Implermented health

This commit is contained in:
Michel 2025-02-02 02:23:55 +01:00
parent 76e5b1927f
commit e6391d9fdd
13 changed files with 142 additions and 109 deletions

View file

@ -5,7 +5,7 @@ class_name EnemyAI
const ROAM_DISTANCE: float = 10.0
const DISTANCE_TO_PLAYER: float = 10.0
@export var character: CharacterBody3D
@export var character: Enemy
@export_category("Sprite")
@export var sprite:Sprite3D;
@ -14,7 +14,6 @@ const DISTANCE_TO_PLAYER: float = 10.0
@export_category("Agents")
@export var agent: NavigationAgent3D;
@export var animationTree: AnimationTree;
@export_category("Firing")
@ -47,3 +46,5 @@ func Fire() -> void:
self.animationTree['parameters/playback'].travel('Fire')
var instance = MuzzleFlash.instantiate(PackedScene.GEN_EDIT_STATE_INSTANCE)
Origin.add_child(instance)
character.fireWeapon()