# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool class_name CommandMoveEdges extends CyclopsCommand class BlockEdgeChanges extends RefCounted: var block_path:NodePath var edge_indices:Array[int] = [] var tracked_block_data:MeshVectorData #Public var move_offset:Vector3 = Vector3.ZERO #Private var block_map:Dictionary = {} func add_edge(block_path:NodePath, index:int): add_edges(block_path, [index]) func add_edges(block_path:NodePath, indices:Array[int]): var changes:BlockEdgeChanges if block_map.has(block_path): changes = block_map[block_path] else: changes = BlockEdgeChanges.new() changes.block_path = block_path var block:CyclopsBlock = builder.get_node(block_path) changes.tracked_block_data = block.mesh_vector_data block_map[block_path] = changes for index in indices: if !changes.edge_indices.has(index): changes.edge_indices.append(index) func _init(): command_name = "Move edges" func do_it(): # print("cmd move edges- DO IT") for block_path in block_map.keys(): # print("%s" % block_path) var block:CyclopsBlock = builder.get_node(block_path) var rec:BlockEdgeChanges = block_map[block_path] # print("rec %s" % rec) var vol:ConvexVolume = ConvexVolume.new() vol.init_from_mesh_vector_data(rec.tracked_block_data) # print("init done") var w2l:Transform3D = block.global_transform.affine_inverse() var move_offset_local = w2l.basis * move_offset #print("move_offset ", move_offset) #print("move_offset_local ", move_offset_local) var vert_indices:PackedInt32Array for edge_index in rec.edge_indices: var e:ConvexVolume.EdgeInfo = vol.edges[edge_index] if !vert_indices.has(e.start_index): vert_indices.append(e.start_index) if !vert_indices.has(e.end_index): vert_indices.append(e.end_index) for v_idx in vert_indices: var v:ConvexVolume.VertexInfo = vol.vertices[v_idx] v.point += move_offset_local block.mesh_vector_data = vol.to_mesh_vector_data() #### #var moved_vert_indices:PackedInt32Array #var new_points:PackedVector3Array #var new_sel_centroids:PackedVector3Array #var moved_indices:Array[int] = [] #for edge_index in rec.edge_indices: #var e:ConvexVolume.EdgeInfo = vol.edges[edge_index] #var v0:ConvexVolume.VertexInfo = vol.vertices[e.start_index] #var v1:ConvexVolume.VertexInfo = vol.vertices[e.end_index] #if e.selected: #new_sel_centroids.append((v0.point + v1.point) / 2 + move_offset_local) # #if !moved_indices.has(e.start_index): #new_points.append(v0.point + move_offset_local) #moved_indices.append(e.start_index) #if !moved_indices.has(e.end_index): #new_points.append(v1.point + move_offset_local) #moved_indices.append(e.end_index) #else: #if !moved_indices.has(e.start_index): #new_points.append(v0.point + move_offset_local) #moved_indices.append(e.start_index) #if !moved_indices.has(e.end_index): #new_points.append(v1.point + move_offset_local) #moved_indices.append(e.end_index) # #for v_idx in vol.vertices.size(): #if !moved_indices.has(v_idx): #new_points.append(vol.vertices[v_idx].point) ##print("new points_ %s" % new_points) # #var new_vol:ConvexVolume = ConvexVolume.new() #new_vol.init_from_points(new_points) # #new_vol.copy_face_attributes(vol) # ##print("new init done") # ##Copy selection data #for e_idx in new_vol.edges.size(): #var e_new:ConvexVolume.EdgeInfo = new_vol.edges[e_idx] #var centroid:Vector3 = (new_vol.vertices[e_new.start_index].point + new_vol.vertices[e_new.end_index].point) / 2 ## print ("vol point %s " % v1.point) #if new_sel_centroids.has(centroid): ## print("set sel") #e_new.selected = true # #block.mesh_vector_data = new_vol.to_mesh_vector_data() func undo_it(): for block_path in block_map.keys(): var rec:BlockEdgeChanges = block_map[block_path] var block:CyclopsBlock = builder.get_node(block_path) block.mesh_vector_data = rec.tracked_block_data