Adds enemies
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324 changed files with 28447 additions and 106 deletions
29
demo/ai/trees/tutorial/tutorial_01_welcome.tres
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29
demo/ai/trees/tutorial/tutorial_01_welcome.tres
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[gd_resource type="BehaviorTree" load_steps=5 format=3 uid="uid://b1mfh8yad7rmw"]
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_ewfwq"]
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var/speed/name = &"speed"
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var/speed/type = 3
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var/speed/value = 400.0
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var/speed/hint = 1
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var/speed/hint_string = "10,1000,10"
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[sub_resource type="BBNode" id="BBNode_fq0jf"]
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resource_name = "AnimationPlayer"
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saved_value = NodePath("AnimationPlayer")
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_rsejo"]
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animation_player = SubResource("BBNode_fq0jf")
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animation_name = &"idle"
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[sub_resource type="BTSequence" id="BTSequence_4bq32"]
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children = [SubResource("BTPlayAnimation_rsejo")]
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[resource]
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description = "Welcome to the [b]LimboAI Tutorial[/b]!
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Here, you'll learn how to use behavior trees to craft AI for your games. We'll start with the basics and gradually move to more advanced topics. Strap in for a quick and engaging introduction to behavior trees.
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Press ➡ button in the top-right corner to proceed.
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Press ⬅ button any time you want to go back to a previous chapter."
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blackboard_plan = SubResource("BlackboardPlan_ewfwq")
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root_task = SubResource("BTSequence_4bq32")
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