Improved animations

This commit is contained in:
Michel 2025-02-01 12:53:22 +01:00
parent ab3890896d
commit cf8ba8bacb
34 changed files with 25503 additions and 4869 deletions

View file

@ -19,7 +19,11 @@ func _input(event: InputEvent) -> void:
if self.timer.time_left > 0:
return
self.animationtree.set('parameters/Fire/blend_position', randf_range(0, 2))
self.statemachine.travel('Fire')
var travelTarget = 'Fire'
if Player.Instance.PlayerState == Player.PlayerStates.CROUCHING:
travelTarget = 'Crouched Fire'
self.animationtree.set('parameters/' + travelTarget + '/blend_position', randf_range(0, 2))
self.statemachine.travel(travelTarget)
self.timer.start()