type="BTAction" id="BTAction_5kivl"]
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script = ExtResource("2_31fsn")
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target_position_var = &"pos"
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speed_var = &"speed"
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tolerance = 50.0
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avoid_var = &""
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[sub_resource type="BTSequence" id="BTSequence_k184c"]
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custom_name = "Chaotic Walk"
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children = [SubResource("BTPlayAnimation_klk26"), SubResource("BTAction_chmiy"), SubResource("BTAction_5kivl")]
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[sub_resource type="BTProbability" id="BTProbability_ifsry"]
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children = [SubResource("BTSequence_k184c")]
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[sub_resource type="BBNode" id="BBNode_nrd4b"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_qiw21"]
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animation_player = SubResource("BBNode_nrd4b")
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animation_name = &"idle"
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blend = 0.1
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[sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"]
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min_duration = 0.7
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max_duration = 1.5
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[sub_resource type="BTSequence" id="BTSequence_n5ltc"]
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custom_name = "Pause before action"
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children = [SubResource("BTPlayAnimation_qiw21"), SubResource("BTRandomWait_xlud8")]
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[sub_resource type="BBNode" id="BBNode_wpj6d"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_olf37"]
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animation_player = SubResource("BBNode_wpj6d")
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animation_name = &"walk"
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blend = 0.1
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[sub_resource type="BTAction" id="BTAction_ulbrf"]
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script = ExtResource("3_y1r1a")
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group = &"player"
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output_var = &"target"
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[sub_resource type="BTAction" id="BTAction_a4jqi"]
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script = ExtResource("4_jlgat")
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target_var = &"target"
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speed_var = &"speed"
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approach_distance = 100.0
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[sub_resource type="BTTimeLimit" id="BTTimeLimit_xek5v"]
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time_limit = 2.0
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children = [SubResource("BTAction_a4jqi")]
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[sub_resource type="BTSequence" id="BTSequence_1xfnq"]
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custom_name = "Pursue player"
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children = [SubResource("BTPlayAnimation_olf37"), SubResource("BTAction_ulbrf"), SubResource("BTTimeLimit_xek5v")]
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[sub_resource type="BTAction" id="BTAction_kidxn"]
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script = ExtResource("5_o4ggh")
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target_var = &"target"
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[sub_resource type="BTWait" id="BTWait_tadkc"]
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duration = 0.1
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[sub_resource type="BBNode" id="BBNode_s8evu"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_ppmxd"]
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await_completion = 2.0
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animation_player = SubResource("BBNode_s8evu")
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animation_name = &"attack_1"
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[sub_resource type="BTSequence" id="BTSequence_ww5v2"]
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custom_name = "Melee attack"
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children = [SubResource("BTAction_kidxn"), SubResource("BTWait_tadkc"), SubResource("BTPlayAnimation_ppmxd")]
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[sub_resource type="BTSequence" id="BTSequence_pxl2k"]
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custom_name = "Engage player"
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children = [SubResource("BTSequence_n5ltc"), SubResource("BTSequence_1xfnq"), SubResource("BTSequence_ww5v2")]
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[sub_resource type="BTSelector" id="BTSelector_y3llm"]
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children = [SubResource("BTProbability_ifsry"), SubResource("BTSequence_pxl2k")]
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[resource]
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description = "Here, the [dec]Probability[/dec] decorator allows the execution of its branch in 50% of cases. This introduces a slight variation to the behavior each time the [comp]Chaotic walk[/comp] sequence is considered by the [comp]Selector[/comp]. This sequence can be selected several times in a row as long as the Probability decorator permits it. The [comp]Engage player[/comp] sequence is only executed if Probability returns [FAILURE]."
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blackboard_plan = SubResource("BlackboardPlan_46tbn")
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root_task = SubResource("BTSelector_y3llm")
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