Implermented health
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76e5b1927f
commit
e6391d9fdd
13 changed files with 142 additions and 109 deletions
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@ -35,13 +35,14 @@ Origin = NodePath("LVA4_Armature/Skeleton3D/BoneAttachment3D/Plane/Muzzle")
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BulletOrigin = NodePath("..")
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[node name="Skeleton3D" parent="CollisionShape3D/Camera3D/Weapon/LVA4_Armature" index="0"]
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bones/6/rotation = Quaternion(0.697021, -0.0271559, 0.0376544, 0.715546)
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bones/6/rotation = Quaternion(0.697459, -0.0272195, 0.0377435, 0.715112)
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bones/6/scale = Vector3(1.01704, 0.970755, 1.01744)
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bones/9/rotation = Quaternion(0.597208, 0.088759, -0.0953634, 0.791436)
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bones/9/scale = Vector3(0.894297, 1.25036, 0.894302)
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bones/13/rotation = Quaternion(-0.28923, -0.582728, 0.583821, 0.485724)
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bones/14/rotation = Quaternion(0.848078, 0.123778, -0.0283134, 0.514433)
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bones/15/rotation = Quaternion(-0.283662, -0.0771209, 0.0117335, 0.955746)
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bones/9/rotation = Quaternion(0.59753, 0.0883948, -0.0950469, 0.791272)
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bones/9/scale = Vector3(0.895205, 1.24851, 0.895209)
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bones/12/rotation = Quaternion(0.5, 0.5, 0.5, -0.5)
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bones/13/rotation = Quaternion(-0.288794, -0.583705, 0.584114, 0.484456)
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bones/14/rotation = Quaternion(0.847616, 0.123803, -0.0282024, 0.515193)
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bones/15/rotation = Quaternion(-0.281539, -0.0718473, 0.00808318, 0.956822)
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bones/17/rotation = Quaternion(-0.0979801, -0.0112315, 0.138692, 0.985413)
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bones/18/rotation = Quaternion(0.00285996, -0.0771369, -0.0955664, 0.992426)
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bones/19/rotation = Quaternion(-0.014737, 0.0372155, -0.0126211, 0.999119)
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@ -52,16 +53,17 @@ bones/29/rotation = Quaternion(-0.0349312, -0.0131626, -0.00239495, 0.9993)
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bones/33/rotation = Quaternion(0.0718133, 0.0329945, 0.409986, 0.908661)
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bones/37/rotation = Quaternion(-0.0719948, 0.0990852, 0.535014, 0.835918)
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bones/38/rotation = Quaternion(0.0321199, 0.0582583, 0.363318, 0.929287)
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bones/40/rotation = Quaternion(0.01367, -0.0189025, -0.00240104, 0.999725)
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bones/42/rotation = Quaternion(0.0135558, -0.0612161, -0.00297769, 0.998028)
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bones/44/rotation = Quaternion(0.0136076, -0.0431957, -0.00273264, 0.99897)
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bones/40/rotation = Quaternion(0.0136756, -0.0172532, -0.0023784, 0.999755)
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bones/42/rotation = Quaternion(0.0135645, -0.0568211, -0.00291822, 0.998288)
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bones/44/rotation = Quaternion(0.0136133, -0.0399402, -0.00268841, 0.999106)
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bones/46/rotation = Quaternion(0.8627, 0.184653, -0.263834, -0.389927)
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bones/48/rotation = Quaternion(0.0136698, -0.0189026, -0.00240123, 0.999725)
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bones/50/rotation = Quaternion(-0.0240003, -0.0270186, 0.0231118, 0.99908)
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bones/52/rotation = Quaternion(9.57289e-08, -0.102194, 2.38743e-08, 0.994764)
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bones/55/rotation = Quaternion(-0.00863172, 0.430989, -0.779795, 0.453977)
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bones/56/rotation = Quaternion(0.568329, -0.124676, -0.024049, 0.812945)
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bones/57/rotation = Quaternion(-0.202555, -0.0372334, 0.118361, 0.971378)
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bones/48/rotation = Quaternion(0.0136754, -0.0172533, -0.00237861, 0.999755)
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bones/50/rotation = Quaternion(-0.0240424, -0.0253808, 0.0230706, 0.999122)
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bones/52/rotation = Quaternion(9.57256e-08, -0.10147, 2.38067e-08, 0.994839)
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bones/54/rotation = Quaternion(0.5, -0.5, -0.5, -0.5)
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bones/55/rotation = Quaternion(-0.00966559, 0.431855, -0.779032, 0.454442)
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bones/56/rotation = Quaternion(0.569151, -0.1247, -0.023923, 0.81237)
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bones/57/rotation = Quaternion(-0.205716, -0.0320915, 0.116515, 0.971121)
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bones/59/position = Vector3(5.26137e-06, 0.00062688, 4.61328e-06)
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bones/59/rotation = Quaternion(-0.0921515, 0.0504243, 0.195935, 0.974974)
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bones/60/rotation = Quaternion(-0.0504229, 0.0584449, -0.605684, 0.791952)
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@ -79,21 +81,23 @@ bones/74/rotation = Quaternion(0.0945839, -0.108202, 0.236727, 0.960889)
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bones/75/rotation = Quaternion(0.0550313, -0.0567217, -0.0538148, 0.995419)
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bones/76/rotation = Quaternion(-0.0284048, -0.0472237, -0.149045, 0.987294)
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bones/78/position = Vector3(-8.86769e-05, 0.000149522, 3.81398e-05)
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bones/78/rotation = Quaternion(0.293949, 0.638458, 0.159887, 0.69311)
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bones/79/rotation = Quaternion(-0.24679, -0.068873, -0.208296, 0.943909)
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bones/80/rotation = Quaternion(0.0181542, -0.258237, 0.0705999, 0.963327)
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bones/82/rotation = Quaternion(0.0137306, -0.00845511, 0.00202618, 0.999868)
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bones/84/rotation = Quaternion(0.0137638, -0.0259837, 0.00178515, 0.999566)
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bones/86/rotation = Quaternion(0.0137486, -0.017656, 0.00189981, 0.999748)
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bones/90/rotation = Quaternion(0.0137304, -0.00845505, 0.0020264, 0.999868)
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bones/92/rotation = Quaternion(-0.0246213, -0.000215826, -0.0224486, 0.999445)
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bones/94/rotation = Quaternion(2.79802e-09, 0.0449708, 4.00876e-08, 0.998988)
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bones/82/rotation = Quaternion(0.013728, -0.00687772, 0.0020478, 0.99988)
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bones/84/rotation = Quaternion(0.0137617, -0.0217986, 0.00184283, 0.999666)
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bones/86/rotation = Quaternion(0.0137452, -0.0144382, 0.0019441, 0.999799)
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bones/88/rotation = Quaternion(0.8627, -0.184653, 0.263834, -0.389927)
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bones/90/rotation = Quaternion(0.0137278, -0.00687766, 0.00204802, 0.99988)
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bones/92/rotation = Quaternion(-0.0245858, 0.00136125, -0.0224883, 0.999444)
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bones/94/rotation = Quaternion(2.7712e-09, 0.0456322, 4.00834e-08, 0.998958)
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bones/96/position = Vector3(0.00148682, 0.00419669, -0.00257247)
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bones/96/rotation = Quaternion(-0.664802, 0.0151952, 0.13056, 0.735365)
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bones/96/rotation = Quaternion(-0.664692, 0.0194188, 0.125885, 0.736179)
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bones/98/position = Vector3(0.000566952, 0.00437002, -0.00361386)
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bones/98/rotation = Quaternion(-0.686633, -0.158208, -0.166366, 0.689803)
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bones/98/rotation = Quaternion(-0.687624, -0.153843, -0.170745, 0.688732)
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[node name="BoneAttachment3D" parent="CollisionShape3D/Camera3D/Weapon/LVA4_Armature/Skeleton3D" index="1"]
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transform = Transform3D(0.965405, -0.212387, -0.151277, 0.196116, 0.973749, -0.115552, 0.171848, 0.0818871, 0.981714, 0.00148609, 0.00257259, -0.00101604)
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transform = Transform3D(0.967405, -0.211612, -0.139095, 0.196587, 0.973809, -0.114238, 0.159626, 0.0831701, 0.983668, 0.00147876, 0.00257324, -0.00102415)
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[node name="Muzzle" parent="CollisionShape3D/Camera3D/Weapon/LVA4_Armature/Skeleton3D/BoneAttachment3D/Plane" index="0"]
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transform = Transform3D(0.00256023, 0.00111408, -0.00109729, 0.000993761, 0.00046617, 0.00279197, 0.00120734, -0.00274618, 2.87907e-05, -0.00118721, 0.00250132, 0.000390777)
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@ -108,4 +112,7 @@ max_health = 5.0
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[node name="Ui" parent="." instance=ExtResource("7_qi8fi")]
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[node name="Enemy Target" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.32602, 0)
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[editable path="CollisionShape3D/Camera3D/Weapon"]
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