# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool class_name CommandSetFaceVisible extends CyclopsCommand class BlockFaceChanges extends RefCounted: var block_path:NodePath var face_indices:Array[int] = [] var tracked_block_data:MeshVectorData var visible:bool = true #Private var block_map:Dictionary = {} func add_face(block_path:NodePath, index:int): add_faces(block_path, [index]) func add_faces(block_path:NodePath, indices:Array[int]): # print("adding_face %s %s" % [block_path, indices]) var changes:BlockFaceChanges if block_map.has(block_path): changes = block_map[block_path] else: changes = BlockFaceChanges.new() changes.block_path = block_path var block:CyclopsBlock = builder.get_node(block_path) changes.tracked_block_data = block.mesh_vector_data block_map[block_path] = changes for index in indices: if !changes.face_indices.has(index): changes.face_indices.append(index) func _init(): command_name = "Set Face Properties" func will_change_anything()->bool: # print("CommandSetUvTransform will_change_anything") for block_path in block_map.keys(): var rec:BlockFaceChanges = block_map[block_path] var block:CyclopsBlock = builder.get_node(block_path) var vol:ConvexVolume = ConvexVolume.new() vol.init_from_mesh_vector_data(rec.tracked_block_data) for f_idx in vol.faces.size(): if rec.face_indices.has(f_idx): var f:ConvexVolume.FaceInfo = vol.faces[f_idx] if f.visible != visible: return true return false func do_it(): #print("sel verts do_it") # print("sel uv_transform do_it()") for block_path in block_map.keys(): # print("path %s" % block_path) var rec:BlockFaceChanges = block_map[block_path] var block:CyclopsBlock = builder.get_node(block_path) # print("block_path %s" % block_path) var vol:ConvexVolume = ConvexVolume.new() vol.init_from_mesh_vector_data(rec.tracked_block_data) for f_idx in vol.faces.size(): if rec.face_indices.has(f_idx): # print("face_idx %s" % f_idx) var f:ConvexVolume.FaceInfo = vol.faces[f_idx] f.visible = visible block.mesh_vector_data = vol.to_mesh_vector_data() builder.selection_changed.emit() func undo_it(): # print("undo_it() select faces") for block_path in block_map.keys(): var rec:BlockFaceChanges = block_map[block_path] var block:CyclopsBlock = builder.get_node(block_path) block.mesh_vector_data = rec.tracked_block_data builder.selection_changed.emit()