Adds Player controller
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commit
ab3890896d
35 changed files with 26403 additions and 0 deletions
20
content/rifle/animation/fire.tres
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20
content/rifle/animation/fire.tres
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[gd_resource type="AnimationNodeBlendSpace1D" load_steps=4 format=3 uid="uid://belbtf6saao12"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fw2oo"]
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animation = &"LVA4_Armature|Fire_1"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_up73k"]
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animation = &"LVA4_Armature|Fire_2"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bjhpv"]
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animation = &"LVA4_Armature|Fire_3"
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[resource]
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blend_point_0/node = SubResource("AnimationNodeAnimation_fw2oo")
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blend_point_0/pos = 0.0
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blend_point_1/node = SubResource("AnimationNodeAnimation_up73k")
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blend_point_1/pos = 1.0
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blend_point_2/node = SubResource("AnimationNodeAnimation_bjhpv")
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blend_point_2/pos = 2.0
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min_space = 0.0
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max_space = 2.0
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29
content/rifle/animation/movement.tres
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29
content/rifle/animation/movement.tres
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[gd_resource type="AnimationNodeBlendSpace2D" load_steps=6 format=3 uid="uid://dh5bnb5xvmv0f"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_glk57"]
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animation = &"LVA4_Armature|Idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4nam8"]
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animation = &"LVA4_Armature|Move_Forward"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y7e77"]
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animation = &"LVA4_Armature|Move_Left"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hwjyc"]
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animation = &"LVA4_Armature|Move_Right"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_owips"]
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animation = &"LVA4_Armature|Move_Forward"
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play_mode = 1
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[resource]
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blend_point_0/node = SubResource("AnimationNodeAnimation_glk57")
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blend_point_0/pos = Vector2(0, 0)
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blend_point_1/node = SubResource("AnimationNodeAnimation_4nam8")
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blend_point_1/pos = Vector2(0, 1)
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blend_point_2/node = SubResource("AnimationNodeAnimation_y7e77")
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blend_point_2/pos = Vector2(1, 0)
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blend_point_3/node = SubResource("AnimationNodeAnimation_hwjyc")
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blend_point_3/pos = Vector2(-1, 0)
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blend_point_4/node = SubResource("AnimationNodeAnimation_owips")
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blend_point_4/pos = Vector2(0, -1)
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