Adds enemies

This commit is contained in:
Michel 2025-02-01 22:51:01 +01:00
parent cf8ba8bacb
commit 76e5b1927f
324 changed files with 28447 additions and 106 deletions

5142
demo/scenes/base/arena.tscn Normal file

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[gd_scene load_steps=2 format=3 uid="uid://dt2jlrqffpyw"]
[ext_resource type="Texture2D" uid="uid://65b6yuobhxf8" path="res://demo/assets/env_clouds.png" id="1_eigiy"]
[node name="Clouds" type="Node2D"]
modulate = Color(1, 1, 1, 0.792157)
position = Vector2(-1998, -1508)
metadata/_edit_lock_ = true
[node name="Cloud1" type="Sprite2D" parent="."]
position = Vector2(764, 358)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(12, 7, 455, 168)
[node name="Cloud13" type="Sprite2D" parent="."]
position = Vector2(4005, 2983)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(12, 7, 455, 168)
[node name="Cloud5" type="Sprite2D" parent="."]
position = Vector2(-152, 2723)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(12, 7, 455, 168)
[node name="Cloud6" type="Sprite2D" parent="."]
position = Vector2(3293, 936)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(12, 7, 455, 168)
[node name="Cloud2" type="Sprite2D" parent="."]
position = Vector2(85, 1505)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(10, 189, 644, 165)
[node name="Cloud16" type="Sprite2D" parent="."]
position = Vector2(3434, 3542)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(10, 189, 644, 165)
[node name="Cloud7" type="Sprite2D" parent="."]
position = Vector2(1380, 3802)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(10, 189, 644, 165)
[node name="Cloud3" type="Sprite2D" parent="."]
position = Vector2(503, 1222)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud14" type="Sprite2D" parent="."]
position = Vector2(4174, 3309)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud15" type="Sprite2D" parent="."]
position = Vector2(4695, 2800)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud8" type="Sprite2D" parent="."]
position = Vector2(152, 3383)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud4" type="Sprite2D" parent="."]
position = Vector2(164, 1669)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud9" type="Sprite2D" parent="."]
position = Vector2(328, 3474)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud10" type="Sprite2D" parent="."]
position = Vector2(933, 515)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud12" type="Sprite2D" parent="."]
position = Vector2(4570, 1222)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud11" type="Sprite2D" parent="."]
position = Vector2(3784, 345)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud17" type="Sprite2D" parent="."]
position = Vector2(-2737.13, 367.814)
scale = Vector2(1.35085, 1.15254)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(12, 7, 455, 168)
[node name="Cloud18" type="Sprite2D" parent="."]
position = Vector2(-1254.92, 3539.61)
scale = Vector2(0.898305, 0.898305)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(10, 189, 644, 165)
[node name="Cloud19" type="Sprite2D" parent="."]
position = Vector2(-2912.7, 1260.29)
scale = Vector2(1.10169, 1.10169)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud20" type="Sprite2D" parent="."]
position = Vector2(-3251.5, 3437.56)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud21" type="Sprite2D" parent="."]
position = Vector2(-3181.26, 3581.44)
scale = Vector2(0.949153, 0.949153)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud22" type="Sprite2D" parent="."]
position = Vector2(-420.856, 367.017)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud23" type="Sprite2D" parent="."]
position = Vector2(-1493, 3040)
scale = Vector2(0.898305, 0.898305)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(12, 7, 455, 168)
[node name="Cloud24" type="Sprite2D" parent="."]
position = Vector2(-510, 2429)
scale = Vector2(1.15254, 1.15254)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(10, 189, 644, 165)
[node name="Cloud25" type="Sprite2D" parent="."]
position = Vector2(-712, 1373)
scale = Vector2(1.10169, 1.10169)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud26" type="Sprite2D" parent="."]
position = Vector2(-269, 2004)
scale = Vector2(0.79661, 0.79661)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud27" type="Sprite2D" parent="."]
position = Vector2(-1656, 2353)
scale = Vector2(0.949153, 0.949153)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud28" type="Sprite2D" parent="."]
position = Vector2(-461, 1787)
scale = Vector2(1.10169, 1.10169)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud29" type="Sprite2D" parent="."]
position = Vector2(3890, 2612.5)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(12, 7, 455, 168)
[node name="Cloud30" type="Sprite2D" parent="."]
position = Vector2(3832, 1394.5)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(10, 189, 644, 165)
[node name="Cloud31" type="Sprite2D" parent="."]
position = Vector2(3472, 3106)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(10, 189, 644, 165)
[node name="Cloud32" type="Sprite2D" parent="."]
position = Vector2(3095, 2689.5)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud33" type="Sprite2D" parent="."]
position = Vector2(4016, 1558.5)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud34" type="Sprite2D" parent="."]
position = Vector2(3863, 1375)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(12, 7, 455, 168)
[node name="Cloud35" type="Sprite2D" parent="."]
position = Vector2(3521.25, 3087)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud36" type="Sprite2D" parent="."]
position = Vector2(3609.25, 3161)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(507, 7, 193, 88)
[node name="Cloud37" type="Sprite2D" parent="."]
visible = false
position = Vector2(3754.25, 1447)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(501, 99, 210, 92)
[node name="Cloud38" type="Sprite2D" parent="."]
visible = false
position = Vector2(2915.25, 2833)
scale = Vector2(0.898305, 0.898305)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(10, 189, 644, 165)
[node name="Cloud39" type="Sprite2D" parent="."]
visible = false
position = Vector2(3270.25, 2207)
texture = ExtResource("1_eigiy")
region_enabled = true
region_rect = Rect2(10, 189, 644, 165)

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#*
#* code_edit.gd
#* =============================================================================
#* Copyright 2024 Serhii Snitsaruk
#*
#* Use of this source code is governed by an MIT-style
#* license that can be found in the LICENSE file or at
#* https://opensource.org/licenses/MIT.
#* =============================================================================
#*
extends CodeEdit
const RESERVED_WORDS := [
# Control flow.
"break",
"continue",
"elif",
"else",
"for",
"if",
"match",
"pass",
"return",
"when",
"while",
# Declarations.
"class",
"class_name",
"const",
"enum",
"extends",
"func",
"namespace",
"signal",
"static",
"trait",
"var",
# Other keywords.
"await",
"breakpoint",
"self",
"super",
"yield",
# Operators.
"and",
"as",
"in",
"is",
"not",
"or",
# Special values.
"false",
"null",
"true",
# Constants.
"INF",
"NAN",
"PI",
"TAU",
# Functions.
"assert",
"preload",
]
const TYPE_WORDS := [
"bool",
"int",
"float",
"void",
"String",
"Vector2",
"Vector2i",
"Rect2",
"Rect2i",
"Vector3",
"Vector3i",
"Transform2D",
"Vector4",
"Vector4i",
"Plane",
"Quaternion",
"AABB",
"Basis",
"Transform3D",
"Projection",
"Color",
"StringName",
"NodePath",
"RID",
"Callable",
"Signal",
"Dictionary",
"Array",
"PackedByteArray",
"PackedInt32Array",
"PackedInt64Array",
"PackedFloat32Array",
"PackedFloat64Array",
"PackedStringArray",
"PackedVector2Array",
"PackedVector3Array",
"PackedColorArray",
# Other types
"Status",
]
func _ready() -> void:
var highlighter := CodeHighlighter.new()
syntax_highlighter = highlighter
highlighter.number_color = Color.AQUAMARINE
highlighter.symbol_color = Color.CORNFLOWER_BLUE
highlighter.function_color = Color.DEEP_SKY_BLUE
highlighter.member_variable_color = Color.LIGHT_BLUE
# Engine types
for c in ClassDB.get_class_list():
syntax_highlighter.add_keyword_color(c, Color.AQUAMARINE)
syntax_highlighter.add_color_region("#", "", Color.DIM_GRAY, true)
syntax_highlighter.add_color_region("@", " ", Color.GOLDENROD)
syntax_highlighter.add_color_region("\"", "\"", Color.GOLD)
for keyword in RESERVED_WORDS:
syntax_highlighter.add_keyword_color(keyword, Color.INDIAN_RED)
for typeword in TYPE_WORDS:
syntax_highlighter.add_keyword_color(typeword, Color.AQUAMARINE)
func set_source_code(source_code: String) -> void:
# Hide license header
var idx: int = source_code.find("#*")
while idx != - 1:
source_code = source_code.substr(0, idx) + source_code.substr(source_code.findn("\n", idx) + 1)
idx = source_code.findn("#*", idx)
text = "" # Workaround
text = source_code

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extends Button
func _ready() -> void:
pressed.connect(_toggle_fullscreen)
# Set scaling properties and base resolution
get_window().mode = Window.MODE_FULLSCREEN
get_window().content_scale_aspect = Window.CONTENT_SCALE_ASPECT_KEEP
get_window().content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
get_window().content_scale_size = Vector2i(1920,1080)
func _toggle_fullscreen() -> void:
if get_window().mode != Window.MODE_FULLSCREEN:
get_window().mode = Window.MODE_FULLSCREEN
else:
get_window().mode = Window.MODE_MAXIMIZED

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demo/scenes/game.gd Normal file
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extends Node2D
const Simple := preload("res://demo/agents/01_agent_melee_simple.tscn")
const Charger := preload("res://demo/agents/02_agent_charger.tscn")
const Imp := preload("res://demo/agents/03_agent_imp.tscn")
const Skirmisher := preload("res://demo/agents/04_agent_skirmisher.tscn")
const Ranged := preload("res://demo/agents/05_agent_ranged.tscn")
const Combo := preload("res://demo/agents/06_agent_melee_combo.tscn")
const Nuanced := preload("res://demo/agents/07_agent_melee_nuanced.tscn")
const Demon := preload("res://demo/agents/08_agent_demon.tscn")
const Summoner := preload("res://demo/agents/09_agent_summoner.tscn")
const WAVES: Array = [
[Simple, Simple, Nuanced],
[Simple, Nuanced, Charger],
[Simple, Simple, Simple, Ranged, Nuanced],
[Simple, Simple, Summoner],
[Ranged, Skirmisher, Nuanced, Simple, Simple],
[Nuanced, Nuanced, Combo, Ranged, Simple],
[Demon, Charger, Simple, Simple, Simple, Skirmisher],
[Demon, Demon, Nuanced, Combo],
[Summoner, Ranged, Nuanced, Nuanced, Ranged, Skirmisher, Simple],
[Demon, Demon, Summoner, Skirmisher, Nuanced, Nuanced, Combo],
]
@export var wave_index: int = -1
@export var agents_alive: int = 0
@onready var gong: StaticBody2D = $Gong
@onready var player: CharacterBody2D = $Player
@onready var spawn_points: Node2D = $SpawnPoints
@onready var hp_bar: TextureProgressBar = %HPBar
@onready var round_counter: Label = %RoundCounter
func _ready() -> void:
hp_bar.max_value = player.get_health().max_health
player.get_health().damaged.connect(func(_a,_b): hp_bar.value = player.get_health().get_current())
player.death.connect(_on_player_death)
func _update_round_counter() -> void:
round_counter.text = "Round %s/%s" % [wave_index + 1, WAVES.size()]
func _on_gong_gong_struck() -> void:
_start_round()
func _start_round() -> void:
wave_index += 1
if wave_index >= WAVES.size():
player.set_victorious()
round_counter.text = "Victorious!"
return
await get_tree().create_timer(3.0).timeout
_update_round_counter()
var spawns: Array = spawn_points.get_children()
spawns.shuffle()
for i in WAVES[wave_index].size():
var agent_resource: PackedScene = WAVES[wave_index][i]
var agent: CharacterBody2D = agent_resource.instantiate()
add_child(agent)
agent.global_position = spawns[i].global_position
agent.death.connect(_on_agent_death)
agent.play_summoning_effect()
agents_alive += 1
func _on_agent_death() -> void:
agents_alive -= 1
if agents_alive == 0:
_start_round()
func _on_player_death() -> void:
await get_tree().create_timer(3.0).timeout
get_tree().reload_current_scene()
func _on_switch_to_showcase_pressed() -> void:
get_tree().change_scene_to_file("res://demo/scenes/showcase.tscn")

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demo/scenes/game.tscn Normal file
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[gd_scene load_steps=15 format=3 uid="uid://clyhgbpfpmtw7"]
[ext_resource type="Script" path="res://demo/scenes/game.gd" id="1_qw71e"]
[ext_resource type="Theme" uid="uid://boqtjf88xcpu4" path="res://demo/assets/ui.theme" id="2_r21q3"]
[ext_resource type="Texture2D" uid="uid://tyu0ua1ju38l" path="res://demo/assets/logo.png" id="3_g0us4"]
[ext_resource type="FontFile" uid="uid://d25vkmce7mhlt" path="res://demo/assets/fonts/knewave_regular.ttf" id="4_w0vii"]
[ext_resource type="Script" path="res://demo/scenes/base/toggle_fullscreen.gd" id="5_m16ov"]
[ext_resource type="Texture2D" uid="uid://dlw15foygohrk" path="res://demo/assets/hp_under.png" id="6_622dk"]
[ext_resource type="Texture2D" uid="uid://cls8jtnu413o8" path="res://demo/assets/hp_over.png" id="7_430mt"]
[ext_resource type="Texture2D" uid="uid://hnwi23oef752" path="res://demo/assets/hp_bar.png" id="8_invih"]
[ext_resource type="PackedScene" uid="uid://bsig1usigbbuy" path="res://demo/scenes/base/arena.tscn" id="9_k3uu1"]
[ext_resource type="PackedScene" uid="uid://bpd1wmw2f7bvg" path="res://demo/props/gong.tscn" id="10_tftjb"]
[ext_resource type="PackedScene" uid="uid://d07ag5dcje13i" path="res://demo/agents/player/player.tscn" id="11_bndob"]
[sub_resource type="LabelSettings" id="LabelSettings_qvxvp"]
font = ExtResource("4_w0vii")
font_size = 33
outline_size = 11
outline_color = Color(0.258915, 0.234974, 0.191974, 1)
[sub_resource type="LabelSettings" id="LabelSettings_628x3"]
font = ExtResource("4_w0vii")
font_size = 36
font_color = Color(1, 1, 0.239216, 1)
outline_size = 20
outline_color = Color(0.211521, 0.23888, 0.290166, 1)
[sub_resource type="LabelSettings" id="LabelSettings_grcwx"]
font = ExtResource("4_w0vii")
font_size = 37
outline_size = 12
outline_color = Color(0.317525, 0.344884, 0.388373, 1)
[node name="Game" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_qw71e")
[node name="UI Layer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="UI Layer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_r21q3")
[node name="Toolbar" type="PanelContainer" parent="UI Layer/Control"]
custom_minimum_size = Vector2(0, 54.26)
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 64.0
grow_horizontal = 2
[node name="HBoxContainer" type="HBoxContainer" parent="UI Layer/Control/Toolbar"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="ToggleFullscreen" type="Button" parent="UI Layer/Control/Toolbar/HBoxContainer"]
layout_mode = 2
focus_mode = 0
theme_override_fonts/font = ExtResource("4_w0vii")
theme_override_font_sizes/font_size = 22
text = "Toggle Fullscreen"
script = ExtResource("5_m16ov")
[node name="Switch to Showcase" type="Button" parent="UI Layer/Control/Toolbar/HBoxContainer"]
layout_mode = 2
focus_mode = 0
theme_override_fonts/font = ExtResource("4_w0vii")
theme_override_font_sizes/font_size = 22
text = "Switch to Showcase
"
[node name="RoundCounter" type="Label" parent="UI Layer/Control/Toolbar/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 6
text = "Strike the Gong to begin!"
label_settings = SubResource("LabelSettings_qvxvp")
[node name="HPBar" type="TextureProgressBar" parent="UI Layer/Control/Toolbar/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
value = 100.0
texture_under = ExtResource("6_622dk")
texture_over = ExtResource("7_430mt")
texture_progress = ExtResource("8_invih")
[node name="Logo" type="TextureRect" parent="UI Layer/Control"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -1899.0
offset_top = -130.0
offset_right = -1643.0
offset_bottom = -45.0
grow_horizontal = 0
grow_vertical = 0
texture = ExtResource("3_g0us4")
[node name="Demo project" type="Label" parent="UI Layer/Control/Logo"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -316.0
offset_top = -72.0
offset_right = 13.0
offset_bottom = 74.0
grow_horizontal = 0
grow_vertical = 0
text = "demo project"
label_settings = SubResource("LabelSettings_628x3")
horizontal_alignment = 2
vertical_alignment = 1
[node name="Keys" type="Label" parent="UI Layer/Control"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -336.0
offset_top = -208.0
offset_right = -18.0
offset_bottom = -25.0
grow_horizontal = 0
grow_vertical = 0
text = "Move WASD
Dodge SPACE
Attack ENTER / F
"
label_settings = SubResource("LabelSettings_grcwx")
[node name="Arena" parent="." instance=ExtResource("9_k3uu1")]
metadata/_edit_lock_ = true
[node name="Gong" parent="." instance=ExtResource("10_tftjb")]
position = Vector2(923, -21)
[node name="Player" parent="." instance=ExtResource("11_bndob")]
position = Vector2(843, 455)
[node name="Camera2D" type="Camera2D" parent="Player"]
position = Vector2(0, -100)
zoom = Vector2(0.88, 0.88)
process_callback = 0
position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
drag_top_margin = 0.1
drag_bottom_margin = 0.1
[node name="SpawnPoints" type="Node2D" parent="."]
[node name="SpawnPosition1" type="Marker2D" parent="SpawnPoints"]
position = Vector2(512, -180)
[node name="SpawnPosition2" type="Marker2D" parent="SpawnPoints"]
position = Vector2(1421, -150)
[node name="SpawnPosition3" type="Marker2D" parent="SpawnPoints"]
position = Vector2(1512, 300)
[node name="SpawnPosition4" type="Marker2D" parent="SpawnPoints"]
position = Vector2(2264, 345)
[node name="SpawnPosition5" type="Marker2D" parent="SpawnPoints"]
position = Vector2(1655, 789)
[node name="SpawnPosition6" type="Marker2D" parent="SpawnPoints"]
position = Vector2(823, 826)
[node name="SpawnPosition7" type="Marker2D" parent="SpawnPoints"]
position = Vector2(67, 648)
[node name="SpawnPosition8" type="Marker2D" parent="SpawnPoints"]
position = Vector2(-399, 434)
[node name="SpawnPosition9" type="Marker2D" parent="SpawnPoints"]
position = Vector2(629, 417)
[node name="SpawnPosition10" type="Marker2D" parent="SpawnPoints"]
position = Vector2(1859, 3)
[connection signal="pressed" from="UI Layer/Control/Toolbar/HBoxContainer/Switch to Showcase" to="." method="_on_switch_to_showcase_pressed"]
[connection signal="gong_struck" from="Gong" to="." method="_on_gong_gong_struck"]

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demo/scenes/showcase.gd Normal file
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#*
#* showcase.gd
#* =============================================================================
#* Copyright 2024 Serhii Snitsaruk
#*
#* Use of this source code is governed by an MIT-style
#* license that can be found in the LICENSE file or at
#* https://opensource.org/licenses/MIT.
#* =============================================================================
#*
extends Node2D
@onready var behavior_tree_view: BehaviorTreeView = %BehaviorTreeView
@onready var camera: Camera2D = $Camera2D
@onready var agent_selection: MenuButton = %AgentSelection
@onready var previous: Button = %Previous
@onready var next: Button = %Next
@onready var minimize_description: Button = %MinimizeDescription
@onready var description: RichTextLabel = %Description
@onready var begin_tutorial: Button = %BeginTutorial
@onready var navigation_hint: Label = %NavigationHint
@onready var scene_title: Label = %SceneTitle
@onready var code_popup = %CodePopup
@onready var code_edit = %CodeEdit
var bt_player: BTPlayer
var selected_tree_index: int = -1
var agent_files: Array[String]
var agents_dir: String
var is_tutorial: bool = false
func _ready() -> void:
code_popup.hide()
agent_selection.get_popup().id_pressed.connect(_on_agent_selection_id_pressed)
previous.pressed.connect(func(): _on_agent_selection_id_pressed(selected_tree_index - 1))
next.pressed.connect(func(): _on_agent_selection_id_pressed(selected_tree_index + 1))
_initialize()
func _physics_process(_delta: float) -> void:
var inst: BTInstance = bt_player.get_bt_instance()
var bt_data: BehaviorTreeData = BehaviorTreeData.create_from_bt_instance(inst)
behavior_tree_view.update_tree(bt_data)
func _initialize() -> void:
if is_tutorial:
_populate_agent_files("res://demo/agents/tutorial/")
begin_tutorial.text = "End Tutorial"
navigation_hint.text = "Navigate ➤"
scene_title.text = "Tutorial"
_on_agent_selection_id_pressed(0)
else:
_populate_agent_files("res://demo/agents/")
begin_tutorial.text = "Begin Tutorial"
navigation_hint.text = "Select Agent ➤"
scene_title.text = "Showcase"
_on_agent_selection_id_pressed(0)
func _attach_camera(agent: CharacterBody2D) -> void:
await get_tree().process_frame
camera.get_parent().remove_child(camera)
agent.add_child(camera)
camera.position = Vector2(400.0, 0.0)
func _populate_agent_files(p_path: String = "res://demo/agents/") -> void:
var popup: PopupMenu = agent_selection.get_popup()
popup.clear()
popup.reset_size()
agent_files.clear()
agents_dir = p_path
var dir := DirAccess.open(p_path)
if dir:
dir.list_dir_begin()
var file_name: String = dir.get_next()
while file_name != "":
if dir.current_is_dir() or file_name.begins_with("agent_base"):
file_name = dir.get_next()
continue
agent_files.append(file_name.get_file().trim_suffix(".remap"))
file_name = dir.get_next()
dir.list_dir_end()
agent_files.sort()
for i in agent_files.size():
popup.add_item(agent_files[i], i)
func _load_agent(file_name: String) -> void:
var agent_res := load(file_name) as PackedScene
assert(agent_res != null)
for child in get_children():
if child is CharacterBody2D and child.name != "Dummy":
child.die()
var agent: CharacterBody2D = agent_res.instantiate()
add_child(agent)
bt_player = agent.find_child("BTPlayer")
description.text = _parse_description(bt_player.behavior_tree.description)
_attach_camera(agent)
func _parse_description(p_desc: String) -> String:
return p_desc \
.replace("[SUCCESS]", "[color=PaleGreen]SUCCESS[/color]") \
.replace("[FAILURE]", "[color=IndianRed]FAILURE[/color]") \
.replace("[RUNNING]", "[color=orange]RUNNING[/color]") \
.replace("[comp]", "[color=CornflowerBlue][b]") \
.replace("[/comp]", "[/b][/color]") \
.replace("[act]", "[color=white][b]") \
.replace("[/act]", "[/b][/color]") \
.replace("[dec]", "[color=MediumOrchid][b]") \
.replace("[/dec]", "[/b][/color]") \
.replace("[con]", "[color=orange][b]") \
.replace("[/con]", "[/b][/color]")
func _on_agent_selection_id_pressed(id: int) -> void:
assert(id >= 0 and id < agent_files.size())
selected_tree_index = id
_load_agent(agents_dir.path_join(agent_files[id]))
agent_selection.text = bt_player.behavior_tree.resource_path.get_file()
if agent_selection.text.to_lower() != agent_selection.text:
# Treat filename as a title
agent_selection.text = agent_selection.text.trim_suffix(".tres")
previous.disabled = id == 0
next.disabled = id == (agent_files.size() - 1)
func _on_switch_to_game_pressed() -> void:
get_tree().change_scene_to_file("res://demo/scenes/game.tscn")
func _on_minimize_description_button_down() -> void:
description.visible = not description.visible
minimize_description.text = "-" if description.visible else "+"
func _on_tutorial_pressed() -> void:
is_tutorial = not is_tutorial
_initialize()
func _on_behavior_tree_view_task_selected(_type_name: String, p_script_path: String) -> void:
if not p_script_path.is_empty():
var sc: Script = load(p_script_path)
code_edit.set_source_code(sc.source_code)
code_popup.popup.call_deferred()

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demo/scenes/showcase.tscn Normal file
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[gd_scene load_steps=16 format=3 uid="uid://b3ae14mc2ty3y"]
[ext_resource type="Script" path="res://demo/scenes/showcase.gd" id="1_l12ql"]
[ext_resource type="Theme" uid="uid://boqtjf88xcpu4" path="res://demo/assets/ui.theme" id="2_3d7dj"]
[ext_resource type="FontFile" uid="uid://d25vkmce7mhlt" path="res://demo/assets/fonts/knewave_regular.ttf" id="3_7vli5"]
[ext_resource type="FontFile" uid="uid://n231m6uqsq6x" path="res://demo/assets/fonts/junction_bold.otf" id="4_7ubu6"]
[ext_resource type="Texture2D" uid="uid://dc1wu244fnetf" path="res://demo/assets/arrow_left.png" id="5_bvrtp"]
[ext_resource type="Texture2D" uid="uid://tyu0ua1ju38l" path="res://demo/assets/logo.png" id="5_rwygb"]
[ext_resource type="Script" path="res://demo/scenes/base/toggle_fullscreen.gd" id="6_uggpo"]
[ext_resource type="Texture2D" uid="uid://bjakugmqbbtw7" path="res://demo/assets/arrow_right.png" id="7_5do2y"]
[ext_resource type="PackedScene" uid="uid://bsig1usigbbuy" path="res://demo/scenes/base/arena.tscn" id="7_42nq6"]
[ext_resource type="PackedScene" uid="uid://c5fhe3tulhlco" path="res://demo/props/dummy.tscn" id="8_apshw"]
[ext_resource type="Script" path="res://demo/scenes/base/code_edit.gd" id="9_txke7"]
[sub_resource type="LabelSettings" id="LabelSettings_rdr7a"]
font = ExtResource("3_7vli5")
font_size = 33
outline_size = 11
outline_color = Color(0.258915, 0.234974, 0.191974, 1)
[sub_resource type="LabelSettings" id="LabelSettings_3uhve"]
font = ExtResource("3_7vli5")
font_size = 26
font_color = Color(0.804089, 0.811917, 0.823636, 1)
outline_size = 10
outline_color = Color(0.145083, 0.168536, 0.203708, 1)
[sub_resource type="LabelSettings" id="LabelSettings_la4ui"]
font = ExtResource("3_7vli5")
font_size = 36
font_color = Color(1, 1, 0.239216, 1)
outline_size = 20
outline_color = Color(0.211521, 0.23888, 0.290166, 1)
[sub_resource type="LabelSettings" id="LabelSettings_tlprv"]
font = ExtResource("3_7vli5")
font_size = 23
font_color = Color(0.804089, 0.811917, 0.823636, 1)
outline_size = 10
outline_color = Color(0.145083, 0.168536, 0.203708, 1)
[node name="AgentShowcase" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_l12ql")
[node name="UI Layer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="UI Layer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_3d7dj")
[node name="Toolbar" type="PanelContainer" parent="UI Layer/Control"]
custom_minimum_size = Vector2(0, 54.26)
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_right = -612.0
offset_bottom = 58.0
grow_horizontal = 2
[node name="HBoxContainer" type="HBoxContainer" parent="UI Layer/Control/Toolbar"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="ToggleFullscreen" type="Button" parent="UI Layer/Control/Toolbar/HBoxContainer"]
layout_mode = 2
focus_mode = 0
theme_override_fonts/font = ExtResource("3_7vli5")
theme_override_font_sizes/font_size = 22
text = "Toggle Fullscreen"
script = ExtResource("6_uggpo")
[node name="SwitchToGame" type="Button" parent="UI Layer/Control/Toolbar/HBoxContainer"]
layout_mode = 2
focus_mode = 0
theme_override_fonts/font = ExtResource("3_7vli5")
theme_override_font_sizes/font_size = 22
text = "Switch to Game"
[node name="BeginTutorial" type="Button" parent="UI Layer/Control/Toolbar/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 0
theme_override_fonts/font = ExtResource("3_7vli5")
theme_override_font_sizes/font_size = 22
text = "Begin Tutorial
"
[node name="SceneTitle" type="Label" parent="UI Layer/Control/Toolbar/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 6
text = "Tutorial"
label_settings = SubResource("LabelSettings_rdr7a")
[node name="NavigationHint" type="Label" parent="UI Layer/Control/Toolbar/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
text = "Select Agent ➤"
label_settings = SubResource("LabelSettings_3uhve")
horizontal_alignment = 2
[node name="BehaviorInspector" type="PanelContainer" parent="UI Layer/Control"]
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -612.0
grow_horizontal = 0
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="UI Layer/Control/BehaviorInspector"]
custom_minimum_size = Vector2(600, 0)
layout_mode = 2
theme_override_constants/separation = 4
[node name="HBoxContainer" type="HBoxContainer" parent="UI Layer/Control/BehaviorInspector/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 4
[node name="Previous" type="Button" parent="UI Layer/Control/BehaviorInspector/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 0
theme_override_font_sizes/font_size = 28
icon = ExtResource("5_bvrtp")
[node name="AgentSelection" type="MenuButton" parent="UI Layer/Control/BehaviorInspector/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(400, 50)
layout_mode = 2
size_flags_horizontal = 3
theme_override_fonts/font = ExtResource("4_7ubu6")
theme_override_font_sizes/font_size = 30
text = "02_agent_imp.tres
"
flat = false
[node name="Next" type="Button" parent="UI Layer/Control/BehaviorInspector/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
focus_mode = 0
theme_override_font_sizes/font_size = 28
icon = ExtResource("7_5do2y")
[node name="BehaviorTreeView" type="BehaviorTreeView" parent="UI Layer/Control/BehaviorInspector/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(600, 0)
layout_mode = 2
size_flags_vertical = 3
[node name="PanelContainer" type="PanelContainer" parent="UI Layer/Control"]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -8.0
offset_right = -612.0
grow_horizontal = 2
grow_vertical = 0
[node name="Control" type="Control" parent="UI Layer/Control/PanelContainer"]
layout_mode = 2
[node name="Logo" type="TextureRect" parent="UI Layer/Control/PanelContainer/Control"]
layout_mode = 1
offset_top = -128.0
offset_right = 256.0
offset_bottom = -43.0
texture = ExtResource("5_rwygb")
[node name="Demo project" type="Label" parent="UI Layer/Control/PanelContainer/Control/Logo"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -316.0
offset_top = -72.0
offset_right = 13.0
offset_bottom = 74.0
grow_horizontal = 0
grow_vertical = 0
text = "demo project"
label_settings = SubResource("LabelSettings_la4ui")
horizontal_alignment = 2
vertical_alignment = 1
[node name="Header" type="HBoxContainer" parent="UI Layer/Control/PanelContainer/Control"]
layout_mode = 2
offset_left = 3.0
offset_top = -43.0
offset_right = 1299.0
offset_bottom = -7.0
theme_override_constants/separation = 8
[node name="Label" type="Label" parent="UI Layer/Control/PanelContainer/Control/Header"]
layout_mode = 2
size_flags_horizontal = 10
text = "Description"
label_settings = SubResource("LabelSettings_tlprv")
[node name="MinimizeDescription" type="Button" parent="UI Layer/Control/PanelContainer/Control/Header"]
unique_name_in_owner = true
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
focus_mode = 0
theme_override_fonts/font = ExtResource("3_7vli5")
text = "-"
[node name="MarginContainer" type="MarginContainer" parent="UI Layer/Control/PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 6
theme_override_constants/margin_bottom = 6
[node name="VBoxContainer" type="VBoxContainer" parent="UI Layer/Control/PanelContainer/MarginContainer"]
layout_mode = 2
theme_override_constants/separation = 0
[node name="Description" type="RichTextLabel" parent="UI Layer/Control/PanelContainer/MarginContainer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 140)
layout_mode = 2
size_flags_vertical = 3
theme_override_font_sizes/bold_italics_font_size = 20
theme_override_font_sizes/italics_font_size = 20
theme_override_font_sizes/mono_font_size = 20
theme_override_font_sizes/normal_font_size = 20
theme_override_font_sizes/bold_font_size = 20
bbcode_enabled = true
text = "[b]Behavior Trees[/b] are composed of tasks that represent specific actions or decision-making rules. Tasks can be broadly categorized into two main types: control tasks and leaf tasks. Control tasks determine the execution flow within the tree. They include Sequence, Selector, and Invert. Leaf tasks represent specific actions to perform, like moving or attacking, or conditions that need to be checked. The BTTask class provides the foundation for various building blocks of the Behavior Trees. BT tasks can share data with the help of the Blackboard."
fit_content = true
[node name="CodePopup" type="PopupPanel" parent="UI Layer/Control"]
unique_name_in_owner = true
position = Vector2i(0, 60)
size = Vector2i(1024, 708)
visible = true
[node name="CodeEdit" type="CodeEdit" parent="UI Layer/Control/CodePopup"]
unique_name_in_owner = true
custom_minimum_size = Vector2(800, 700)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 4.0
offset_top = 4.0
offset_right = 1020.0
offset_bottom = 704.0
grow_horizontal = 2
grow_vertical = 2
gutters_draw_line_numbers = true
script = ExtResource("9_txke7")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(400, 0)
zoom = Vector2(0.88, 0.88)
process_callback = 0
position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
drag_left_margin = 0.1
drag_top_margin = 0.1
drag_right_margin = 0.0
drag_bottom_margin = 0.1
[node name="Arena" parent="." instance=ExtResource("7_42nq6")]
metadata/_edit_lock_ = true
[node name="Dummy" parent="." instance=ExtResource("8_apshw")]
position = Vector2(1106, 423)
[connection signal="pressed" from="UI Layer/Control/Toolbar/HBoxContainer/SwitchToGame" to="." method="_on_switch_to_game_pressed"]
[connection signal="pressed" from="UI Layer/Control/Toolbar/HBoxContainer/BeginTutorial" to="." method="_on_tutorial_pressed"]
[connection signal="task_selected" from="UI Layer/Control/BehaviorInspector/VBoxContainer/BehaviorTreeView" to="." method="_on_behavior_tree_view_task_selected"]
[connection signal="button_down" from="UI Layer/Control/PanelContainer/Control/Header/MinimizeDescription" to="." method="_on_minimize_description_button_down"]