# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. #Applied trnasorm of points in local space @tool class_name CommandTransformVertices extends CyclopsCommand class TrackedInfo extends RefCounted: var data:MeshVectorData # var materials:Array[Material] #Local space transform of points var transform:Transform3D var lock_uvs:bool = false #Private var blocks_to_move:Array[NodePath] var tracked_block_data:Array[TrackedInfo] func _init(): command_name = "Transform vertices" #Add blocks to be moved here func add_block(block_path:NodePath): blocks_to_move.append(block_path) var block:CyclopsBlock = builder.get_node(block_path) #tracked_blocks.append(block) var info:TrackedInfo = TrackedInfo.new() info.data = block.mesh_vector_data.duplicate() # info.materials = block.materials tracked_block_data.append(info) #Moves all blocks from the start position by this amount func apply_transform(xform:Transform3D): for i in blocks_to_move.size(): var block:CyclopsBlock = builder.get_node(blocks_to_move[i]) var ctl_mesh:ConvexVolume = ConvexVolume.new() ctl_mesh.init_from_mesh_vector_data(tracked_block_data[i].data) ctl_mesh.transform(xform, lock_uvs) var result_data:MeshVectorData = ctl_mesh.to_mesh_vector_data() block.mesh_vector_data = result_data func do_it(): apply_transform(transform) func undo_it(): apply_transform(Transform3D.IDENTITY)