Improved animations
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ab3890896d
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34 changed files with 25503 additions and 4869 deletions
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content/rifle/animation/animationfiles/LVA4_Armature_Fire_1.res
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content/rifle/animation/animationfiles/LVA4_Armature_Fire_1.res
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content/rifle/animation/animationfiles/LVA4_Armature_Fire_2.res
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content/rifle/animation/animationfiles/LVA4_Armature_Fire_2.res
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content/rifle/animation/animationfiles/LVA4_Armature_Fire_3.res
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content/rifle/animation/animationfiles/LVA4_Armature_Fire_3.res
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content/rifle/animation/animationfiles/LVA4_Armature_Idle.res
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content/rifle/animation/animationfiles/LVA4_Armature_Idle.res
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@ -1,13 +1,13 @@
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[gd_resource type="AnimationNodeBlendSpace1D" load_steps=4 format=3 uid="uid://belbtf6saao12"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fw2oo"]
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animation = &"LVA4_Armature|Fire_1"
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animation = &"LVA4_Armature_Fire_1"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_up73k"]
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animation = &"LVA4_Armature|Fire_2"
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animation = &"LVA4_Armature_Fire_2"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bjhpv"]
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animation = &"LVA4_Armature|Fire_3"
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animation = &"LVA4_Armature_Fire_3"
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[resource]
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blend_point_0/node = SubResource("AnimationNodeAnimation_fw2oo")
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@ -1,21 +1,24 @@
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[gd_resource type="AnimationNodeBlendSpace2D" load_steps=6 format=3 uid="uid://dh5bnb5xvmv0f"]
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[gd_resource type="AnimationNodeBlendSpace2D" load_steps=7 format=3 uid="uid://dh5bnb5xvmv0f"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_glk57"]
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animation = &"LVA4_Armature|Idle"
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animation = &"LVA4_Armature_Idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4nam8"]
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animation = &"LVA4_Armature|Move_Forward"
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animation = &"LVA4_Armature_Move_Forward"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y7e77"]
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animation = &"LVA4_Armature|Move_Left"
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animation = &"LVA4_Armature_Move_Left"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hwjyc"]
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animation = &"LVA4_Armature|Move_Right"
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animation = &"LVA4_Armature_Courched_Move_Right"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_owips"]
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animation = &"LVA4_Armature|Move_Forward"
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animation = &"LVA4_Armature_Move_Forward"
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play_mode = 1
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hmil4"]
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animation = &"LVA4_Armature_Sprint_Forward"
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[resource]
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blend_point_0/node = SubResource("AnimationNodeAnimation_glk57")
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blend_point_0/pos = Vector2(0, 0)
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@ -27,3 +30,6 @@ blend_point_3/node = SubResource("AnimationNodeAnimation_hwjyc")
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blend_point_3/pos = Vector2(-1, 0)
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blend_point_4/node = SubResource("AnimationNodeAnimation_owips")
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blend_point_4/pos = Vector2(0, -1)
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blend_point_5/node = SubResource("AnimationNodeAnimation_hmil4")
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blend_point_5/pos = Vector2(0, 2)
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max_space = Vector2(1, 2)
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content/rifle/hk437.png
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content/rifle/hk437.png
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content/rifle/hk437.png-autosave.kra
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content/rifle/hk437.png-autosave.kra
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content/rifle/hk437.png.import
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content/rifle/hk437.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c6bunpewcofd"
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path.s3tc="res://.godot/imported/hk437.png-55df770db05b5219b5a216e050ef39cf.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://content/rifle/hk437.png"
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dest_files=["res://.godot/imported/hk437.png-55df770db05b5219b5a216e050ef39cf.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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content/rifle/hk437.png~
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content/rifle/hk437.png~
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@ -1,14 +1,27 @@
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[gd_resource type="StandardMaterial3D" load_steps=6 format=3 uid="uid://bmawvuomui06g"]
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[gd_resource type="StandardMaterial3D" load_steps=8 format=3 uid="uid://bmawvuomui06g"]
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[ext_resource type="Texture2D" uid="uid://dnavx8bsrg2cp" path="res://content/rifle/Cardboard001_2K-PNG/Cardboard001_2K-PNG_Color.png" id="1_1k1j1"]
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[ext_resource type="Texture2D" uid="uid://w1qjoj4t60pe" path="res://content/rifle/Cardboard001_2K-PNG/Cardboard001_2K-PNG_Displacement.png" id="2_hlgs7"]
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[ext_resource type="Texture2D" uid="uid://dku7f5fijokpn" path="res://content/rifle/Cardboard001_2K-PNG/Cardboard001_2K-PNG_NormalGL.png" id="3_djy0y"]
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[ext_resource type="Texture2D" uid="uid://cpmhd8ni4r5lu" path="res://content/rifle/Cardboard001_2K-PNG/Cardboard001_2K-PNG_Roughness.png" id="4_a4f6v"]
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[ext_resource type="Texture2D" uid="uid://c6bunpewcofd" path="res://content/rifle/hk437.png" id="4_ebxha"]
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[sub_resource type="CurveTexture" id="CurveTexture_oq5c5"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e1on6"]
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render_priority = 1
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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albedo_texture = ExtResource("4_ebxha")
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roughness_texture = ExtResource("4_a4f6v")
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normal_enabled = true
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normal_texture = ExtResource("3_djy0y")
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heightmap_texture = ExtResource("2_hlgs7")
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[resource]
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albedo_color = Color(0.31, 0.31, 0.31, 1)
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next_pass = SubResource("StandardMaterial3D_e1on6")
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albedo_color = Color(0.389287, 0.389287, 0.389287, 1)
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albedo_texture = ExtResource("1_1k1j1")
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metallic_specular = 0.02
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roughness_texture = ExtResource("4_a4f6v")
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