@tool extends PanelContainer class_name TreeTextComponent @export var text:String @export var edit_mode:bool = false # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): %Label.text = text %Label.visible = !edit_mode %LineEdit.visible = edit_mode pass