Improved animations
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34 changed files with 25503 additions and 4869 deletions
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@ -19,7 +19,11 @@ func _input(event: InputEvent) -> void:
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if self.timer.time_left > 0:
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return
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self.animationtree.set('parameters/Fire/blend_position', randf_range(0, 2))
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self.statemachine.travel('Fire')
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var travelTarget = 'Fire'
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if Player.Instance.PlayerState == Player.PlayerStates.CROUCHING:
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travelTarget = 'Crouched Fire'
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self.animationtree.set('parameters/' + travelTarget + '/blend_position', randf_range(0, 2))
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self.statemachine.travel(travelTarget)
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self.timer.start()
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