# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends PanelContainer class_name UpgradeCyclopsBlocksToolbar var editor_plugin:CyclopsLevelBuilder var activated:bool = false # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_bn_upgrade_pressed(): var ed_iface:EditorInterface = editor_plugin.get_editor_interface() var nodes:Array = ed_iface.get_selection().get_selected_nodes() if nodes.is_empty(): return if !(nodes[0] is CyclopsBlocks): return var root:CyclopsBlocks = nodes[0] var parent:Node = root.get_parent() var index:int = root.get_index() var new_root:Node3D = Node3D.new() root.add_sibling(new_root) new_root.name = root.name + "_upgraded" new_root.owner = ed_iface.get_edited_scene_root() root.visible = false #var grid_step_size:float = pow(2, editor_plugin.get_global_scene().grid_size) for child in root.get_children(): if child is CyclopsConvexBlock: var old_block:CyclopsConvexBlock = child var vol:ConvexVolume = ConvexVolume.new() vol.init_from_mesh_vector_data(old_block.mesh_vector_data) var centroid:Vector3 = vol.get_centroid() #centroid = MathUtil.snap_to_grid(centroid, grid_step_size) vol.translate(-centroid) var new_block:CyclopsBlock = CyclopsBlock.new() new_root.add_child(new_block) new_block.owner = ed_iface.get_edited_scene_root() new_block.name = old_block.name new_block.materials = old_block.materials new_block.mesh_vector_data = vol.to_mesh_vector_data() new_block.global_transform = Transform3D.IDENTITY.translated(centroid)